RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Gotham) - Hedda - 2014-12-16 @garbear, any plans on rebasing your RetroPlayer ontop of upstream Kodi 14.0 (Helix) RC code for newer test builds? https://github.com/garbear/xbmc or will you wait for Kodi 14.0 (Helix) final? Just looking for some updated Christmas holiday entertainment for the family on the main living-room HTPC RE: RetroPlayer Test Builds (updated for Gotham) - garbear - 2014-12-16 ATM input is crippled by Kodi's poor joystick handling. I patched things up for RetroPlayer Gotham, but there are still many problems. A much better system is in the works. Effort that I could spend rebasing the broken code is better spent on the new system and getting it ready in the near future. All my new work is based on Helix. When I get joysticks working, I'll apply the rest of RetroPlayer on Helix and chug out releases for Win, Linux, OSX, OpenELEC, and possibly RPi. Releases probably won't be out by the holidays, but I'm working to get installers out in the next few weeks. RE: RetroPlayer Test Builds (updated for Gotham) - Appletalk - 2014-12-27 So excited for this release! I've been following this development with great excitement. Really hoping for a RPi build . RE: RetroPlayer Test Builds (updated for Gotham) - barrymossel - 2015-01-05 Looking forward to this. If you need an OpenElec (generic) user to test... RE: RetroPlayer Test Builds (updated for Gotham) - VinceNL - 2015-01-10 Also looking forward to this, hopefully working on OpenELEC and my Cubox-i4! RE: RetroPlayer Test Builds (updated for Gotham) - enen92 - 2015-01-10 I'm also looking forward to this. If not asking for too much can someone point me to the latest version of retroplayer (any branch) that is supposed to compile? Using Arch x64. Tried to compile the link provided by airwolf in the n64 emulator thread but realized the latest commit was from 2 years ago, and it just didn't compile. If there is something more recent that compiles fine without much hassle I'd be very thankfull. Keep up RE: RetroPlayer Test Builds (updated for Gotham) - Mettbrot - 2015-01-10 You have to switch branches. https://github.com/a1rwulf/xbmc/tree/libretro-gl-with-analogfix this one is 7 days old. I don't know if it compiles though. Mostly developers work on one platform only so compilation for other platforms is not always certain RE: RetroPlayer Test Builds (updated for Gotham) - a1rwulf - 2015-01-10 this branch does compile, at least for me - under archlinux x64. for n64 to work you need opengl via glx (and the n64 core compoled from recent sources). the biggest problem for me currently is that the analog axes do not work properly. in this branch i tried to get a quick fix but only thing i got to work was driving in one direction in mario kart. i stopped working on this input issue because garbear is reworking it entirely, thus all effort is a waste of time at this point. until input is ready i try to get further with all the libretro-gl stuff. RE: RetroPlayer Test Builds (updated for Gotham) - enen92 - 2015-01-12 Yeap this one did compile! I'd to disable cec in the makefile but it worked (and works) fine This is so awesome it hurts. Thanks RE: RetroPlayer Test Builds (updated for Gotham) - fightnight - 2015-01-12 Make and install this: https://github.com/Pulse-Eight/libcec RE: RetroPlayer Test Builds (updated for Gotham) - tuluse - 2015-01-18 Hi there. I just learned about retroplayer and wanted to give it a try, but your link to the windows build in the op goes no where. Is there an updated link to give this a try? RE: RetroPlayer Test Builds (updated for Gotham) - garbear - 2015-01-19 Sorry, no link yet - but I'm working on it! The controller configuration utility from the front page replaces a LOT of broken code, and at this point it's less work to get the configuration utility in a working state than getting the broken code working on the newest version of kodi. To rush things along, I've limited the scope of the controller support and I'll release a test installer when Xbox360-like controllers work out-of-the-box and virtually all controllers on linux detected through SDL work out-of-the-box. DirectInput, the raw linux joystick API, and android controllers will make it in after I release the test installer. RE: RetroPlayer Test Builds (updated for Gotham) - bradwatson - 2015-01-19 (2015-01-19, 04:31)garbear Wrote: Sorry, no link yet - but I'm working on it! The controller configuration utility from the front page replaces a LOT of broken code, and at this point it's less work to get the configuration utility in a working state than getting the broken code working on the newest version of kodi.So this will be coming to android?!?!? RE: RetroPlayer Test Builds (updated for Gotham) - garbear - 2015-01-19 you bet RE: RetroPlayer Test Builds (updated for Gotham) - MasterPhW - 2015-01-20 Will there be a windows version aswell? I would love to test, the last version is already kinda old and a lot of fixes has never seen the windows world. Also - it could be kinda early to ask this, but - will this new release be based on nightly code (bugfix 14.1) or the stable 14.0 Kodi Helix code? |