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RetroPlayer Test Builds (updated for Nexus) - Printable Version

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RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-01-13

(2018-01-13, 22:40)Odon Wrote:
(2018-01-13, 22:27)garbear Wrote: Then it's probably an issue with the snes9x2010 source or our build system. Can you open an issue here: https://github.com/kodi-game/game.libretro.snes9x2010/issues

Actually none of the emulators are working (I've tested all NES/SNES emulator on both 32bits and 64bits Windows Version) 
OK. I'll try to reproduce the problem.


RE: RetroPlayer Test Builds (updated for Leia) - TassLehoff44 - 2018-01-14

Bad news for nvidia shield tv user, the last firmware update broke apk install, so we can't update kodi manually for now :'(

https://forum.xda-developers.com/showpost.php?p=74987632&postcount=4

I hope we can find a solution before the next retroplayer release Smile

Edit: in fact the bug is only on 6.3 preview firmware, hopefully this will be corrected in final build
https://forums.geforce.com/default/topic/1032721/shield-preview-program/shield-experience-upgrade-preview-6-3/post/5265848/#5265848


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-01-14

(2018-01-13, 22:53)garbear Wrote:
(2018-01-13, 22:40)Odon Wrote:
(2018-01-13, 22:27)garbear Wrote: Then it's probably an issue with the snes9x2010 source or our build system. Can you open an issue here: https://github.com/kodi-game/game.libretro.snes9x2010/issues

Actually none of the emulators are working (I've tested all NES/SNES emulator on both 32bits and 64bits Windows Version)   
OK. I'll try to reproduce the problem.  
  
We found the issue. We switched compilers on windows for binary add-ons (mingw gcc to msys gcc). They link against different compatibility libs. It should work if you place the proper msys2.dll next to Kodi.exe. We're looking into how to fix this permanently.
(2018-01-14, 17:36)TassLehoff44 Wrote: Bad news for nvidia shield tv user, the last firmware update broke apk install, so we can't update kodi manually for now :'(

That sucks. Thanks for the warning, I'll stay on 6.2 for now


RE: RetroPlayer Test Builds (updated for Leia) - ErAzOr2k - 2018-01-14

(2018-01-14, 20:06)garbear Wrote:
(2018-01-14, 17:36)TassLehoff44 Wrote: Bad news for nvidia shield tv user, the last firmware update broke apk install, so we can't update kodi manually for now :'(

That sucks. Thanks for the warning, I'll stay on 6.2 for now 
If this happens, just open task manager and then switch back to the installation dialog.


RE: RetroPlayer Test Builds (updated for Leia) - TassLehoff44 - 2018-01-15

(2018-01-14, 23:57)ErAzOr2k Wrote:
(2018-01-14, 20:06)garbear Wrote:
(2018-01-14, 17:36)TassLehoff44 Wrote: Bad news for nvidia shield tv user, the last firmware update broke apk install, so we can't update kodi manually for now :'(

That sucks. Thanks for the warning, I'll stay on 6.2 for now  
If this happens, just open task manager and then switch back to the installation dialog. 
Thanks, that works Big Grin


RE: RetroPlayer Test Builds (updated for Leia) - Solo0815 - 2018-01-17

I'd love to test the new cores (vice, UAE) on LibreELEC 9 Milhouse with my old "Quickshot I" and "Competition Pro Star" together with a USB-adaptor.
Can anyone please update the packages and the kodi-game repo? Actually I can't see these cores in the addons
Thx a lot


RE: RetroPlayer Test Builds (updated for Leia) - gnaag - 2018-01-20

Hello, I am unable to run playstation games on my RPi3 (milhouse build). Everytime I start a game, I can hear sound, but no video or just game intro (in some cases). The game complains about missing bios, even though I have bios files (md5sum checked, everything is lowercase, placed in "~/.kodi/userdata/addons_data/game.libretro.pcsx-rearmed/system" folder).

The only thing I have found out in logs (Full logs here) is that kodi considers the whole settings invalid and it generates the new ones just before it informs me I have no bios files. Any ideas?
Quote:13:29:16.780 T:1941655984 INFO: AddOnLog: PlayStation (PCSX ReARMed): Invalid settings detected, generating new settings and language files
13:29:16.790 T:1941655984 INFO: AddOnLog: PlayStation (PCSX ReARMed): Settings and language files have been placed in /storage/.kodi/userdata/addon_data/game.libretro.pcsx-rearmed/generated/language/English
13:29:16.792 T:1941655984 DEBUG: AddOnLog: PlayStation (PCSX ReARMed): Loading libretro buttonmap /storage/.kodi/addons/game.libretro.pcsx-rearmed/resources/buttonmap.xml
13:29:16.794 T:1941655984 DEBUG: AddOnLog: PlayStation (PCSX ReARMed): No version detected, defaulting to version 1
13:29:16.795 T:1941655984 ERROR: AddOnLog: PlayStation (PCSX ReARMed): <feature> tag has invalid "mapto" attribute: "strong"
13:29:16.849 T:1941655984 DEBUG: CAddonCallbacksAddon - QueueNotification - PlayStation (PCSX ReARMed) - Info Message : 'No PlayStation BIOS file found - add for better compatibility'



