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RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - yawningapples - 2023-02-25

(2023-02-25, 08:57)yawningapples Wrote: Upgrading to Ubuntu 20.04 and kodi Nexus solved the issue. Thanks for your help Chris.
Sorry for posting this out of context. This is the issue that is solved:
Quote:Error Contents: future feature annotations is not defined (io.py, line 35)
It was indeed related to the python version used by kodi. After upgrading all is fine.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-01

(2023-02-21, 11:22)ippytick Wrote:
(2023-02-20, 18:20)chrisism Wrote: Looks like a asset paths misconfiguration or bug. Can you check the asset paths for that specific collection? (context menu on collection, manage roms, manage rom asset directories). Otherwise a log will help. 
Was it for a standalone ROM or a collection? The issue with the boxfront not showing might be related to this.
I'll wait with 1.3.1 to also get this fix in.

And you can actually edit your posts (check the edit box below your message) Wink
I checked the asset paths and all looks well. I have my paths as:

C:/Users/HTPC/Documents/Games/SNES/Assets/fanart
C:/Users/HTPC/Documents/Games/SNES/Assets/boxfront

and so on…

The ROM files are located in C:/Users/HTPC/Documents/Games/SNES

The “Import local ****** (copy and rename)” option places the file in:

C:/Users/HTPC/Documents/Games/SNES/Assets

I did an import of a fanart picture for the log file below. I thought that with AEL it used to import them into, for my example, C:/Users/HTPC/Documents/Games/SNES/Assets/fanart. To clarifiy, this is for a ROM collection

http://paste.kodi.tv/ovamicejay

Regarding the boxfront, this issue is just with the standalone ROMs. I can’t find a way in the context menu to check the asset/artwork paths for this but I don’t think it is misconfigured as the fanart works fine. The folders I used when I setup the standalone was C:/Users/HTPC/Documents/Apps/. Also, when I select to "view the ROM" I can see the boxfront in that screen and it looks fine.

I stumbled upon another error when trying to find the asset/artwork paths for the standalone ROMs. If I go to the context menu > edit ROM > manage associated launchers > edit launcher > Application launcher (firefox.exe) > change application (C:\Program Files\Mozilla Firefox\firefox.exe) I get a AKL General failure error. See log below:

http://paste.kodi.tv/xudanikepu

Apparently the editing of posts is reserved for those who qualify by time and post count. I’m sure I meet the time requirement, but I guess not post count yet https://forum.kodi.tv/showthread.php?tid=350192

Alright, as far as the import local stuff, that is fixed in the current hotfix (update to latest RC version).
The mapping issue for the standalone ROMs is because of a conflicting solution because of old AEL approach of storing standalone ROMs. I tried to get it done with a quick fix, but came to the point that I need to do a bigger change, along with database changes. So I will not put that in this hotfix release, but do that with a bigger release after this one.
The application change issue is fixed with a hotfix release for scripts.akl.defaults (check beta repository).


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-01

(2023-02-23, 23:53)KiwiDestroyer7 Wrote: Hello, i'm trying to launch linux games through my homescreen with this addon. I'm guessing the only way to do this is to launch .desktop or .sh files, but I don't know where to start to set everything up. Any help?
A good way of getting some more tips and ideas is by checking the AEL thread (https://forum.kodi.tv/showthread.php?tid=287826) since it has a lot of history already and lots of users with the same questions. Most of the solutions applied there also apply to AKL.

So first question is if you want to launch standalone games or ROMs with an emulator?
You can use the Default Plugin for AKL to add File launchers to your game entries in AKL, point that to the .sh file you want to execute. In the case of emulators you point to the executable and use the arguments to specify which ROM to execute.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-01

(2023-02-25, 09:01)yawningapples Wrote:
(2023-02-25, 08:57)yawningapples Wrote: Upgrading to Ubuntu 20.04 and kodi Nexus solved the issue. Thanks for your help Chris.
Sorry for posting this out of context. This is the issue that is solved:
Quote:Error Contents: future feature annotations is not defined (io.py, line 35)
It was indeed related to the python version used by kodi. After upgrading all is fine.
Good to hear and indeed its always a hassle with the version issues between Python and Linux. Getting everything upgraded correctly etc.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - ippytick - 2023-03-01

(2023-03-01, 11:52)chrisism Wrote: Alright, as far as the import local stuff, that is fixed in the current hotfix (update to latest RC version).
The mapping issue for the standalone ROMs is because of a conflicting solution because of old AEL approach of storing standalone ROMs. I tried to get it done with a quick fix, but came to the point that I need to do a bigger change, along with database changes. So I will not put that in this hotfix release, but do that with a bigger release after this one.
The application change issue is fixed with a hotfix release for scripts.akl.defaults (check beta repository).
Thanks chrisism, I greatly appreciate your efforts with everything. This add-on keeps going from good to great. I'll continue to let you know of other issues as they arise.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-02

