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Integrated Video Game Emulators - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +---- Forum: RetroPlayer Development (https://forum.kodi.tv/forumdisplay.php?fid=194) +---- Thread: Integrated Video Game Emulators (/showthread.php?tid=146711) |
RE: Integrated Video Game Emulators - garbear - 2013-03-22 @BLKMGK the new branch is retroplayer4 Rebased on master (strategically, 17 hours ago - a critical bug was introduced to master 16 hours ago ![]() RE: Integrated Video Game Emulators - yallah - 2013-03-22 Is it possible merge with Frodo 12.1 ![]() RE: Integrated Video Game Emulators - garbear - 2013-03-22 no. 100,000 lines of code were added to xbmc between 11.0 and 12.0. That basically leaves me the choice of targeting a 13.0 release, or supporting two separate programs. RE: Integrated Video Game Emulators - yallah - 2013-03-22 oh thx no prob ![]() RE: Integrated Video Game Emulators - sparklewind - 2013-03-22 @vicbitter: Do any games run in your OpenELEC build? RE: Integrated Video Game Emulators - BLKMGK - 2013-03-23 (2013-03-22, 11:45)garbear Wrote: @BLKMGK the new branch is retroplayer4 Okay, so for the stupid - how would you like us to move over? Save the UserData, delete, and check out just your branch? Each time now I've done it differently and feel like I've somehow done it wrong lol! RE: Integrated Video Game Emulators - N3MIS15 - 2013-03-23 BSON compiles on win32 for me with retroplayer 4 branch, but I am getting other compile errors ![]() http://pastebin.com/B6yFdgsd If its just my inexperience in compiling causing these errors, let me know and i will stop posting these compile logs. RE: Integrated Video Game Emulators - garbear - 2013-03-23 Ran into the same problem earlier :/ gotta run download build deps .bat for the new boost header RE: Integrated Video Game Emulators - garbear - 2013-03-23 Blkmgk it should be fine to checkout the new branch (not pull or rebase). For this bump u might wanna delete userdata, but normally this isn't necessary RE: Integrated Video Game Emulators - Majin - 2013-03-23 had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine RE: Integrated Video Game Emulators - Majin - 2013-03-23 Installed and working nicely on windows ![]() RE: Integrated Video Game Emulators - N3MIS15 - 2013-03-23 (2013-03-23, 13:32)garbear Wrote: Ran into the same problem earlier :/ gotta run download build deps .bat for the new boost header (2013-03-23, 17:46)Majin Wrote: had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine Thanks. Got it compiled now. RE: Integrated Video Game Emulators - darwin - 2013-03-24 Is anyone hosting a current Windows build? RE: Integrated Video Game Emulators - garbear - 2013-03-24 (2013-03-23, 17:46)Majin Wrote: had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine Fixed in N3MIS15's PR:6 (now merged). Thanks guys for finding this, and thanks most of all to visual studio -- for not letting you apply damn batch properties to multiple configuration profiles! RE: Integrated Video Game Emulators - garbear - 2013-03-24 (2013-03-24, 04:02)darwin Wrote: Is anyone hosting a current Windows build? Not that I know of. And I'm still waiting on the .toc/.iso/.cue/.bin debug log/impressions ![]() |