2020-10-06, 11:27
Just read the official news that Android 11 on Android TV (Android TV 11 operating-system) was released a couple of weeks ago. It is not really available on end-user devices yet, but...
if implemented in the RetroPlayer player core, these new features could probably give us lower-latency and thus better "Motion-to-Photon" response-time with example libretro game cores?
Android 11 + Android TV 11 brings two new low-latency features which might be interesting to RetroPlayer core developers for playing games through Kodi:
Low-latency improvements in non-TV Android 11 also includes MediaCodec 2.0 to enable fast audio and video decoding with low latency output.
https://source.android.com/devices/media...ency-media
I believe the primary reason why Google has developed such Low Latency Decoding and Low Latency Mode in Android TV 11 is for Google's new Stadia cloud-based game streaming player.
https://android-developers.googleblog.co...id-tv.html
Some other also somewhat related new game playing or Kodi VideoPlayer related features are these:
Testing on the TV is now easier as well with the addition of test harness mode on Android TV and Google Play Store support in the Android TV Emulator to help to test apps as you develop.
https://source.android.com/compatibility/cts/harness
Android 11 on Android TV for is so far otherwise only available as a system update rollout to Google's ADT-3 ADT-3 Developer Kit devices.
Google has stated that they and OEM-partners/third-parties will roll out Android 11 on Android TV to devices like the new "Google Chromecast with Google TV" dongle before the end of this year.
Android 11 in general also brings additional performances optimizations and improvement (like example enhanced memory management) and to Android operating-system in general.
https://developer.android.com/about/vers...1/features
https://source.android.com/setup/start/a...11-release
PS: While off-topic here, RetroPlayer developers might want to take notice that Google is forcing developers of Android apps using native code to also support 64-bit builds to be future-proof.
https://android-developers.googleblog.co...mance.html
https://android-developers.googleblog.co...4-bit.html
https://android-developers.googleblog.co...droid.html
https://developer.android.com/distribute...lop/64-bit
if implemented in the RetroPlayer player core, these new features could probably give us lower-latency and thus better "Motion-to-Photon" response-time with example libretro game cores?
Android 11 + Android TV 11 brings two new low-latency features which might be interesting to RetroPlayer core developers for playing games through Kodi:
Low-latency improvements in non-TV Android 11 also includes MediaCodec 2.0 to enable fast audio and video decoding with low latency output.
https://source.android.com/devices/media...ency-media
I believe the primary reason why Google has developed such Low Latency Decoding and Low Latency Mode in Android TV 11 is for Google's new Stadia cloud-based game streaming player.
https://android-developers.googleblog.co...id-tv.html
- "Low latency media decoding" - Which I assume is primarily meant for cloud-based game streaming services like Stadia, but could maybe also be used by Kodi's RetroPlayer core?)
- "Auto Low Latency Mode" - If enabled HDMI 2.1 or later this will automatically send a signal requesting that HDMI displays/televisions disable all and any graphics post-processing)
- HDMI 2.1 specification standard refers to this as ALLM (auto low latency mode), also known as game mode, which minimizes latency by switching off all post-processing on TVs.
- HDMI 2.1 specification standard refers to this as ALLM (auto low latency mode), also known as game mode, which minimizes latency by switching off all post-processing on TVs.
Some other also somewhat related new game playing or Kodi VideoPlayer related features are these:
- "Frame rate API" - Android 11 provides a new API that enables apps to inform the system of their intended frame rate, to reduce judder on devices that support multiple refresh rates.
- "Allocating MediaCodec buffers" - Android 11 also includes new MediaCodec APIs (new classes and methods) that gives apps more control when allocating input and output buffers.
- "AAudio function AAudioStream_release()" - New functions to force release and close of audio stream at the same time + new function to release but do not close audio stream.
- "NDK image decoder"- A new NDK ImageDecoder API provides a standard API for Android C/C++ apps to decode images directly.
- "Extended gamepad support" (adds native support for some additional third-party gaming controllers over Bluetooth and USB)
- As I read it, this not only include native support for Nintendo Switch Pro controllers, but also native support the Steam Controller over USB.
- As I read it, this not only include native support for Nintendo Switch Pro controllers, but also native support the Steam Controller over USB.
- "HAL implementation of HDMI CEC" (maybe something that Kodi's libcec can hook into?)
- "Media CAS (Media conditional access systems)" and "Tuner Framework "
Testing on the TV is now easier as well with the addition of test harness mode on Android TV and Google Play Store support in the Android TV Emulator to help to test apps as you develop.
https://source.android.com/compatibility/cts/harness
Android 11 on Android TV for is so far otherwise only available as a system update rollout to Google's ADT-3 ADT-3 Developer Kit devices.
Google has stated that they and OEM-partners/third-parties will roll out Android 11 on Android TV to devices like the new "Google Chromecast with Google TV" dongle before the end of this year.
Android 11 in general also brings additional performances optimizations and improvement (like example enhanced memory management) and to Android operating-system in general.
https://developer.android.com/about/vers...1/features
https://source.android.com/setup/start/a...11-release
PS: While off-topic here, RetroPlayer developers might want to take notice that Google is forcing developers of Android apps using native code to also support 64-bit builds to be future-proof.
https://android-developers.googleblog.co...mance.html
https://android-developers.googleblog.co...4-bit.html
https://android-developers.googleblog.co...droid.html
https://developer.android.com/distribute...lop/64-bit