RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2017-06-17 (2017-06-17, 18:05)Julipo Wrote: Yes, this section has a lot of hotkeys, but I (and suppose that nobody) uses all of this. Well, that's the endless settings debate: how much is enough? What's the most we can include without inducing settings fatigue? That's what I'm trying to figure out, so I'd like to hear what actions you think should be configurable. RE: RetroPlayer Test Builds (updated for Leia) - Julipo - 2017-06-18 Well, you case see me binds in previous post, but it has some things that I rarely use. I use a lot save and load state, and almost a lot the increase and decrease save state slot. Them I have the mute and toggle full screen, but I use this in puntual moments (for example, have a steam in background and I can check the image with the full screen toggle and audio with the mute, bit is very personal this use) I think that the screenshot is more useful for everyone, but I rarely use it. I have a fast forward binds too, but I don't use it, it goes very fast. Of course, the menu is essential. So, in summary: save, load and slot select for save states and screenshot are the things that I consider important. If you have fast forward implemented, I suppose that this need a button too (toggle), and the same with rewind (push to rewind and release to stop if have a good granularity to do a rewind animation, if not, press to go to previous rewind state) RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2017-06-19 I've merged the RetroPie settings with the ones you've been using and came up with the following joystick.xml: Code: <keymap> Thanks for posting your configuration, it really rounded out the RetroPie config quite nicely. How do you feel about these hotkeys? Are there any more that are missing? We have a free right analog stick... RE: RetroPlayer Test Builds (updated for Leia) - Powerhouse - 2017-06-21 Is there a simple way to make a favorites list? What about lists for... 2 Player Games 4 Player Games Pinball Games Lightgun Games Shumps (Shoot Em Ups) Games Driving Games Sports Games RE: RetroPlayer Test Builds (updated for Leia) - MrTarantula - 2017-06-21 That would be part of a game library feature, like with the video library (movies, TV shows). No work has started on the game library yet, and it will be a while before it's implemented, as far as I know. Check out the IARL thread in this subforum. It's the closest thing to a library we have right now. RE: RetroPlayer Test Builds (updated for Leia) - docwra - 2017-06-22 (2017-06-21, 17:50)Powerhouse Wrote: Is there a simple way to make a favorites list? Once there is a library, you could use the Nodes or smart playlist feature for this. RE: RetroPlayer Test Builds (updated for Leia) - cmiller1 - 2017-06-22 (2017-06-21, 17:50)Powerhouse Wrote: Is there a simple way to make a favorites list? For the time being I'm just using the main Kodi "Add To Favorites" for games. You can use smart playlists for shows/movies, so I just use my favorites list for games. RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2017-06-25 (2017-06-22, 09:52)docwra Wrote: Once there is a library, you could use the Nodes or smart playlist feature for this. More than a year ahead of you https://github.com/garbear/xbmc/commit/bd7b41a Nodes are just another interface to the game library. It'll be a while before we have this, but we can start thinking about nodes we want to provide. I've thought of the following:
Anything I'm missing? RE: RetroPlayer Test Builds (updated for Leia) - MrTarantula - 2017-06-26 Exciting things happening! RE: RetroPlayer Test Builds (updated for Leia) - cmiller1 - 2017-06-27 It seems to me like configuring any type of controller to have button combos and long presses is a pretty complicated thing that mostly advanced users would be doing... Would it be crazy to have a binary toggle or two in the settings for "use joystick.xml" and then advanced users can do everything from there? RE: RetroPlayer Test Builds (updated for Leia) - Domina - 2017-06-28 My suggestions: Franchise or serie (Street Fighter, Mortal Kombat, Persona, Final Fantasy, The King of Fighters,...) region (USA, Japan, Europe ...), rating age (ESRB, CERO, PEGI,...) and number of players (1 player, 2 players, support online multiplayer,...). RE: RetroPlayer Test Builds (updated for Leia) - dr88dr88 - 2017-06-28 +1 for franchise or serie RE: RetroPlayer Test Builds (updated for Leia) - docwra - 2017-06-28 For those kind of things you are probably going to need a metadata source site, and scraping. Series groups are already stored on these sites and i'm sure its available from the API's. Python scrapers should help with this a lot. RE: RetroPlayer Test Builds (updated for Leia) - Szymon_Zy - 2017-06-28 I wonder ... because @the moment using retroplayer is rather complicated are you going to provide some documentation for end users at the wiki? RE: RetroPlayer Test Builds (updated for Leia) - MrTarantula - 2017-06-28 (2017-06-28, 18:08)Szymon_Zy Wrote: I wonder ... because @the moment using retroplayer is rather complicated are you going to provide some documentation for end users at the wiki? You mean this section of the wiki? It has a decent amount of information at the moment. Things are still so up in the air that it doesn't make sense to write a bunch of documentation yet. Retroplayer isn't quite ready for end users yet, but it's getting closer, especially with some recent PR's coming down the pipe. Maybe after the game library is implemented it will be easy enough for end users to get up and running. |