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RetroPlayer Test Builds (updated for Nexus) - Printable Version

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RE: RetroPlayer Test Builds (updated for Matrix) - KOPRajs - 2021-10-15

(2021-10-15, 05:28)garbear Wrote: I've done another release, and it's so much cooler than the last! Here's the changelog.
Great job!

May I suggest to share the tar update files instead of the img for the LibreELEC builds? Or you can share both, but most people already have a working installation so they are likely to need a tar file for the update. Also this way you will only need one common file for all RK3399 devices.

Also please consider updating of the https://github.com/kodi-game/LibreELEC.tv/ repository so anyone can build for any platform if it is possible.


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-15

I created a branch in the repo named retroplayer-10.0 that I used for the builds. I set it as the default branch. I'll keep that up-to-date.

After some quick thought, I realize I can't support LibreELEC builds too. Is anyone doing regular builds that can run the branch?


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-19

New round of builds! If you haven't seen, in the Player Manager thread there was a proposal for a new Player Manager:

Image

Image

I took a stab at building this, and got the basic elements in place:

Image

Unfortunately it's missing XML persistence so it's not production-ready. But should allow for some testing.

Changelog
 
  • New experimental Port Setup dialog above
  • Added artwork for Discord add-on
  • Dropped LibreELEC builds (community builder wanted!)

Downloads

https://github.com/garbear/xbmc/releases/tag/retroplayer-19.2-20211018


RE: RetroPlayer Test Builds (updated for Matrix) - markeymark - 2021-10-20

Will future android builds have ability to use shaders?


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-21

(2021-10-20, 10:14)markeymark Wrote: Will future android builds have ability to use shaders?



Yes, but current OpenGL shaders don't run on OpenGLES that Android uses, so Android support is far down the road.


RE: RetroPlayer Test Builds (updated for Matrix) - markeymark - 2021-10-21

(2021-10-21, 02:28)garbear Wrote:
(2021-10-20, 10:14)markeymark Wrote: Will future android builds have ability to use shaders?



Yes, but current OpenGL shaders don't run on OpenGLES that Android uses, so Android support is far down the road.
ok thanks for the response


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-24

The port setup dialog has improved! Here are the goodies in my next round of builds:

Image

Downloads at https://github.com/garbear/xbmc/releases/tag/retroplayer-19.2-20211022


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-24

New builds!

Changelog
 
  • Rebased on 19.3
  • Added persistence to Port Setup dialog

Downloads

https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211024


RE: RetroPlayer Test Builds (updated for Matrix) - reTokyo - 2021-10-25

Thank you for your hard work.

Besides the two video filters I don't see any other shaders (tested on windows and macOS). Do I have to do something else?


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-27

(2021-10-25, 16:56)reTokyo Wrote: Thank you for your hard work.

Besides the two video filters I don't see any other shaders (tested on windows and macOS). Do I have to do something else?

Thanks for pointing this out! I forgot to update a definition after merging https://github.com/kodi-game/game.shader.presets/pull/5 which I've now fixed. I'll do another round of builds, should be up in a couple hours.


RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-10-28

New rounds of builds is up: https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211027

Changelog
  • Fixed missing shader presets on Windows in the last build
  • Fixed SNES multitaps - the Port Setup dialog is functionally complete

@reTokyo That build should cover you on Windows. macOS needs OpenGL shaders, which aren't finished yet, so shaders are Windows only for now.


RE: RetroPlayer Test Builds (updated for Matrix) - reTokyo - 2021-10-28

(2021-10-28, 00:54)garbear Wrote: New rounds of builds is up: https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211027

Changelog
 
  • Fixed missing shader presets on Windows in the last build
  • Fixed SNES multitaps - the Port Setup dialog is functionally complete

@reTokyo That build should cover you on Windows. macOS needs OpenGL shaders, which aren't finished yet, so shaders are Windows only for now.

@garbear Perfect, very nice to have games so integrated into the HTPC. 

I have micro stuttering when playing games. Core or Shader doesn't matter. The machine is quite capable and Retro Arch runs smooth. Anybody with similar problem?


RE: RetroPlayer Test Builds (updated for Krypton) - okabekudo - 2021-11-06

(2016-10-23, 22:38)Woerd88 Wrote: Thanks for the windows build Garbear, it's a real stable release for me. The small issues i had with configuring my controller seems to have been solved. So keep up the good work.

I did found a small bug: when i control kodi with the controller i don't get the navigation sounds.
When i use the keyboard to navigate the menu's i get a click.
Or is this by design?
Hi @garbear . This issue is still not fixed and I would like to fix it. Could you maybe dm me what parts I need to look at. It's been 5 years so this has to be a bigger bug I imagine.


RE: RetroPlayer Test Builds (updated for Leia) - okabekudo - 2021-11-06

(2017-07-27, 21:18)garbear Wrote:
(2017-07-27, 01:44)Myrandor Wrote: I can't get RetroPlayer to play anything. As soon as I open a NES/SNES or try to configure my joystick, Kodi restart.

I'm using Kodi 18.0 Nightly (#0726, 26-Jul-2017) with LibreElec on a Pi3.

Here's the crashlog.
https://www.dropbox.com/s/8lofunmbedup6o0/kodi_crashlog_20170726193101.log?dl=0

Kodi is crashing in the function:
 
Code:
Thread 1 (Thread 0x73ce4010 (LWP 997)):
#0  0x009c3518 in KODI::GAME::CGameServices::GetControllers() ()

Unfortunately there's not enough info in the log for me to know why it's crashing. I'll try to reproduce tonight.
(2017-07-27, 07:13)zaidrockso Wrote: Hello Mr nice Garbear, any updates on navigation sounds using controllers?

Navigation sounds are heavily integrated into the keyboard code. In order for us to have controller sounds, I'd have to rip out all the navigation sounds code and reimplement it at the GUI level. This is a big project and touches a lot of code, so I probably won't be able to tackle it for a while. I've added this to my roadmap for Leia.
Nevermind. Saw this.


RE: RetroPlayer Test Builds (updated for Leia) - okabekudo - 2021-11-06

(2021-11-06, 18:08)okabekudo Wrote:
(2017-07-27, 21:18)garbear Wrote:
(2017-07-27, 01:44)Myrandor Wrote: I can't get RetroPlayer to play anything. As soon as I open a NES/SNES or try to configure my joystick, Kodi restart.

I'm using Kodi 18.0 Nightly (#0726, 26-Jul-2017) with LibreElec on a Pi3.

Here's the crashlog.
https://www.dropbox.com/s/8lofunmbedup6o0/kodi_crashlog_20170726193101.log?dl=0

Kodi is crashing in the function:
 
Code:
Thread 1 (Thread 0x73ce4010 (LWP 997)):
#0  0x009c3518 in KODI::GAME::CGameServices::GetControllers() ()

Unfortunately there's not enough info in the log for me to know why it's crashing. I'll try to reproduce tonight.
(2017-07-27, 07:13)zaidrockso Wrote: Hello Mr nice Garbear, any updates on navigation sounds using controllers?

Navigation sounds are heavily integrated into the keyboard code. In order for us to have controller sounds, I'd have to rip out all the navigation sounds code and reimplement it at the GUI level. This is a big project and touches a lot of code, so I probably won't be able to tackle it for a while. I've added this to my roadmap for Leia.
Nevermind. Saw this.
Found the needed file(s) in the source code though. Maybe I'll make my own branch.