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RetroPlayer Test Builds (updated for Nexus) - Printable Version

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RE: RetroPlayer Test Builds (updated for Isengard) - anthonykappa - 2015-07-20

Ok thanks for your help Smile


RE: RetroPlayer Test Builds (updated for Isengard) - a1rwulf - 2015-07-21

yes n64 is special - not sure how it will work for windows.
Right now, I'm willing to rebase onto garbear's latest work and get it running on osx too.

@Montellese Does windows use OpenGL or is it DirectX? (Never looked into windows as of now)


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-07-21

It uses DirectX 11. There used to be an OpenGL version but nobody maintained it for years so it was dropped.


RE: RetroPlayer Test Builds (updated for Isengard) - a1rwulf - 2015-07-21

mhm - that will be quite a problem for n64 on windows as libretro does not support DirectX afaik.


RE: RetroPlayer Test Builds (updated for Isengard) - a1rwulf - 2015-07-22

Did anyone test the current state on linux?
I've just compiled https://github.com/garbear/xbmc/commit/96151309f0c85d1599fe111262d764c1b11307a9
I did also compile the binary addons with the command I was used to recently:
make -C tools/depends/target/binary-addons PREFIX=$HOME/kodi ADDONS="peripheral.joystick"

I can control kodi quite fine with my xbox360 controller, but when it comes down to emulation the joystick still seems to control kodi.
Anyone else having this issue?


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-07-22

Did you manually configure your controller (press T) for the NES emulator? The same happened to me when I didn't configure it at all or when I only configured the generic controller mapping.


RE: RetroPlayer Test Builds (updated for Isengard) - a1rwulf - 2015-07-22

Seems it doesn't matter if I configure my controller manually or not.
Tried following szenarios on my archlinux system:

Using xbox360 controller:
* configuration does never stop - I map all the buttons and it's looping until I unplug my controller and press ESC on the keyboard
* plugin the controller again - when launching a game it still does not handle the input

Using keyboard of my notebook:
* configuration utility works like expected
* launching a game - game still does not get my input

I will look into this matter on my own - but wanted to ask wether anybody has similar issues to make sure it is not caused as a result of personal failure Smile
This weird things happen to me for quite a while and I tried to get a debug build of all the binary addons to debug them and got caught with troubles building the standalone versions.
So hopefully I'm able to find out what's going on in my system now.


RE: RetroPlayer Test Builds (updated for Isengard) - CrispyXUK - 2015-07-31

Any updates guys?


RE: RetroPlayer Test Builds (updated for Isengard) - Heat - 2015-07-31

(2015-07-22, 00:35)a1rwolf Wrote: I can control kodi quite fine with my xbox360 controller, but when it comes down to emulation the joystick still seems to control kodi.
Anyone else having this issue?

I do, on my windows build, moving the left stick to the left rewinds the game. Also, I set the A & B button to 360's A & X, and if I press the B button ingame it will close the game. Its like the kodi 360 default is still working on buttons not used on the nes configuration.

Would like an option to make the joystick also emulate the d-pad, since the 360 one is horrid.


RE: RetroPlayer Test Builds (updated for Isengard) - Scourge - 2015-08-12

Just a tiny bump, since I noticed a new Windows build is up Smile


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-12

yea, not much has changed, just fixed two bugs. there's still some input stuff that i'm looking into


RE: RetroPlayer Test Builds (updated for Isengard) - Megatron - 2015-08-13

I'm still getting that 5 sec glitch, could very well be my computer though. Is anyone else?


RE: RetroPlayer Test Builds (updated for Isengard) - Woerd88 - 2015-08-14

Yep, i also still had them after the update.
I reinstalled it over the previous retroplayer installation. Without cleaning userdata directory.


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-14

"freezing every 5 seconds" moved from CHANGELOG to KNOWN ISSUES in OP. I'll look into this next time i'm working on joystick input


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-08-14

I've taken a look at the freezing and at happens when I comment out XInput handling and use my Bluetooth Wireless Controller but it doesn't happen when I comment out DirectInput handling and use my Xbox 360 Wireless Controller so it must be related to the DirectInput implementation. I'll try to figure out more.