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Integrated Video Game Emulators - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +---- Forum: RetroPlayer Development (https://forum.kodi.tv/forumdisplay.php?fid=194) +---- Thread: Integrated Video Game Emulators (/showthread.php?tid=146711) |
RE: Integrated Video Game Emulators - garbear - 2013-03-11 not gonna happen anytime soon. it's a libretro limitation. emulator saved states (serialized RAM) is in the works RE: Integrated Video Game Emulators - drivesoslow - 2013-03-11 (2013-03-11, 21:39)garbear Wrote: not gonna happen anytime soon. it's a libretro limitation. emulator saved states (serialized RAM) is in the works Cool. Good to know. RE: Integrated Video Game Emulators - st graveyard - 2013-03-12 (2013-03-11, 08:14)garbear Wrote:(2013-03-10, 23:17)Dondi Wrote: I'd like to resurrect the idea of a RetroGames screensaver. It may be a little outside the scope of this WIP, but maybe someone smart enough could make this a reality, because frankly, the current screensavers in XBMC are simply lacking and uninteresting IMO. Or local content, as it is with RCB now? I love this idea as well. I think I will be watching the screensaver all day instead of playing the actual games ;-) RE: Integrated Video Game Emulators - Dondi - 2013-03-12 (2013-03-12, 10:11)st graveyard Wrote: Or local content, as it is with RCB now? I love this idea as well. I think I will be watching the screensaver all day instead of playing the actual games ;-) Yes, local content would be ideal. That's why I said this may be outside of the scope of this project, but I know there are alot of eyeballs watching this thread, and hopefully maybe someone could program a RetroGames Video Screensaver. I, personally, would love to be able to add videos of games that would not particularly be part of my RetroGames library, i.e., MAME, non-RetroArch compatible platform videos and my collection of old 80s console commercials. I think the option to launch the game from the screensaver is cool because I know how I use my MAME screensaver on my Arcade Cabinet; when the MAME screensaver kicks-in, the arcade cabinet will randomly select a MAME game to run for like 10 minutes, which leaves it in its ATTRACT MODE. Often times when I am in the area of my arcade cabinet, I will notice an arcade game or Pinball machine that I haven't played very much, or seen before, and I will walk over and hit the coin drop button and start playing. RE: Integrated Video Game Emulators - Dondi - 2013-03-12 This next idea may be waay out there, but since we are all interested in RetroGaming and we have an internet connection to scrape art and stuff, I was wondering if it were possible to play each other in a 2 player game somehow. NetPlay or some kind of communal connection between XBMC RetroGamers. Referencing my old 3DArade set-up, there was a common arcade called MegArcade where the environment was a static set-up and you could login to the arcade to see who was online and text each other into the box which would normally display the game description when not online (irc chatbox??). Besides the XBMC forums, there really isn't much interaction between the XBMC users - this could be something cool to get us to interact ![]() RE: Integrated Video Game Emulators - Bstrdsmkr - 2013-03-12 This idea was batted around a few hundred posts ago lol IIRC, the conclusion was that it depends on the emulator. It would be pretty sweet if libretro could implement a a common netplay structure sort of like Unity3D's standard networking setup, but I think their team is pretty small and they've got bigger fish to fry ATM. About the screensaver, I think this could be implemented in Python once everything is implemented and ironed out. Gotta watch that feature creep lol RE: Integrated Video Game Emulators - Dondi - 2013-03-12 (2013-03-12, 18:57)Bstrdsmkr Wrote: This idea was batted around a few hundred posts ago lol Thanks for the reply. The impression I got from squarepusher's response on the NetPlay stuff here was that it was front-end dependent. I just threw this out there and I'd be cool if this could make it into RetroPlayer AFTER release as a future feature request waaaay down the line RE: Integrated Video Game Emulators - squarepusher - 2013-03-12 (2013-03-12, 19:34)Dondi Wrote:(2013-03-12, 18:57)Bstrdsmkr Wrote: This idea was batted around a few hundred posts ago lol Our netplay model right now only makes sense for games where normally you'd physically have two players at the same screen at the same time (ie. console/arcade games). For FPS games like Doom and Quake that would work over LAN or Internet this will obviously not do. For Quake 1 I will probably build in netplay on the libretro port side and sidestep the normal frontend netplay code that way. This is all in the long run though. What I'd like to do first is investigate if netplay runs well on consoles and mobile platforms - system requirements will at least double for netplay due to the rollback scheme and whatnot. If the CPU burden isn't too heavy, crossplatform netplay COULD be a possibility. But for now it's too early to say. Anyway, regarding other things - I saw the proposed 'Kickstarter' by Ned Scott and while I appreciate the effort and don't want to shoot down any ideas from people who really like to help me (I am aware