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Integrated Video Game Emulators - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +---- Forum: RetroPlayer Development (https://forum.kodi.tv/forumdisplay.php?fid=194) +---- Thread: Integrated Video Game Emulators (/showthread.php?tid=146711) |
RE: Integrated Video Game Emulators - natethomas - 2012-12-06 (2012-12-05, 21:37)King Dude Wrote: I figured it wouldn't work, but I thought I'd suggest it anyways. King Dude, I know you're trying to be helpful, but you're really not succeeding. Asking a person to do work for you, and then also asking him to use subpar software or go begging for you is a really great way to succeed in pissing him off. And that's about it. Because it comes off sounding like you don't value the work at all. Better would be to say, "I'm willing to lend you my iPad," or "I'm willing to try to gather contributions from the community and buy you and iOS device." If you can't say something like that, then maybe fewer suggestions would be good. RE: Integrated Video Game Emulators - King Dude - 2012-12-06 (2012-12-05, 22:37)squarepusher Wrote:I actually meant just casually asking for someone's old Apple device rather than begging for it, but whatever.(2012-12-05, 21:37)King Dude Wrote:(2012-12-05, 09:32)squarepusher Wrote: If it's anything like the official Android emulator, it's impossible to develop for it and expect it to work on a real device.I figured it wouldn't work, but I thought I'd suggest it anyways. From here, I think think the best thing would to go find a 3rd party user to port it to iOS. (2012-12-06, 00:38)natethomas Wrote:Sorry about that. I actually don't have the money to squeeze out for an iOS device either, much less financially fit to hand a spare device over.(2012-12-05, 21:37)King Dude Wrote: I figured it wouldn't work, but I thought I'd suggest it anyways. As for helping to gather contributions, I suppose it could work, but I don't entirely know how I should approach in doing that. Kickstarter was mentioned, but I'm not sure what kind of results to expect for that. Honestly, I wish I knew enough to program some of this. But with everything going on right now I seldom have time for learning the necessary programming. EDIT: Also, I looked just now and realized how snotty my suggestion to ask for a friend's old iPod was. I didn't mean that, I just had only a brief few seconds to write that post and had to hurry. RE: Integrated Video Game Emulators - squarepusher - 2012-12-06 (2012-12-05, 23:12)Abrasher Wrote: To be clear.... I meant no offense. I was sincerely offering to give you a device at no cost to you... For you to keep... To help get you going. If it came across as anything else, my apologies. No offense taken. If you can actually provide one so that I don't have to lower myself to doing a kickstarter (which I really don't want to do unless it's absolutely necessary), then send me a PM and we'll see about how to get it to arrive here. I'm reasonable enough to want to pay for shipping costs at least. RE: Integrated Video Game Emulators - umOuch - 2012-12-06 ![]() RE: Integrated Video Game Emulators - XBMCHUB - 2012-12-06 We'd be more than glad to provide you with the hardware you'll need so that you can continue your efforts towards increasing the functionality of XBMC. I just sent you a PM, get back at us. RE: Integrated Video Game Emulators - King Dude - 2012-12-06 Building off of my P2P-enforced multiplayer, I believe looking into the programming language X10 as a possible way to do this effectively. However, I have absolutely no idea at the moment how it will effect XBMC, nor if it will work with iOS and Android. If anyone at all is familiar with X10, please educate me if there's a way of using it without an adverse effect on XBMC. ---------------- Here's a link to the official X10 site if they'd like to check it out. http://x10-lang.org/ RE: Integrated Video Game Emulators - HenryFord - 2012-12-06 I'm drooling right now. And probably for the rest of the month. This would be incredible, like... wow. RE: Integrated Video Game Emulators - DonJ - 2012-12-06 RE: Integrated Video Game Emulators - spyder - 2012-12-06 That looks awesome, how dare you tease us with that ![]() I'm in for updates on this, I had RCB working and then one day it no longer started the emulator. I couldn't figure out what had gone wrong and eventually gave up on it. RE: Integrated Video Game Emulators - Bstrdsmkr - 2012-12-06 Pretty sure the multi player would have to be baked into the emulator itself. The old xport emulators had good multiplayer support and there was one for pretty much every system. They also had a cool cheat system. I'd love to see that stuff ported into these versions, but I think that's more on the retro arch side than the Xbmc side RE: Integrated Video Game Emulators - Ned Scott - 2012-12-06 Another thought, with XBMC for Android we can launch other Android apps (such as games) directly from XBMC. So any games library could work (in theory) be made to work with libretro+ROMs and Android games. And yes, thegamesdb.net looks like they've got us covered for scraping :) RE: Integrated Video Game Emulators - squarepusher - 2012-12-06 (2012-12-06, 19:36)Bstrdsmkr Wrote: Pretty sure the multi player would have to be baked into the emulator itself. The old xport emulators had good multiplayer support and there was one for pretty much every system. They also had a cool cheat system. Netplay doesn't have to be baked into the libretro core itself - it's a frontend feature. RetroArch (the 'official' libretro frontend) supports netplay just fine. It uses a rollback scheme similar to GGPO. Netplay in RetroArch works by making use of the 'rewinding' feature that has been implemented in most libretro ports (ie. savestate serialization). So it's possible at least for XBMC's libretro player to offer something similar to that. Netplay is limited to two players at the moment though. Also - one of our porters - lifning - ported a really neat Game Boy emulator to libretro - tgb-dual - its unique selling point is that you can do splitscreen multiplayer (and more) as if it were a console instead of a handheld. That could be fun for Tetris multiplayer sessions. RE: Integrated Video Game Emulators - King Dude - 2012-12-07 I'm not sure how I feel about the buttons being used to play the game being the same buttons on the regular video player. Wouldn't that feel and look kind of awkward? One of my questions would be why can we not just modify the gui and create audio/gamepad/etc. plugins? Unless I'm missing something, and please point it out if I am, it would definitely look better with a gui specifically for gaming purposes. RE: Integrated Video Game Emulators - Ned Scott - 2012-12-07 The OSD would only pop up if you wanted it to, just like how it does for video. It could even be turned off at the skin level. Like I mentioned before, the controls do actually work. Pause would pause, fast forward would speed the emulator up, and rewind will actually rewind gameplay, bringing you back to an earlier point in the game. RE: Integrated Video Game Emulators - davilla - 2012-12-07 (2012-12-07, 06:05)King Dude Wrote: I'm not sure how I feel about the buttons being used to play the game being the same buttons on the regular video player. Wouldn't that feel and look kind of awkward? I for one do not want to support games in XBMC program/address space. They should run in their own. |