RE: no "insert coin" - flipside101 - 2018-10-25
(2018-10-21, 00:23)mcarni Wrote: (2018-10-08, 21:03)mcarni Wrote: Hi guys,
i cannot get to "insert coin" and "start" arcade games anymore.
i am on "LibreELEC (Milhouse): devel-20181006054023-#1005-g6499607 (RPi2.arm)"
i have 2 wireless Gasia controllers
i am quite sure "insert coin" was working on the build from 01/10/2018 (I can try to downgrade if necessary, i just need a bit of time if it is required...)
i believe i played Cadillac & Dinos using FBAlpha, while it has been a while since i played with Mame 2003
in order to make sure it was not something i did, i also performed a hard reset after upgrading from 01/10 to 06/10 build
i am wondering if i am the only one with this issue and if there is anything that i can do to fix it
if anyone could shed some light, it would be super appreciated
thanks a lot
M
dmesg:
Code: [ 1.841357] usb 1-1.2: new full-speed USB device number 4 using dwc_otg
[ 1.938618] usb 1-1.2: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 1.938629] usb 1-1.2: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 1.938635] usb 1-1.2: Product: PS(R) Gamepad
[ 1.938642] usb 1-1.2: Manufacturer: Gasia Co.,Ltd
[ 1.945112] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.2/1-1.2:1.0/0003:0E8F:0008.0001/input/input0
[ 1.945599] hid-generic 0003:0E8F:0008.0001: input,hidraw0: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.2/input0
[ 2.018021] usb 1-1.4: new full-speed USB device number 5 using dwc_otg
[ 2.115241] usb 1-1.4: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 2.115250] usb 1-1.4: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 2.115256] usb 1-1.4: Product: PS(R) Gamepad
[ 2.115262] usb 1-1.4: Manufacturer: Gasia Co.,Ltd
[ 2.121165] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.4/1-1.4:1.0/0003:0E8F:0008.0002/input/input1
[ 2.121656] hid-generic 0003:0E8F:0008.0002: input,hidraw1: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.4/input0
lsusb -v:
Code: Bus 001 Device 005: ID 0e8f:0008 GreenAsia Inc.
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 1.00
bDeviceClass 0
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
idVendor 0x0e8f GreenAsia Inc.
idProduct 0x0008
bcdDevice 1.09
iManufacturer 1 Gasia Co.,Ltd
iProduct 2 PS(R) Gamepad
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 41
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0x80
(Bus Powered)
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 2
bInterfaceClass 3 Human Interface Device
bInterfaceSubClass 0
bInterfaceProtocol 0
iInterface 0
HID Device Descriptor:
bLength 9
bDescriptorType 33
bcdHID 1.10
bCountryCode 33 US
bNumDescriptors 1
bDescriptorType 34 Report
wDescriptorLength 101
Report Descriptors:
** UNAVAILABLE **
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x02 EP 2 OUT
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 1
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 16
can't get debug descriptor: Resource temporarily unavailable
Device Status: 0x0000
(Bus Powered)
/storage/.kodi/userdata/peripheral_data/addon_Gasia_Co.,Ltd_PS\(R\)_Gamepad.xml (i have not changed this):
Code: <settings>
<setting id="left_stick_deadzone" value="0.20" />
<setting id="right_stick_deadzone" value="0.20" />
</settings>
/storage/.kodi/userdata/addon_data/peripheral.joystick/resources/buttonmaps/xml/linux/Gasia_Co._Ltd_PS_R__Gamepad_12b_7a.xml :
Code: <?xml version="1.0" ?>
<buttonmap>
<device name="Gasia Co.,Ltd PS(R) Gamepad" provider="linux" buttoncount="12" axiscount="7$
<configuration />