that my stance on 'donations' makes it hard to actually do any fundraising to begin with) - some of my teammembers really don't like the idea of a Kickstarter for reasons that it's impossible to set a max amount of money limit and you have to create all these garbage 'incentives and rewards'. We don't like to be at the receiving end of some bicker fest over a money pool and how the money gets split - don't see this as me making character judgements or anything - it's just that 'money' has its tempting sway over people that makes them do things they normally would not do. Basically - I would like to ensure that our project doesn't turn to shit over money - it's all too easy for a project to 'die' due to quibbles over mony and we are not going to play that BS game - ever - I learned my lesson with Halsafar back in 2011 on that issue. So if the audience cares and if people truly want to see this project prosper - please help us out in this endeavor and not have us resort to Kickstarters or other questionable money grabs (something like Chipin would have worked out but unfortunately they're dead now). RE: Integrated Video Game Emulators - User 46219 - 2013-03-12 Regarding voluntary donations, I've seen good results with flattr. http://flattr.com/ RE: Integrated Video Game Emulators - BLKMGK - 2013-03-12 Garbear did you do another branch from Main? I did a pull today and got a huge number of conflicts recorded and was wondering what was up - anyone else see this? All of it appears to be RetroPlayer and Joystick related. RE: Integrated Video Game Emulators - garbear - 2013-03-13 do a fresh checkout, `git checkout garbear/retroplayer3 -b ...` RE: Integrated Video Game Emulators - garbear - 2013-03-13 (2013-03-12, 20:12)squarepusher Wrote: Anyway, regarding other things - I saw the proposed 'Kickstarter' by Ned Scott and while I appreciate the effort and don't want to shoot down any ideas from people who really like to help me (I am aware that my stance on 'donations' makes it hard to actually do any fundraising to begin with) - some of my teammembers really don't like the idea of a Kickstarter for reasons that it's impossible to set a max amount of money limit and you have to create all these garbage 'incentives and rewards'. We don't like to be at the receiving end of some bicker fest over a money pool and how the money gets split - don't see this as me making character judgements or anything - it's just that 'money' has its tempting sway over people that makes them do things they normally would not do. In line with what Squarepusher is saying, it's a good thing to want to donate, but the currency of these projects is creativity and teamwork. The personal satisfaction from these projects is pretty exclusionary to money. That being said, hardware and services are the building blocks for our work. Without them in place, the project stops short. I'd certainly like to see libretro ports for a iPhone, iPad, (insert platform here and I'm sure Squarepusher will make it happen ![]() Cheers, Garrett RE: Integrated Video Game Emulators - BLKMGK - 2013-03-13 (2013-03-13, 00:32)garbear Wrote: do a fresh checkout, `git checkout garbear/retroplayer3 -b ...` 10-4, did it following these instructions -> http://forum.xbmc.org/showthread.php?tid=146711&pid=1361736#pid1361736 and I retained my Userdata folder. Compiling now! difference with doing it this way is I can do a git pull and not have to specify your branch as i appear to be baselined on it? As for donations and whatnot - I'm happy to help out there and help troubleshooting as I can. If nothing perhaps my stupid questions and weird situations help others. Sadly I've not got the programming skills to be of help otherwise but I'm certainly willing to help support hardware purchases as are others it seems. Lack of hardware to push this forward or any part of XBMC for that matter would be a shame for those who do have the skills. I'd like to help where I'm able is all <shrug> RE: Integrated Video Game Emulators - darwin - 2013-03-13 FWIW, I tried this branch out, the Windows build upthread. I use a XBox 360 controller and windows 7. It was really awesome and made me dream about when it's part of mainstream XBMC. Reminds of Xbox days for sure. Here's my experience. - I had weird problems with buttons seeming to stick when browsing through xbmc. Don't know if this is xinput or something, but the nightly I run from 03-10 doesn't have it. - I tried .nes and some snes roms and they worked, sometimes with some glitches or performance issues but otherwise totally playable! Really loved being able to change volume with XBMC... - I tried various different systems (pc-engine, psx, etc.) roms in .iso, .toc, .cue, or .bin format and they didn't seem to work. This was even though the system in question appears to be supported by one of my installed emulators. Is there something I'm missing about how XBMC/Retroplayer needs to identify ROMs? Edit : I see I can try "Rom Collection Browser" and will give that a shot soon. ![]() Integrated Video Game Emulators - Atarian - 2013-03-14 Trying out the windows build, too. Loving it so far. How do I configure the gamepad in fceux-next? In openelec, you can hit alt+shift+1 in mednafen, and it brings up the option to map your buttons. I see no such option in fceux. Thanks for all the work on this branch! |