Kodi Community Forum
RetroPlayer Test Builds (updated for Nexus) - Printable Version

+- Kodi Community Forum (https://forum.kodi.tv)
+-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33)
+--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292)
+--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361)



RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-25

In the meantime, I added some GBA emulators. New build has been uploaded


RE: RetroPlayer Test Builds (updated for Isengard) - Heat - 2015-08-25

Ok tried Wario Land 4 for the gba, the only emulators that appeared where Meteor and VBA-M. Meteor didn't have any sound, but VBA-M did.

Here's the gba debug log: http://xbmclogs.com/pvl5klusy

The gb emulator worked great with Mario land 2 and legend of zelda oracle of ages, but with zelda oracles of seasons and links awakening I get an error upon selecting the game

gb debug log: http://xbmclogs.com/pa3vo8suk

Took a peek to the nes emulators too, and with Super Mario Bros, and Castlevania I don't get the option of starting it with FCEUmm. The other three appear.

This is on a Windows 10 64-bit btw.


RE: RetroPlayer Test Builds (updated for Isengard) - Slipass - 2015-08-25

Hi garbear,
i use retroarch and i love it.
At few weeks ago, i see your RetroPlayer project.

Is ist possible to play ps2/wii or dreamcast games on your retroplayer?
A cant find any core for retroarch.


RE: RetroPlayer Test Builds (updated for Isengard) - Heat - 2015-08-25

^Those emulators (ps2/wii) have to be made to a libretro core before they can be used on retroarch or retroplayer. I think there was someone porting the dolphin emulator, as for the ps2, looks like they are interested in making a libretro port of the emulator Play! Now that one is fairly new, so it will take a while to be playable.


RE: RetroPlayer Test Builds (updated for Isengard) - natethomas - 2015-08-25

Can confirm SNES isn't working. I've got exclusively sfc files, which may be the culprit? Either way, here's a debug.

http://pastebin.com/SsFSrRFp

Looks like it's successfully figuring out to use bSNES, but then things fall apart.


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-26

I want a place devoted to tracking the status of libretro cores. I created a libretro core matrix: http://kodi.wiki/view/Game_Add-ons but I don't know if the mediawiki syntax is very conducive to this sort of thing

does retroarch have a similar sort of matrix?


RE: RetroPlayer Test Builds (updated for Isengard) - natethomas - 2015-08-26

Matrix looks nice to me. BTW, @garbear, Kodi now ships effectively GPL3 across platforms now, because we've included the current build of Samba across platforms. So at least for our purposes, GPL3 licensing isn't an issue for the Game Add-ons.


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-26

I know, I've only avoided non-commercial add-ons so far. I'll probably wait to integrate these until binary add-ons can be distributed through our update system (any clue on the status of this?)


RE: RetroPlayer Test Builds (updated for Isengard) - Heat - 2015-08-26

(2015-08-26, 00:22)garbear Wrote: I want a place devoted to tracking the status of libretro cores. I created a libretro core matrix: http://kodi.wiki/view/Game_Add-ons but I don't know if the mediawiki syntax is very conducive to this sort of thing

does retroarch have a similar sort of matrix?

You mean like a more in depth info on the emulators?

Closest I could find is the Libretro Wiki. Has a page for every core showing its features,bios needed, files supported and compatibility/issues.

There is also Emu General Wiki that compares every same console emulator.


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-08-26

(2015-08-26, 00:34)garbear Wrote: I know, I've only avoided non-commercial add-ons so far. I'll probably wait to integrate these until binary add-ons can be distributed through our update system (any clue on the status of this?)

I'm slowly working towards it. PR7774 is the next step in that direction and then what's mostly left is setting up jenkins in a way that we can trigger addon builds that are uploaded to a specific addon repository and see how the integration into Kodi works.


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-26

I rebased on 15.1. new builds have been uploaded


RE: RetroPlayer Test Builds (updated for Isengard) - Heat - 2015-08-26

Gave it a try this morning. Now all the gba emulators that were missing show(Beetle GBA and mgba unzipped/mgba zipped).

Meteor still doesn't have audio, and now it doesn't detect the input. Goes for the default one.

mGBA has sound, but it also doesn't detect input.

Bettlee GBA displays the error "Error opening game name.gba".

VBA-M has some audio distortion (and delay?, not 100% sure of this one), and doesn't detect the right and left bumper button

VBA-Next didn't have any problems with the audio, but in the game Harvest Moon Friends of Mineral Town whenever I opened the menu instead of a white screen for a few seconds, its a green screen. Or in the beginning when putting the names on character,farm etc, it flashes green. VBA-M didn't have that issue. Screen. It also didn't register the L/R button presses.

Oh, also entering/exiting the calendar shows a purple screen.

gba debug: http://xbmclogs.com/pbqqke4c0


RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2015-08-27

if you are a developer, you can copy/paste from your userdata buttonmap to the peripheral.joystick buttonmap and send a pull request (example). that way you won't have to keep configuring your controller.

eventually this process will be automated, for now this is just for your convenience.


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-08-27

I just built your new retroplayer-15.1 branch and some of the game addons (GBA, NES and SNES) and I'm suddenly getting a lot of crashes especially when trying to stop a game (it crashes in CAddonDll:Big Grinestroy()) and not only for emulators that I've never tried before but also for Nestopia which I've been using successfully with all the previous builds and debugging I've done in the past. And even when there wasn't any crash playing in Nestopia or FCEUMM was almost impossible because controller input was either ignored or so much delayed that it became unusable.
Last but not least Kodi also froze everytime I started a game before connecting the controller. I'll try to look into that during the weekend.

So either something went wrong during the rebase or something changed significantly in core between 15 beta 2 and 15.1 (which shouldn't be the case).


RE: RetroPlayer Test Builds (updated for Isengard) - Montellese - 2015-08-27

Btw for those emulators where people reported that input wasn't detected, this is due to a missing buttonmap.xml. @garbear: Any reason why the buttonmap.xml isn't in the "resource" directory of the addon?