<controller id="game.controller.default">
<feature name="a" button="2" />
<feature name="b" button="1" />
<feature name="back" button="8" />
<feature name="down" axis="+5" />
<feature name="left" axis="-4" />
<feature name="leftbumper" button="4" />
<feature name="leftthumb" button="10" />
<feature name="lefttrigger" button="6" />
<feature name="right" axis="+4" />
<feature name="rightbumper" button="5" />
<feature name="rightthumb" button="11" />
<feature name="righttrigger" button="7" />
<feature name="start" button="9" />
<feature name="up" axis="-5" />
<feature name="x" button="3" />
<feature name="y" button="0" />
</controller>
</device>
</buttonmap>
i have been switching between releases and i think i found out something
if i revert back to the release from 01/10 #930 and change nothing with the controllers i get the start and insert coin button to work
if i switch to a more recent release, still with exactly the same controller setting i get no start and no insert coin
this makes me say that something after 01/10 changed the way some of the controller work
i hope this can help, if you need me to do more investigation please let me know
M i may be missing something but garbear hasnt done a release since 1/10 so are the newer packages your testing the nightly releases. if so they may not yet include fixes garbear does
RE: no "insert coin" - mcarni - 2018-10-25
(2018-10-25, 19:03)flipside101 Wrote: (2018-10-21, 00:23)mcarni Wrote: (2018-10-08, 21:03)mcarni Wrote: Hi guys,
i cannot get to "insert coin" and "start" arcade games anymore.
i am on "LibreELEC (Milhouse): devel-20181006054023-#1005-g6499607 (RPi2.arm)"
i have 2 wireless Gasia controllers
i am quite sure "insert coin" was working on the build from 01/10/2018 (I can try to downgrade if necessary, i just need a bit of time if it is required...)
i believe i played Cadillac & Dinos using FBAlpha, while it has been a while since i played with Mame 2003
in order to make sure it was not something i did, i also performed a hard reset after upgrading from 01/10 to 06/10 build
i am wondering if i am the only one with this issue and if there is anything that i can do to fix it
if anyone could shed some light, it would be super appreciated
thanks a lot
M
dmesg:
Code: [ 1.841357] usb 1-1.2: new full-speed USB device number 4 using dwc_otg
[ 1.938618] usb 1-1.2: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 1.938629] usb 1-1.2: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 1.938635] usb 1-1.2: Product: PS(R) Gamepad
[ 1.938642] usb 1-1.2: Manufacturer: Gasia Co.,Ltd
[ 1.945112] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.2/1-1.2:1.0/0003:0E8F:0008.0001/input/input0
[ 1.945599] hid-generic 0003:0E8F:0008.0001: input,hidraw0: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.2/input0
[ 2.018021] usb 1-1.4: new full-speed USB device number 5 using dwc_otg
[ 2.115241] usb 1-1.4: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 2.115250] usb 1-1.4: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 2.115256] usb 1-1.4: Product: PS(R) Gamepad
[ 2.115262] usb 1-1.4: Manufacturer: Gasia Co.,Ltd
[ 2.121165] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.4/1-1.4:1.0/0003:0E8F:0008.0002/input/input1
[ 2.121656] hid-generic 0003:0E8F:0008.0002: input,hidraw1: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.4/input0
lsusb -v:
Code: Bus 001 Device 005: ID 0e8f:0008 GreenAsia Inc.
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 1.00
bDeviceClass 0
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
idVendor 0x0e8f GreenAsia Inc.