UPDATE

Several new releases available now.
Hotfix release 1.3.1 for AKL which fixes:
  • Fixed linking assets to wrong directory,
  • Fixed category rendering.
  • Added rebuild views option in settings dialog.
Release 1.1.0 for Default plugins which fixes:
  • Fixed change file application for launcher.
And finally release 1.1.0 for Nvidia Gamestream plugin which brings in support for Moonlight and Sunshine gamestreaming.
Solving the issue that Nvidia will stop their gamestream solution (@mousex110 ). For those using SteamLink, check out this solution with Sunshine, in my opinion superior solution.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - KiwiDestroyer7 - 2023-03-02

Alright so the issue I had was only happening when I used the flatpak version of kodi. The "play" context menu item didnt appear and nothing happened when I tried launching anything. When I transferred the kodi files to another kodi installation that I installed with the rpmfusion repo everything worked fine.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - KiwiDestroyer7 - 2023-03-02

Also, scrapers aren't working for me. Whenever I try to scrape with mobygames I get "HTTP code 422"
I double checked the API with all of the scrapers and there is no error of any sort.
Here's the log: https://paste.kodi.tv/uqizocaquq.kodi


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - mousex110 - 2023-03-03

Thanks for adding the sunshine support. Can the gamestream launcher launch moonlight-qt in a docker container on a libreelec build?


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-10

(2023-03-02, 13:55)KiwiDestroyer7 Wrote: Also, scrapers aren't working for me. Whenever I try to scrape with mobygames I get "HTTP code 422"
I double checked the API with all of the scrapers and there is no error of any sort.
Here's the log: https://paste.kodi.tv/uqizocaquq.kodi

Checking your logs I have two things. First can you check the platform you assigned to the collection? Apparently I need to fix it in the case it does not have a correct one it doesnt fail.
Also can you check if you have assigned the assets directory correctly?


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - chrisism - 2023-03-10

(2023-03-03, 16:28)mousex110 Wrote: Thanks for adding the sunshine support. Can the gamestream launcher launch moonlight-qt in a docker container on a libreelec build?
Answered through private message already. But for others, if you want to execute something in another container you will need to be able to execute a certain command from the kodi shell to that container and pass in the correct arguments. The gamestream launcher plugin only supports locally installed instances. With the default launcher you can execute a custom script and pass the needed arguments.


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - ippytick - 2023-03-11

Hi Chrisism, I’m having another play around with things today and have come across the following error.
  1. I go to the context menu for a ROM Collection and select “Edit ROM Collection”
  2. Select “Edit Assets/Artwork”
  3. Select “Edit Icon”
  4. AKL error appears “failure processing command “ROMCOLLECTION_EEDIT_ASSETS”
I checked the other options (not in my log file) and also get this error for “Edit Poster” and “Edit Controller”.

http://paste.kodi.tv/afoxorunib


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - mikty - 2023-03-16

Hi Chrisism,
Thanks for your addon.

I wonder if it possible to use advanced kodi launcher as a simple application launcher.
In the past on kodi matrix, I was able to launch hyerspin (frontend for emulator and retro games) from kodi using advanced launcher.
Since I update to kodi nexus, advanced launcher become unavailable, so I test with the new advanced emultator launcher addon but I have no luke to launch hyperspin.
(I got some error: I have post the log in the advanced emulator launcher thread from Wintermute0110)

Hyperspin is just an executable files without rom or scraping needed.
Do you think I could useyour advanced kodi launcher to execute hyperspin through?
Could you please show me the tips how to register hyerpsin as a single application ?
thank you in advance
regards


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - ippytick - 2023-03-17

(2023-03-16, 10:01)mikty Wrote: Hi Chrisism,
Thanks for your addon.

I wonder if it possible to use advanced kodi launcher as a simple application launcher.
In the past on kodi matrix, I was able to launch hyerspin (frontend for emulator and retro games) from kodi using advanced launcher.
Since I update to kodi nexus, advanced launcher become unavailable, so I test with the new advanced emultator launcher addon but I have no luke to launch hyperspin.
(I got some error: I have post the log in the advanced emulator launcher thread from Wintermute0110)

Hyperspin is just an executable files without rom or scraping needed.
Do you think I could useyour advanced kodi launcher to execute hyperspin through?
Could you please show me the tips how to register hyerpsin as a single application ?
thank you in advance
regards
You should be open to open any .exe as a standalone ROM. If you follow my post from a few pages back just replacing the firefox.exe with your own you should be right.

https://forum.kodi.tv/showthread.php?tid=366351&pid=3140139#pid3140139


RE: Advanced Kodi Launcher - Game and Emulators frontend for Kodi - mikty - 2023-03-18

Hi thanks for your help.
I follow your guide, unfortulaly, it fail to load hyperspin.
It may be an arguments problem. I don't know what to write.
I test: "%rom%" but no luck.
If you have an idea, I would appreciate thanks again
Regards