[RELEASE] Movie Set Artwork Automator - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Program Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=151) +---- Thread: [RELEASE] Movie Set Artwork Automator (/showthread.php?tid=153502) |
RE: [RELEASE] Movie Set Artwork Automator - StinDaWg - 2013-08-01 I have changed a few of my movie set fanart pictures, rescanned, and they are still showing the old pictures. How do I get it to update properly? I even tried manually changing them via the info dialog but they won't update. It's been 3 days. RE: [RELEASE] Movie Set Artwork Automator - CaptainKen - 2013-08-01 (2013-08-01, 01:05)StinDaWg Wrote: I have changed a few of my movie set fanart pictures, rescanned, and they are still showing the old pictures. How do I get it to update properly? I even tried manually changing them via the info dialog but they won't update. It's been 3 days. Have you tried deleting the movies that you changed artwork for and then updating library and running the movie set automator again? RE: [RELEASE] Movie Set Artwork Automator - StinDaWg - 2013-08-01 (2013-08-01, 01:17)CaptainKen Wrote:Yes, old pictures still show up, even when it visually looks like I'm selecting the new ones in the menu.(2013-08-01, 01:05)StinDaWg Wrote: I have changed a few of my movie set fanart pictures, rescanned, and they are still showing the old pictures. How do I get it to update properly? I even tried manually changing them via the info dialog but they won't update. It's been 3 days. RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-01 Have you tried forcing a texture cache update? Download the script, and run "./texturecache.py C sets" - if you still have a problem after that, your artwork sources are wrong (view them with "./texturecache.py jd sets"). RE: [RELEASE] Movie Set Artwork Automator - CaptainKen - 2013-08-01 Ok after reviewing your very detailed instructions and at the risk of being a real dumb butt, I'm not understanding how to run texturecache. In the first post it initially says: "A default properties file is available on github, rename this to texturecache.cfg in order to use it." Then an example is given: "Execute: ./texturecache.py s "Dr. No" to search for my Dr. No related artwork" If the py was renamed to cgf, then how can you execute it? Where do you execute it from? RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-01 @CaptainKen: If you've got a Linux system, just download the script as detailed in the thread then run it as described. If your system is Windows, you'll need to install Python 2.7.3 first, and download the script from github (easiest way is to view the texturecache.py source code in "raw" format, click "save as...." in your browser and save as "texturecache.py"). As for a configuration file, you'll normally only need this to tell the script where your xbmc userdata folder is. The script will try and use a default folder (on many Linux installs this defaults to ~/.xbmc/userdata) but for Windows you'll probably need to set "userdata=c:\blah\userdata" where "blah" is the path on your system. You can also add a whole bunch of other settings to the properties file, but userdata is usually the most important - run "texturecache.py config" to see your current settings, most of which can be overridden in your properties file. RE: [RELEASE] Movie Set Artwork Automator - CaptainKen - 2013-08-01 Thank you MilhouseVH for responding. According to the Python site, the current production versions are 2.7.5 and 3.3.2. And v2.7.3 isn't in the list anywhere. RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-01 2.7.5 is fine. 3.3.2 should also work, but I test mainly with 2.7.x. RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-04 Just an observation from here, it appears that MSAA 0.1.8 is capable of creating slightly mangled artwork filenames depending on whether MSAA is run on Windows or Linux. Example: Code: smb://SERVER2/video2/Movies Anime Sets/Blender Open Movies\poster.jpg Looking at the code, it's because MSAA is using os.path.join() which is normally correct, but of course with a share (smb, nfs, etc.) you want to use a forward slash - which is what you'll get on Linux - but in Windows you'll get a backward slash, which isn't what you want. Conversely, when processing a local drive (E:\something) you would want to join paths using a backward slash, but if such a path were processed by MSAA running on a Linux machine it would create a mixture of backward slashes and forward slashes, which may cause problems for the Windows PC (not that it's likely you'd be using local drives where a Linux machine is concerned, but you get the idea). Anyway, I'd suggest all the os.path.join() calls are replaced by a function that joins the paths using either a forward or backward slash as appropriate for the path and not the current OS. The simplest option would be to inspect the path and if it's a share (matches regex "^.*:.*") always use a forward slash, and if not a share then count the number of forward and backward slashes using the slash that occurs the most often to join the paths (if there's a tie, use the first slash - forward or backward - found in the path). Or maybe always use the first slash occurrence for non-shares. There may be simpler/better solutions too. Enhancement request: Would it be possible to add an option - perhaps a one-shot setting which is reset (disabled) after each run - to "Overwrite existing database artwork"? This would be handy if you have existing (but incorrect) artwork defined for your sets, and just want everything reloaded. RE: [RELEASE] Movie Set Artwork Automator - Martijn - 2013-08-04 hmm not sure if i took that into account with AD. It shouldn't matter i think. If i did it should be somewhere buried in the code. RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-04 (2013-08-04, 20:44)Martijn Wrote: hmm not sure if i took that into account with AD. It shouldn't matter i think It probably shouldn't matter, but you never know... the example path Code: smb://SERVER2/video2/Movies Anime Sets/Blender Open Movies\poster.jpg If you request the path using JSON you'll get "smb://SERVER2/video2/Movies Anime Sets/Blender Open Movies\\poster.jpg" (note the escaped backslash) which suggests the path should be interpreted as the latter, not the former. The file with the backslash is being cached correctly however, but the mixture of slashes is asking for trouble if you ask me... RE: [RELEASE] Movie Set Artwork Automator - wgstarks - 2013-08-07 I'm sure this question has probably already been answered somewhere in this thread but I couldn't find it. If I install this addon will I lose the set artwork that has already been added? RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-07 (2013-08-07, 21:32)wgstarks Wrote: I'm sure this question has probably already been answered somewhere in this thread but I couldn't find it. If I install this addon will I lose the set artwork that has already been added? No. RE: [RELEASE] Movie Set Artwork Automator - wgstarks - 2013-08-07 (2013-08-07, 21:33)MilhouseVH Wrote:(2013-08-07, 21:32)wgstarks Wrote: I'm sure this question has probably already been answered somewhere in this thread but I couldn't find it. If I install this addon will I lose the set artwork that has already been added? Thanks. So it will only set artwork for sets that haven't had art added manually? Or does it only set artwork for sets added after the addon was installed? RE: [RELEASE] Movie Set Artwork Automator - Milhouse - 2013-08-07 (2013-08-07, 21:40)wgstarks Wrote: Thanks. So it will only set artwork for sets that haven't had art added manually? Or does it only set artwork for sets added after the addon was installed? only set artwork for sets that haven't had art added manually. |