RE: RetroPlayer Test Builds (updated for Leia) - jaynford - 2018-01-29

The front post says the windows builds are broken? Is that still true, and if not is there a more updated link for me to get started? Thanks!


RE: RetroPlayer Test Builds (updated for Leia) - mountbaldy - 2018-01-31

I am working on Kodi Leia LibreELEC version devel-201812920358.  I am running a generic XBOX360 wireless remote.  I am currently testing in IARL NES games using RetroPlayer as the Emulator Launcher and NO External Launcher.  I have found that most will start but none will allow for gamepad control past the start menu / splash screen.  As soon as the game starts, I loose control.  I can still access the pause menu but that is is far as I go.  I have no game control whatsoever.

I'm assuming this is a part of the current Game Controller bug that devels are working on.  

Any advice is appreciated!  Thanks!!

Cheers,

Joe


RE: RetroPlayer Test Builds (updated for Leia) - Solo0815 - 2018-02-05

(2018-02-05, 12:38)Solo0815 Wrote: since 0202 (or around) the addon libretro-compatibility can't be enabled.

Please update also Libreelec->packages/emulation with the missing emulators from Kodi-game->binary-addons
There are some emulators missing, e.g. vice, uae, uae4arm. They are in Kodi-repo, but not in LE
Don't know, if you, Milhouse can do this, but you surely know, who can do it Wink
Thx
FYI: addon libretro-compatibility can't be enabled since a few LE builds on RPi3


RE: RetroPlayer Test Builds (updated for Leia) - gnaag - 2018-02-05

(2018-02-05, 12:41)Solo0815 Wrote:
(2018-02-05, 12:38)Solo0815 Wrote: since 0202 (or around) the addon libretro-compatibility can't be enabled.

Please update also Libreelec->packages/emulation with the missing emulators from Kodi-game->binary-addons
There are some emulators missing, e.g. vice, uae, uae4arm. They are in Kodi-repo, but not in LE
Don't know, if you, Milhouse can do this, but you surely know, who can do it Wink
Thx
FYI: addon libretro-compatibility can't be enabled since a few LE builds on RPi3 
The problem aroused with the same build, the games: keyboard patch was included.
(2018-01-31, 07:32)mountbaldy Wrote: I am working on Kodi Leia LibreELEC version devel-201812920358.  I am running a generic XBOX360 wireless remote.  I am currently testing in IARL NES games using RetroPlayer as the Emulator Launcher and NO External Launcher.  I have found that most will start but none will allow for gamepad control past the start menu / splash screen.  As soon as the game starts, I loose control.  I can still access the pause menu but that is is far as I go.  I have no game control whatsoever.
Same for me with NES and PSX games. SNES games work as intended


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-02-05

(2018-02-05, 12:41)Solo0815 Wrote: FYI: addon libretro-compatibility can't be enabled since a few LE builds on RPi3 
  
This happened when PR13374 (keyboard remapping support) was merged three days ago. I pinged the dev who has been updating game add-ons. The PR for mouse remapping is open, hub support coming in a few days, so it's not the last time game.libretro will break this week.


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-02-05

Also, a small status update. I took about 2 weeks off, but now I'm back in the game, merging keyboard remapping and soon mouse remapping. After that I'll get hub support in. These three features comprise about 6,000 lines of code and over 7,500 manually-entered controller datapoints, which is easily 90% of the total work for the player manager.

That said, after that input backend work is done, I'm gonna put the player manager's GUI on hold while I restore RetroPlayer to its former glory. Lots of bugs and platform breakage have snuck in over the last few months, so that'll take a few weeks to fix. I'll start doing test builds again for the working platforms once the hub support PR is open in a few days.


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-02-06

I've identified the problem causing no input in some cores. I'll update the cores before the next build.


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-02-08

PR is up: PR:13499

I'll post builds tmrw, starting with OSX, and then Android once I fix game add-ons. A PR in early December broke game add-ons on Windows, so Windows users are stuck on the 2017-12-04 build unfortunately.