idProduct 0x0008
bcdDevice 1.09
iManufacturer 1 Gasia Co.,Ltd
iProduct 2 PS(R) Gamepad
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 41
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0x80
(Bus Powered)
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 2
bInterfaceClass 3 Human Interface Device
bInterfaceSubClass 0
bInterfaceProtocol 0
iInterface 0
HID Device Descriptor:
bLength 9
bDescriptorType 33
bcdHID 1.10
bCountryCode 33 US
bNumDescriptors 1
bDescriptorType 34 Report
wDescriptorLength 101
Report Descriptors:
** UNAVAILABLE **
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x02 EP 2 OUT
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 1
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 16
can't get debug descriptor: Resource temporarily unavailable
Device Status: 0x0000
(Bus Powered)
/storage/.kodi/userdata/peripheral_data/addon_Gasia_Co.,Ltd_PS\(R\)_Gamepad.xml (i have not changed this):
Code: <settings>
<setting id="left_stick_deadzone" value="0.20" />
<setting id="right_stick_deadzone" value="0.20" />
</settings>
/storage/.kodi/userdata/addon_data/peripheral.joystick/resources/buttonmaps/xml/linux/Gasia_Co._Ltd_PS_R__Gamepad_12b_7a.xml :
Code: <?xml version="1.0" ?>
<buttonmap>
<device name="Gasia Co.,Ltd PS(R) Gamepad" provider="linux" buttoncount="12" axiscount="7$
<configuration />
<controller id="game.controller.default">
<feature name="a" button="2" />
<feature name="b" button="1" />
<feature name="back" button="8" />
<feature name="down" axis="+5" />
<feature name="left" axis="-4" />
<feature name="leftbumper" button="4" />
<feature name="leftthumb" button="10" />
<feature name="lefttrigger" button="6" />
<feature name="right" axis="+4" />
<feature name="rightbumper" button="5" />
<feature name="rightthumb" button="11" />
<feature name="righttrigger" button="7" />
<feature name="start" button="9" />
<feature name="up" axis="-5" />
<feature name="x" button="3" />
<feature name="y" button="0" />
</controller>
</device>
</buttonmap>
i have been switching between releases and i think i found out something
if i revert back to the release from 01/10 #930 and change nothing with the controllers i get the start and insert coin button to work
if i switch to a more recent release, still with exactly the same controller setting i get no start and no insert coin
this makes me say that something after 01/10 changed the way some of the controller work
i hope this can help, if you need me to do more investigation please let me know
M i may be missing something but garbear hasnt done a release since 1/10 so are the newer packages your testing the nightly releases. if so they may not yet include fixes garbear does my fault, i was not very clear, i am on a raspberry pi
i tested Milhouse's build 930 and 1019 (and others in between)
my understanding is that both these builds are at the same Retroplayer status and the differences are only on "non-Retroplayer content"
so i hope that this could somehow help the developers in the integration of Retroplayer
hope this somehow makes sense...
thanks
M
RE: RetroPlayer Test Builds (updated for Leia) - KOPRajs - 2018-10-26
Picodrive:
I've compiled and installed the Picodrive manually but it crashes on start:
Code: 16:40:24.836 T:3012628496 ERROR: AddOnLog: Sega - MS/MD/CD/32X (PicoDrive): Unable to load: /storage/.kodi/addons/game.libretro.picodrive/game.libretro.picodrive.so: unexpected reloc type 0x03
16:40:24.836 T:3012628496 ERROR: AddOnLog: Sega - MS/MD/CD/32X (PicoDrive): Failed to load /storage/.kodi/addons/game.libretro.picodrive/game.libretro.picodrive.so
16:40:24.837 T:3012628496 ERROR: ADDON: Dll Sega - MS/MD/CD/32X (PicoDrive) - Client returned bad status (5) from Create and is not usable
16:40:31.437 T:3012628496 ERROR: RetroPlayer[PLAYER]: Failed to initialize game.libretro.picodrive
PSX:
While playing with the PCSX-rearmed I've discovered that Tomb Rider I and Tomb Rider II are not getting any inputs (I can't skip the intro). Other games including Tomb Rider III works fine. I've tried to remap all 3 PSX controllers with no effect. Both games are playable with RetroPlayer 15.2.
EDIT: The input problem in Tomb Rider I and Tomb Rider II can be solved by changing the Pad 1 Type from default to analog in the PCSX-rearmed settings.
