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RetroPlayer Test Builds (updated for Nexus) - Printable Version

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RE: RetroPlayer Test Builds - garbear - 2014-05-06

yup. sometime this week/weekend. rebasing on the monthly alphas was a PITA. it'll be nice to have a stable base to develop off of


RE: RetroPlayer Test Builds - flxfxp - 2014-05-06

looking forward to it! Big Grin


RE: RetroPlayer Test Builds - narvatu - 2014-05-06

Helix 14 race begins!


Re: RetroPlayer Test Builds - brucem - 2014-05-06

Oh brilliant garbear, so looking forward!


RE: RetroPlayer Test Builds - Trickname - 2014-05-07

Nice to hear that ?


RE: RetroPlayer Test Builds - MasterPhW - 2014-05-07

Waiting for it patiently, since RCB (or all launcher addons to be precise) without retroplayer has a annoying refreshing bug no body of the team seems to care, I am hoping, that it won't happen with the retroplayer builds than.


RE: RetroPlayer Test Builds - zag - 2014-05-07

In for Helix? Smile


RE: RetroPlayer Test Builds - moocow1452 - 2014-05-07

So, what would be my best bet for building on an arm board,like the Pi or my Beagleblack? Not enough space to do an openelec build, and xbmc errors invoking a GL error on the modified LibDVDcore. Can that be fixed if I wrangle an error log or is it not in the cards at the moment?


RE: RetroPlayer Test Builds - bry - 2014-05-09

(2014-05-07, 16:50)zag Wrote: In for Helix? Smile

I thought that this would be in v15 if possible and that Heimdall would b v14? not that I am against to both making it to v14


RE: RetroPlayer Test Builds - garbear - 2014-05-09

So I might be bogged down until wednesday with a project for work. Hopefully I'll find time this weekend to rebase on Gotham final, if not then sometime next week for sure.

And guess what a retroplayer based on xbmc 13.0 means? some openelec 4.0 + retroplayer goodness Wink


RE: RetroPlayer Test Builds - Atarian - 2014-05-09

(2014-05-09, 21:32)garbear Wrote: So I might be bogged down until wednesday with a project for work. Hopefully I'll find time this weekend to rebase on Gotham final, if not then sometime next week for sure.

And guess what a retroplayer based on xbmc 13.0 means? some openelec 4.0 + retroplayer goodness Wink

Cant wait for the openelec build. Thanks again!


RE: RetroPlayer Test Builds - MasterPhW - 2014-05-10

(2014-05-09, 21:28)bry- Wrote:
(2014-05-07, 16:50)zag Wrote: In for Helix? Smile

I thought that this would be in v15 if possible and that Heimdall would b v14? not that I am against to both making it to v14
That would be great!


RE: RetroPlayer Test Builds - garbear - 2014-05-12

I rebased retroplayer on Gotham_r2. This means that retroplayer is now a patch on top of gotham, so openelec 4.0 should be easy and your userdata folder is portable between gotham and retroplayer.

This milestone contains a shiny new feature - a generic Game API for xbmc. In an effort to encapsulate libretro-specific code, xbmc's libretro interface has now been pushed into an add-on that can be loaded in xbmc. The add-on is basically a compatibility layer, so all emulators implementing the libretro API can be used with the Game API as well.

Although the xbmc code is finished, the python script I used to generate the addons needs to be updated still. So we have a retroplayer but no emulators. When I get a chance I'll finish up the build script, but I'm not sure when that'll be. The python scripts are at https://github.com/garbear/repository.libretro if anyone wants to help with that.

If you want to help hack on retroplayer, make sure you checkout the retroplayer-13 branch at https://github.com/garbear/xbmc/tree/retroplayer-13


Re: RetroPlayer Test Builds - brucem - 2014-05-13

Thanks garbear, sounds positive, I wish I understood what that meant! Wink So test builds will be out after the python scripts are done, is that right?


RE: RetroPlayer Test Builds - OmniBlade - 2014-05-13

What work needs doing with the python scripts?