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Headless Kodi - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Headless Kodi (/showthread.php?tid=212061) |
RE: Headless Kodi - celedhrim - 2018-03-30 Forgot to reply here Thx for your patch ! https://github.com/Celedhrim/docker-kodi-server/commit/363fb7f1c0ebaf742ebd712cc642936dd2c9517c RE: Headless Kodi - marantz - 2018-06-20 this patch does not work on master anymore xbmc$ patch -p1 < headless.patch patching file xbmc/AppParamParser.cpp Hunk #1 succeeded at 100 (offset -37 lines). patching file xbmc/Application.cpp Hunk #1 FAILED at 278. Hunk #2 FAILED at 4308. 2 out of 2 hunks FAILED -- saving rejects to file xbmc/Application.cpp.rej patching file xbmc/Application.h Hunk #1 FAILED at 342. Hunk #2 FAILED at 479. 2 out of 2 hunks FAILED -- saving rejects to file xbmc/Application.h.rej patching file xbmc/guilib/GUIDialog.cpp Hunk #1 FAILED at 169. 1 out of 1 hunk FAILED -- saving rejects to file xbmc/guilib/GUIDialog.cpp.rej patching file xbmc/platform/xbmc.cpp Hunk #1 succeeded at 62 with fuzz 1 (offset 1 line). patching file xbmc/settings/SettingConditions.cpp Hunk #1 FAILED at 338. 1 out of 1 hunk FAILED -- saving rejects to file xbmc/settings/SettingConditions.cpp.rej patching file xbmc/GUIInfoManager.cpp Hunk #1 FAILED at 5615. 1 out of 1 hunk FAILED -- saving rejects to file xbmc/GUIInfoManager.cpp.rej RE: Headless Kodi - Klojum - 2018-06-20 @pgjensen (and others) We'd prefer it if you use pastebin websites to 'dump' any of your kodi or compilation logs etcetera, and keep the Kodi forum itself as lean & clean as possible. Just like it says just above the "Post Reply" button. Thanks for your cooperation. ![]() RE: Headless Kodi - celedhrim - 2018-06-20 @marantz yes , maybe ![]() The patch work with alpha 1 , I only do patch for (git ) tag/release, never for master. RE: Headless Kodi - pgjensen - 2018-06-25 I created an issue in Github for Alpha 2 not working with the most recent patch. It may be a while before I can get to resolving, so hopefully someone else can take a look. RE: Headless Kodi - sparklyballs - 2018-06-25 (2018-06-20, 13:34)celedhrim Wrote: @marantz yes , maybepinched your alpha2 patch here https://github.com/linuxserver/docker-kodi-headless/blob/Leia/patches/Leia/headless.patch for our Leia branch build https://github.com/linuxserver/docker-kodi-headless/blob/Leia/Dockerfile thanks ![]() RE: Headless Kodi - pgjensen - 2018-06-26 I am getting an error running kodi headless, compiled myself using the same kodi build info from the docker file, but for ubuntu 16.04. I have some issues with docker, so I try and build myself and run straight on my server. Thoughts? If I build it with the patch applied I get to: 21:34:24.403 T:140737353537536 NOTICE: Log level changed to "LOG_LEVEL_DEBUG" 21:34:24.403 T:140737353537536 NOTICE: CMediaSourceSettings: loading media sources from special://masterprofile/sources.xml 21:34:24.404 T:140737353537536 DEBUG: CMediaSourceSettings: <games> tag is missing or sources.xml is malformed 21:59:45.107 T:140737353537536 FATAL: unable to load settings If I build it without the patch applied I get further than the above (expected FATAL running without headless): 21:34:24.403 T:140737353537536 NOTICE: Log level changed to "LOG_LEVEL_DEBUG" 21:34:24.403 T:140737353537536 NOTICE: CMediaSourceSettings: loading media sources from special://masterprofile/sources.xml 21:34:24.404 T:140737353537536 DEBUG: CMediaSourceSettings: <games> tag is missing or sources.xml is malformed 21:34:24.406 T:140737353537536 INFO: creating subdirectories ... ... ... 21:34:24.457 T:140737353537536 FATAL: CApplication::Create: Unable to init windowing system RE: Headless Kodi - sparklyballs - 2018-06-26 (2018-06-26, 04:28)pgjensen Wrote: I am getting an error running kodi headless, compiled myself using the same kodi build info from the docker file, but for ubuntu 16.04. I have some issues with docker, so I try and build myself and run straight on my server. Thoughts?same thing here using docker just for consistency as for why i don't know RE: Headless Kodi - docwra - 2018-06-27 Whats the current situation with Kodi master and this? Did these patches from @topfs2 every get merged? Asking as I have a headless Raspberry Pi for music that crashes after a few months. I'd love to be able to reduce the power usage from the GUI as well. RE: Headless Kodi - MrTarantula - 2018-06-29 I don't think that patch got merged, but this PR might be relevant to your interests. RE: Headless Kodi - a1rwulf - 2018-06-30 (2018-06-29, 17:39)MrTarantula Wrote: I don't think that patch got merged, but this PR might be relevant to your interests.However it takes a different approach. My patch renders to an off screen rendernode instead of not creating a gui at all and is tied to linux gbm. RE: Headless Kodi - docwra - 2018-06-30 i remember a patch years ago that was rejected that simply reduced the framrate of the main render loop to 10fps or something. It reduced power usage significantly ![]() RE: Headless Kodi - pgjensen - 2018-07-02 Any updates on a working Alpha 2 patch? RE: Headless Kodi - Gomez - 2018-07-06 (2018-06-30, 08:00)a1rwulf Wrote:Great to see people are working on this. I dont understand the use case. Are you running kodi in a headless server? Docker? Whats linux gbm? Some links could be enough for me.(2018-06-29, 17:39)MrTarantula Wrote: I don't think that patch got merged, but this PR might be relevant to your interests.However it takes a different approach. RE: Headless Kodi - a1rwulf - 2018-07-09 (2018-07-06, 14:16)Gomez Wrote:Linux GBM is kodi directly talking to the kernel graphics stack via drm/kms (no X server).(2018-06-30, 08:00)a1rwulf Wrote:Great to see people are working on this. I dont understand the use case. Are you running kodi in a headless server? Docker? Whats linux gbm? Some links could be enough for me.(2018-06-29, 17:39)MrTarantula Wrote: I don't think that patch got merged, but this PR might be relevant to your interests.However it takes a different approach. My use case is using kodi as musicplayer (analog audio) and control it via kore. But your use cases would work as well if you have an intel gpu. |