RE: no "insert coin" - flipside101 - 2018-10-26
(2018-10-25, 21:10)mcarni Wrote: (2018-10-25, 19:03)flipside101 Wrote: (2018-10-21, 00:23)mcarni Wrote: i have been switching between releases and i think i found out something
if i revert back to the release from 01/10 #930 and change nothing with the controllers i get the start and insert coin button to work
if i switch to a more recent release, still with exactly the same controller setting i get no start and no insert coin
this makes me say that something after 01/10 changed the way some of the controller work
i hope this can help, if you need me to do more investigation please let me know
M i may be missing something but garbear hasnt done a release since 1/10 so are the newer packages your testing the nightly releases. if so they may not yet include fixes garbear does my fault, i was not very clear, i am on a raspberry pi
i tested Milhouse's build 930 and 1019 (and others in between)
my understanding is that both these builds are at the same Retroplayer status and the differences are only on "non-Retroplayer content"
so i hope that this could somehow help the developers in the integration of Retroplayer
hope this somehow makes sense...
thanks
M ahhh sorry i should have read back a bit the dev of the milhouse builds does pop in here but you may get a faster answer in his thread
https://r.tapatalk.com/shareLink?url=https%3A%2F%2Fforum%2Ekodi%2Etv%2Fshowthread%2Ephp%3Ftid%3D298462&share_tid=298462&share_fid=41882&share_type=t
RE: RetroPlayer Test Builds (updated for Leia) - SuperSheep81 - 2018-10-29
Hello,
When having the Milhouse build running, Kodi hangs when a game is started. In the logfile there is a error about a savestate file that isn't there. Couldn't find info on the forum though. So,
Here is the log file: https://paste.kodi.tv/owusahojuc.kodi
Hope someone can give some support on this.
RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-10-30
(2018-10-26, 16:48)KOPRajs Wrote: PSX:
While playing with the PCSX-rearmed I've discovered that Tomb Rider I and Tomb Rider II are not getting any inputs (I can't skip the intro). Other games including Tomb Rider III works fine. I've tried to remap all 3 PSX controllers with no effect. Both games are playable with RetroPlayer 15.2.
EDIT: The input problem in Tomb Rider I and Tomb Rider II can be solved by changing the Pad 1 Type from default to analog in the PCSX-rearmed settings.
should be fixed by https://github.com/kodi-game/game.libretro.pcsx-rearmed/pull/14
thanks for finding the solution
RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-10-31
Hello. My version of Kodi didn't include a RetroPlayer or game menu. I was trying to get them but ran into roadblocks. I have an open dialogue on the IAGL forum but nobody is responding. On Friday, Zack gave me link of the nightly releases. The zip attempt didn't work that night so I've asking him how to use the .apk and .exe files instead but no response.
I also have to done tons of research during the past week while waiting. I was going to use Retro Arch, but my keyboard wasn't compatible. Then I researched this forum and googled how to Konami code but didn't work because Kodi purchased the Libretro Retroplayer addon so I'm just hoping to get it somehow at this point. Appreciate your assistance.
Keith Krummel
RE: RetroPlayer Test Builds (updated for Leia) - docwra - 2018-10-31
Just download the android updater add-on from the official kodi repository. It should auto update to latest nightly where Retroplayer is now enabled by default.
RE: RetroPlayer Test Builds (updated for Leia) - KOPRajs - 2018-10-31
(2018-10-30, 15:39)garbear Wrote: (2018-10-26, 16:48)KOPRajs Wrote: PSX:
While playing with the PCSX-rearmed I've discovered that Tomb Rider I and Tomb Rider II are not getting any inputs (I can't skip the intro). Other games including Tomb Rider III works fine. I've tried to remap all 3 PSX controllers with no effect. Both games are playable with RetroPlayer 15.2.
EDIT: The input problem in Tomb Rider I and Tomb Rider II can be solved by changing the Pad 1 Type from default to analog in the PCSX-rearmed settings.
should be fixed by https://github.com/kodi-game/game.libretro.pcsx-rearmed/pull/14
thanks for finding the solution
I've noticed a strange behaviour when playing with the controller type setting. My controller is the bluetooth gamepad Terios S5 with 2 analog sticks (basically a clone of the Dual Analog controller). The analog sticks works in Kodi (they are detected as analog axis 0,1,2 and 3 and they are mapped in the controller dialog for both Dual Analog and Dual Shock).
