RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2021-11-12 New round of releases! Here's the changelog:
Downloads: https://github.com/garbear/xbmc/releases/tag/retroplayer-19.3-20211112 Screenshots: RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2022-01-11 New builds! There was a bug that made it into the final Port Setup dialog, so that's been fixed. You can find releases at: https://github.com/garbear/xbmc/releases RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2022-01-29 Amazing update! @NikosSiak has PRed the Savestate Manager upstream! Here's a round of builds to help with testing:
RE: RetroPlayer Test Builds (updated for Matrix) - Kiowa - 2022-01-29 Hi garbear, Just installed RetroPlayer 19.3 (2022-01-26) (Full) but libretro compatibility addon was reported as incompatible with this version of Kodi and thus disabled. Kind regards RE: RetroPlayer Test Builds (updated for Matrix) - Kiowa - 2022-01-30 Just a quick note that changing the version in the addon.xml fixed the issue. <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <addon id="game.libretro" name="Libretro Compatibility" version="20.0.2" <---- (Was 19.0.2) provider-name="Team Kodi"> RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2022-01-30 Thanks for testing. I'll do another round of 19.3 builds with a fixed game.libretro. RE: RetroPlayer Test Builds (updated for Matrix) - Kiowa - 2022-02-01 No problem. Really appreciate what you do. On a side note, have you ever heard of the game colours being washed out (Pink/Blue) from some users? I run the your build on a few different laptops and have the strange colour issue only on a 4K device. Kind regards RE: RetroPlayer Test Builds (updated for Matrix) - RockerC - 2022-02-01 @garbear Perhaps the subject title in your original post in this thread be updated/changes now that you released RetroPlayer 20 alpha 1 (2022-01-28) based on Kodi 20 Nexus? https://github.com/garbear/xbmc/releases Maybe update/change your subject title from "RetroPlayer Test Builds (updated for Matrix)" to "RetroPlayer Test Builds (alpha releases updated for Nexus)" or similar? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2022-02-03 (2022-02-01, 10:11)Kiowa Wrote: No problem. Really appreciate what you do. Thanks for the appreciation. Can you upload a debug log showing a game loaded that has strange colors? I don't have a 4K device yet to test but I've been meaning to pick one up for testing. (2022-02-01, 10:31)RockerC Wrote: @garbear Perhaps the subject title in your original post in this thread be updated/changes now that you released RetroPlayer 20 alpha 1 (2022-01-28) based on Kodi 20 Nexus? Good find, I'll update. RE: RetroPlayer Test Builds (updated for Matrix) - Kiowa - 2022-02-05 @garbear No problem. Kodi log for Internet Archive Launcher Game 'Defender' here: https://paste.kodi.tv/uwubizupen.kodi Kind regards RE: RetroPlayer Test Builds (updated for Matrix) - jswetzen - 2022-03-02 Wow, this looks amazing. Just what I’ve been looking for! Do you have any hints for installing on a Raspberry Pi 4? I was looking to try it with LibreElec but OSMC works well too. RE: RetroPlayer Test Builds (updated for Matrix) - yallah - 2022-03-23 Hi on PUAE (amiga), mouse doens't work (not reconize) but for DOS emulation it's working,mouse can be emulated. I did test on coreelec, libreelec and windows. Kodi version developpement nightly +PUAE (2.6.1.34) thx by advance RE: RetroPlayer Test Builds (updated for Matrix) - OmniBlade - 2022-05-23 Its been ages since I last checked for progress on RetroPlayer features and its great to see the player manager and save state manager getting merged for the next major Kodi release. The lack of local multiplayer especially has held me back personally from switching from a dedicated emulation distro like Lakka to a Kodi based one so it will be great to be able to consolidate on the next release. Will controller layout be saved for each game or is that kind of thing going to need to wait on a game database implementation? RE: RetroPlayer Test Builds (updated for Matrix) - garbear - 2022-05-30 (2022-05-23, 12:30)OmniBlade Wrote: Its been ages since I last checked for progress on RetroPlayer features and its great to see the player manager and save state manager getting merged for the next major Kodi release. The lack of local multiplayer especially has held me back personally from switching from a dedicated emulation distro like Lakka to a Kodi based one so it will be great to be able to consolidate on the next release. Will controller layout be saved for each game or is that kind of thing going to need to wait on a game database implementation? Controller layout ultimately needs a game database. However, our savestates are filename-based. No reason we couldn't do the same for controller layouts. How do you think we should separate configuration of a local game from configuration of all games for the emulator? A "set default for all games" button, like with video settings? RE: RetroPlayer Test Builds (updated for Matrix) - OmniBlade - 2022-06-02 Hmm, I was thinking more for the controller assignments, so if a game has multitap attached or not but config of the button layout is important as well. I would say the expected behaviour would be the default bindings of the Kodi controller to the game systems controller should be used unless an override exists. Custom layouts being attached to players so they followed them no matter which port they choose to play on would also be very desirable. |