Release Unfussy - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Skinning (https://forum.kodi.tv/forumdisplay.php?fid=12) +---- Forum: WIP Skins (https://forum.kodi.tv/forumdisplay.php?fid=160) +---- Thread: Release Unfussy (/showthread.php?tid=345174) |
RE: Unfussy - dave157 - 2024-06-24 (2024-06-23, 21:53)psbguy Wrote:Nice, I will ! Thanks a lot !(2024-06-23, 08:49)dave157 Wrote:(2024-06-23, 08:37)Jönke Wrote: Wow , cool ! Can you share ? 🙌 RE: Unfussy - dave157 - 2024-06-24 (2024-06-23, 21:53)psbguy Wrote:I'm primarily a "copy/paste" guy so pls correct me if I'm wrong. I think I need to add the <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?). I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !(2024-06-23, 08:49)dave157 Wrote:(2024-06-23, 08:37)Jönke Wrote: Wow , cool ! Can you share ? 🙌 RE: Unfussy - Dumyat - 2024-06-24 (2024-06-24, 14:48)dave157 Wrote: I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !@dave157 Try this:- In the 1st instance it will look for EPGEventIcon. If that is empty, then ListItem.Icon is the fallback. Just use this variable on the skin file as $VAR[EPGIconVar]. You can obviously name it something else if you wish. Hope this helps RE: Unfussy - dave157 - 2024-06-24 (2024-06-24, 15:39)Dumyat Wrote:Thanks! I will try this.(2024-06-24, 14:48)dave157 Wrote: I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !@dave157 RE: Unfussy - psbguy - 2024-06-24 (2024-06-24, 14:48)dave157 Wrote:(2024-06-23, 21:53)psbguy Wrote:I'm primarily a "copy/paste" guy so pls correct me if I'm wrong. I think I need to add the <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?). I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !(2024-06-23, 08:49)dave157 Wrote: Ofc ! Replace the original Includes_PVR xml with this one ... I'm on the same boat! I think @Dumyat fix should work, thanks! RE: Unfussy - Dumyat - 2024-06-24 (2024-06-24, 18:54)psbguy Wrote:Just realised I omitted the </value> after the listItem.Icon and also the </variable> tag.(2024-06-24, 14:48)dave157 Wrote:I'm on the same boat! I think @Dumyat fix should work, thanks!(2024-06-23, 21:53)psbguy Wrote: For the fallback, I'm not sure if it will work, but maybe you can try changing line 2881 to:I'm primarily a "copy/paste" guy so pls correct me if I'm wrong. I think I need to add the <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?). I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again ! Must have accidentally scrubbed these out before pressing send.... RE: Unfussy - dave157 - 2024-06-24 (2024-06-24, 19:50)Dumyat Wrote:(2024-06-24, 18:54)psbguy Wrote:Just realised I omitted the </value> after the listItem.Icon and also the </variable> tag.(2024-06-24, 14:48)dave157 Wrote: I'm primarily a "copy/paste" guy so pls correct me if I'm wrong. I think I need to add the <texture>$INFO[Container(11).ListItem.EPGEventIcon] | $INFO[Container(11).ListItem.Icon]</texture> as a variable for it to perform as a fallback (?). I'm about to read the skinning manual to see how to do that. Either way it's not make or break, I can leave it how it is currently. Thanks again !I'm on the same boat! I think @Dumyat fix should work, thanks! Ok, np. I had to step out and just got home, so I hadn't tried yet but I will now. Thanks again ! 100% RE: Unfussy - Jönke - 2024-09-28 Any chance for adding the new playerprocess info with updated dolby vision / hdr/ etc etc stuff from CoreELEC https://github.com/CoreELEC/xbmc/pull/22/files into Unfussy ? @dave157 RE: Unfussy - Jönke - 2024-11-25 @Dave have you fixed favourites in your modding? Notice that it has changed in Kodi after Matrix and not working in Kodi 21 anymore RE: Unfussy - dave157 - 2024-11-26 @ Jönke Sorry I hadn't replied back until now, recently moved from FL to P.R. I actually have switched to the Bello 10 skin. I needed a few more features. |