Playing Gran Turismo 2 with the controller type in PCSX-reArmed options set to:
- standard: I can steer using the D-pad and the analog settings in the game options is greyed out as expected.
- analog: The same as above, I can still steer using the D-pad and the analog settings is greyed out in the game options. The game doesn't seem to know that there is an analog controller connected.
- default: I can not steer with the D-pad anymore but I can now steer using the left analog stick. But it works like a digital stick and not analog (allowing only no steer or full steer but nothing in between). The analog related options in the game menu are still greyed out so the game still doesn't seem to know that there is an analog controller available.
I've also tried it with the Need for Speed - High Stakes and the results are the same.
So the question is why is the analog behaving the same as the standard (it should behave the same as default/dualshock without vibration support) and how to get the analog sticks to work as real analog sticks in PCSX-reArmed.
However the most annoying when trying to play with the PCSX-reArmed on Kodi remains the bug with the BIOS file and the emulator selection dialog. Please consider at least changing the sort order in the emulator selection dialog so that installed emulators are on top of the list for the final release. Now I need to scroll down through 2 pages of not installed emulators every time I launch a cue/bin game.
Thanks.
RE: RetroPlayer Test Builds (updated for Leia) - KOPRajs - 2018-10-31
(2018-10-31, 15:00)KOPRajs Wrote: So the question is why is the analog behaving the same as the standard (it should behave the same as default/dualshock without vibration support) and how to get the analog sticks to work as real analog sticks in PCSX-reArmed.
However the most annoying when trying to play with the PCSX-reArmed on Kodi remains the bug with the BIOS file and the emulator selection dialog. Please consider at least changing the sort order in the emulator selection dialog so that installed emulators are on top of the list for the final release. Now I need to scroll down through 2 pages of not installed emulators every time I launch a cue/bin game.
Thanks.
Sorry, it seems that the analog sticks actually works when the type is set to default. The controller just sucks (huge dead zones and too high sensitivity).
I've also encountered an infinite loop in the game OSD but I see it is already fixed in upstream.
RE: RetroPlayer Test Builds (updated for Leia) - flipside101 - 2018-10-31
(2018-10-31, 06:02)Keith Krummel Wrote: Hello. My version of Kodi didn't include a RetroPlayer or game menu. I was trying to get them but ran into roadblocks. I have an open dialogue on the IAGL forum but nobody is responding. On Friday, Zack gave me link of the nightly releases. The zip attempt didn't work that night so I've asking him how to use the .apk and .exe files instead but no response.
I also have to done tons of research during the past week while waiting. I was going to use Retro Arch, but my keyboard wasn't compatible. Then I researched this forum and googled how to Konami code but didn't work because Kodi purchased the Libretro Retroplayer addon so I'm just hoping to get it somehow at this point. Appreciate your assistance.
Keith Krummel 2 points , firstly have you used the builds listed in the first post on this thread, if not then thats your first port of call
secondly kodi didnt purchase anything though that may be a translation nuance
RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-10-31
Thanks for the tip. That is basically the same thing that the I said. The zip won't install so I asked what to with .apk and .exe files to get RetroPlayer but got no response since Friday.
RE: RetroPlayer Test Builds (updated for Leia) - flipside101 - 2018-10-31
what platform are you on
pc
mac
android 32bit
android 64bit
linux
libreelec
other
an exe will only work on pc apk will only work on android. ,uninstall what you have allready and use the pick the right platform from the installs linked in the first post
the main kodi nightlies do have retroplayer however im not 100% on if the binary addon repository for the game add-ons isb fully populated yet
RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-10-31
Windows 10.
RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-10-31
I have to uninstall and reinstall to get it?
|