RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Matrix) - KOPRajs - 2021-10-15 (2021-10-15, 05:28)garbear Wrote: I've done another release, and it's so much cooler than the last! Here's the changelog.Great job! May I suggest to share the tar update files instead of the img for the LibreELEC builds? Or you can share both, but most people already have a working installation so they are likely to need a tar file for the update. Also this way you will only need one common file for all RK3399 devices. Also please consider updating of the https://github.com/kodi-game/LibreELEC.tv/ repository so anyone can build for any platform if it is possible. RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-15 I created a branch in the repo named retroplayer-10.0 that I used for the builds. I set it as the default branch. I'll keep that up-to-date. After some quick thought, I realize I can't support LibreELEC builds too. Is anyone doing regular builds that can run the branch? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-19 New round of builds! If you haven't seen, in the Player Manager thread there was a proposal for a new Player Manager: I took a stab at building this, and got the basic elements in place: Unfortunately it's missing XML persistence so it's not production-ready. But should allow for some testing. Changelog
Downloads https://github.com/garbear/xbmc/releases/tag/retroplayer-19.2-20211018 RE: RetroPlayer Test Builds (updated for Matrix) - markeymark - 2021-10-20 Will future android builds have ability to use shaders? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-21 (2021-10-20, 10:14)markeymark Wrote: Will future android builds have ability to use shaders? Yes, but current OpenGL shaders don't run on OpenGLES that Android uses, so Android support is far down the road. RE: RetroPlayer Test Builds (updated for Matrix) - markeymark - 2021-10-21 (2021-10-21, 02:28)garbear Wrote:ok thanks for the response(2021-10-20, 10:14)markeymark Wrote: Will future android builds have ability to use shaders? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-24 The port setup dialog has improved! Here are the goodies in my next round of builds: Downloads at https://github.com/garbear/xbmc/releases/tag/retroplayer-19.2-20211022 RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-24 New builds! Changelog
Downloads https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211024 RE: RetroPlayer Test Builds (updated for Matrix) - reTokyo - 2021-10-25 Thank you for your hard work. Besides the two video filters I don't see any other shaders (tested on windows and macOS). Do I have to do something else? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-27 (2021-10-25, 16:56)reTokyo Wrote: Thank you for your hard work. Thanks for pointing this out! I forgot to update a definition after merging https://github.com/kodi-game/game.shader.presets/pull/5 which I've now fixed. I'll do another round of builds, should be up in a couple hours. RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-28 New rounds of builds is up: https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211027 Changelog
@reTokyo That build should cover you on Windows. macOS needs OpenGL shaders, which aren't finished yet, so shaders are Windows only for now. RE: RetroPlayer Test Builds (updated for Matrix) - reTokyo - 2021-10-28 (2021-10-28, 00:54)garbear Wrote: New rounds of builds is up: https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211027 @garbear Perfect, very nice to have games so integrated into the HTPC. I have micro stuttering when playing games. Core or Shader doesn't matter. The machine is quite capable and Retro Arch runs smooth. Anybody with similar problem? RE: RetroPlayer Test Builds (updated for Krypton) - okabekudo - 2021-11-06 (2016-10-23, 22:38)Woerd88 Wrote: Thanks for the windows build Garbear, it's a real stable release for me. The small issues i had with configuring my controller seems to have been solved. So keep up the good work.Hi @garbear . This issue is still not fixed and I would like to fix it. Could you maybe dm me what parts I need to look at. It's been 5 years so this has to be a bigger bug I imagine. RE: RetroPlayer Test Builds (updated for Leia) - okabekudo - 2021-11-06 (2017-07-27, 21:18)garbear Wrote:Nevermind. Saw this.(2017-07-27, 01:44)Myrandor Wrote: I can't get RetroPlayer to play anything. As soon as I open a NES/SNES or try to configure my joystick, Kodi restart. RE: RetroPlayer Test Builds (updated for Leia) - okabekudo - 2021-11-06 (2021-11-06, 18:08)okabekudo Wrote:Found the needed file(s) in the source code though. Maybe I'll make my own branch.(2017-07-27, 21:18)garbear Wrote:Nevermind. Saw this.(2017-07-27, 01:44)Myrandor Wrote: I can't get RetroPlayer to play anything. As soon as I open a NES/SNES or try to configure my joystick, Kodi restart. |