Beta Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: Beta Advanced Emulator Launcher - Multi-emulator frontend for Kodi (/showthread.php?tid=287826) Pages:
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RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Jachin99 - 2020-02-22 (2020-02-22, 09:57)garbear Wrote:I'm still not sure I would entirely understand how to construct the exact command for something like AEL. Is the gameclient ID the name of the assembly for a given libretro core, or is it numerical? How would I find it. I can swear I found reference to calling out game core assemblies by name via the command line somewhere on these forums or in this thread.(2020-02-21, 01:47)Jachin99 Wrote: Is there a way to instruct retroplayer to use a given emulator core when launching a game to avoid having to select my preferred emulator each time? I know you cant select a default in kodi itself but one thing I like about IAGL is that I can pick a default emulator for a given list, and just open games directly from the launch button. Thanks. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-02-23 (2020-02-22, 21:33)Jachin99 Wrote: I'm still not sure I would entirely understand how to construct the exact command for something like AEL. Is the gameclient ID the name of the assembly for a given libretro core, or is it numerical? How would I find it. I can swear I found reference to calling out game core assemblies by name via the command line somewhere on these forums or in this thread. The command line arguments you use in AEL are arguments for launching external applications. The method proposed by @garbear requires changes in AEL's Python code when using Retroarch as launcher. Currently AEL supports the special launcher Retroarch but is kind of a workaround an some things are missing. Proper support for Retroarch and other special launcher will be implemented in 0.10.0. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - misterright1 - 2020-03-06 How do I remove the "(Std)" next to my launcher names? RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-06 (2020-03-06, 10:27)misterright1 Wrote: How do I remove the "(Std)" next to my launcher names? Open AEL addon settings, go to Display tab, turn off "Display number of ROMs in launchers." RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-06 Announcement of release 0.9.9-beta The code in branch release-0.9.8 in Github contains now release 0.9.9-beta. You can see the changes (and plans for the future) in the changelog.txt file in Github. If you want to test this beta version install it following the instructions on the first post.As usual, after the upgrade execute Utilities, then Check/Update all databases. The database upgrade process is not reversible, make a backup of the AEL addon data directory first if you plan to roll back to 0.9.8. Release 0.9.9-beta is pretty stable but as usual new features introduce new bugs here and there. I always try to test AEL as much as possible but the addon is huge and it is impossible to test every combination of settings and configuration in one go. If you find a bug remember to provide a debug log following the instructions of the first post. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Zastava - 2020-03-11 (2020-03-06, 16:57)Wintermute0110 Wrote: Announcement of release 0.9.9-betaThank you so much! Just did the update and everything seems to be working very well. Two short questions: Is there way to change AEL default label when showing number of roms in launchers? For example, "GAMES" instead of "ROMs" How about the default color of the same label? Can we change that somewhere, even if code or inside a AEL file? RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-11 (2020-03-11, 09:40)Zastava Wrote: Thank you so much! There is no easy way to change that. You need to modify the Python code of function _gui_render_launcher_row() in resources/main.py . Have a look here.
RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Zastava - 2020-03-11 (2020-03-11, 11:57)Wintermute0110 Wrote:Thank you again so much!(2020-03-11, 09:40)Zastava Wrote: Thank you so much! That did it, changing values below # Non-audited ROM launcher .
RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-13 New AEL release 0.9.9 This release comes just in time for those of you that must stay at home Release notes In this version a lot of new platforms have been added. ROM Collections have been improved a lot; now artwork is stored on a separate folder and does not include the ROM ID on the filename which simplifies a lot building the artwork for the collections. The Offline Scraper has been improved and the MAME database upgraded to version 0.219. Also, MAME BIOSes, Devices and Mechanical machines are properly filtered out. For people who use No-Intro/Redump auditing, the audit process has been simplified and AEL is able to choose the DAT file for every platform automatically. For a full list of features and bug fixes have a look at the changelog. Upgrading from 0.9.8 to 0.9.9 Follow these steps: 1. Install 0.9.9. 2. Upgrade your database with Utilities, Check/Update all databases. It is safe to execute Check/Update all databases at any time. 3. Done! Advanced Emulator Launcher | version 0.9.9 | 13 March 2020 Code: FEATURE [COLLECTIONS] When exporting ROM Collections assets are always exported. The option RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Hudson_Hawk04 - 2020-03-18 is there an updated list of skins that are compatible with AEL? If so could you kindly point me in their direction? Thanks RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Jachin99 - 2020-03-18 There might be one more skin to add to the list in a week or two but I don't want to speak for any other developers until they have posted their work. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-18 (2020-03-18, 02:00)Hudson_Hawk04 Wrote: is there an updated list of skins that are compatible with AEL? If so could you kindly point me in their direction? Thanks Many skins now have some support for AEL. I recommend you install them all and try. In any case, enabling views for AEL in the program or games section is easy. Please tell the authors to do so if your favourite skin has a low number of views in the programs/games section. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Hudson_Hawk04 - 2020-03-18 for the time being I went with your estuary mod, I noticed it has an advanced doom launcher tab. I was able to find the addon, is it still functional and how exactly do i go about setting it up on libreelec if it is? RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2020-03-19 (2020-03-18, 17:08)Hudson_Hawk04 Wrote: for the time being I went with your estuary mod, I noticed it has an advanced doom launcher tab. I was able to find the addon, is it still functional and how exactly do i go about setting it up on libreelec if it is? Advanced DOOM Launcher should be functional but it is still in early development. If you want to try, configure the path to Chocolate Doom or Crispy Doom executable, the WAD directory and the Artwork directory. Place your WADs like this in your WAD directory: Code: /WAD_dir/doom.wad The idea is that the IWADs must be in the WAD directory and any PWAD in any subdirectory (or several). For every PWAD, ADL will create a Poster and Fanart, the poster containing information of your PWAD like the number of levels and the Fanart a plot of the first map in the PWAD. The Fanart maps generated by ADL are very similar to this example from the Doom Wiki. Note that development of ADL stalled in 2017. I discover how to create PNG images with PIL (Python Image Library) and used first in ADL. Then, I used this technology to create composite Fanart and 3D boxes in AML, which took me most part of 2018 and half year in 2019 (of course other features were also added to AML like full ROM set audit). In Q3 2019 I switched development to AEL and a lot of technologies present in AML must be ported to AEL yet. However, I am focusing now in improving the AEL database model and the platform information directory which will serve as a prototype for the Kodi games database. I promised Chrisism that the fancy AML features like Fanart and 3D box generation in AEL will be part of the 0.10.0 release, which will be Python 3 compatible and out once Kodi Matrix reaches the release candidate cycle. Once AEL has been improved maybe I will continue the development of ADL. Also, two years ago the PrBoom Libretro core was not very good and hence I did not support it in ADL. This core has improved a lot in 2019 thanks to developer Ferk. However, it is still difficult to launch PWADs with PrBoom Libretro and I am thinking in a solution to fix this (which also will affect Kodi). Finally, using the Advanced Launchers in LibreELEC could be complicated. First thing, you must run Kodi with a window manager, otherwise you will get a lot of problems like Kodi staying on top of the launcher app, Kodi getting the joystick input instead of the launched app, etc. TTBOMK, LibreELEC does not use a window manager to run Kodi, which is beneficial on low-end devices like the Pi. Second, LibreELEC does not include external emulators like MAME or Retroarch or ports like Chocolate/Crispy doom nor does include the development tools and libraries necessary to compile them. Some users have created custom versions of LibreELEC that include emulators and ports, you should use one of those if you want to use the Advanced Launchers. Note that my HTPC and development machines use Ubuntu. Using a generic Linux distribution you have easy access to thousands of packages and the compiler in case you want to use an app not included in the distribution as an official package. LibreELEC is convenient because it includes everything you need to use Kodi but if you want to launch external applications it could be quite a challenge. On the other hand, if you use a generic Linux distribution you have to do more configuration (which in LibreELEC has already been done for you) but you have more flexibility. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - dmakk - 2020-03-24 (2020-03-13, 08:49)Wintermute0110 Wrote:I just installed the update, and I assume the 1G1R mode is what allowed me to click on a parent and view the parent and all of the clones, because the PCLONE mode just launches the parent. Is this mode or some substitute coming back at some point, or is it permanently gone? I personally used the 1G1R mode to treat parents like game collection, and I'd have the games in a series listed as clones. It'd be pretty disappointing if that functionality stays gone. |