RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2016-01-15 OK, erratic behavior seems to be fixed. New builds have been posted. RE: RetroPlayer Test Builds (updated for Isengard) - grumpygamer - 2016-01-16 (2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and Generic Hi thanks for the builds, I tried this (generic x64) twice already, it says checking size... FAILED and it won't update Any chance you can check it? Thanks RE: RetroPlayer Test Builds (updated for Isengard) - charlie0440 - 2016-01-16 They work for me. Try extracting them first and then copy over the files in the target folder RetroPlayer Test Builds (updated for Isengard) - lrusak - 2016-01-16 (2016-01-16, 18:59)grumpygamer Wrote:(2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and Generic The builds are fine, they require a larger system partition because of the large size with all the emulators included. I may setup a temporary emulator addon repo to help reduce the size or I can also post an img file with a larger partition size (which is now default in OE) RE: RetroPlayer Test Builds (updated for Isengard) - OurJermain - 2016-01-16 (2016-01-16, 22:03)lrusak Wrote:(2016-01-16, 18:59)grumpygamer Wrote:(2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and Generic Can you post an img file? RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2016-01-16 (2016-01-16, 22:03)lrusak Wrote: I may setup a temporary emulator addon repo to help reduce the size or I can also post an img file with a larger partition size (which is now default in OE) This is the ultimate goal, being able to download binary add-ons. Does OE currently support this? Back in the day (gosh this project is old) all emulators were hosted in an online repo. I created support for "Just-in-time" emulator installation, where you could actually launch a game without an emulator installed. Kodi would present the list of compatible emulators, automatically install the selected one, and then use it to launch the game. Since packaging the add-ons locally this may have broke, but it was a cool zero-configuration feature. RetroPlayer Test Builds (updated for Isengard) - lrusak - 2016-01-16 (2016-01-16, 23:33)garbear Wrote: This is the ultimate goal, being able to download binary add-ons. Does OE currently support this? Yes, as we currently provide the pvr, audio decoder and encoders, etc binary add-ons (2016-01-16, 23:33)garbear Wrote: Back in the day (gosh this project is old) all emulators were hosted in an online repo. I created support for "Just-in-time" emulator installation, where you could actually launch a game without an emulator installed. Kodi would present the list of compatible emulators, automatically install the selected one, and then use it to launch the game. Since packaging the add-ons locally this may have broke, but it was a cool zero-configuration feature. I'll have to test this out. How does it know which emulators to install if the emulators provide the information about which extensions they support? RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2016-01-16 The addons.xml for the repo used to look like this: https://github.com/garbear/repository.libretro/blob/master/release/linux64/addons.xml The list of extensions, and VFS support, were listed, so Kodi knew the capabilities of remote add-ons. It would filter by extension and VFS support to get a list of supported emulators. RetroPlayer Test Builds (updated for Isengard) - lrusak - 2016-01-17 (2016-01-16, 23:41)garbear Wrote: The addons.xml for the repo used to look like this: https://github.com/garbear/repository.libretro/blob/master/release/linux64/addons.xml Ah yes of course RE: RetroPlayer Test Builds (updated for Isengard) - garbear - 2016-01-17 If you drop the emus, you should also drop the controller add-ons, as they're listed as dependencies so they should be installed automatically when their emu is RE: RetroPlayer Test Builds (updated for Isengard) - grumpygamer - 2016-01-17 (2016-01-16, 22:03)lrusak Wrote:(2016-01-16, 18:59)grumpygamer Wrote:(2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and Generic Hmm, a partition to me is - blandly put - allocated space on the HDD. So my system partition when I set it up on OE was 250gb. Is that too little you're saying? Or have I got it completely wrong ? RE: RetroPlayer Test Builds (updated for Isengard) - Etheric - 2016-01-17 (2016-01-16, 22:03)lrusak Wrote: I may setup a temporary emulator addon repo to help reduce the size or I can also post an img file with a larger partition size (which is now default in OE) An img file with a larger partition size for RPi2 would be appreciated! RE: RetroPlayer Test Builds (updated for Isengard) - TheMaskedMan - 2016-01-17 (2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and Generic lrusak: Would it be possible to have builds for Nvidia_Legacy (ie. for ION)? Thanks! RE: RetroPlayer Test Builds (updated for Isengard) - Solo0815 - 2016-01-17 (2016-01-13, 12:43)lrusak Wrote: New OE builds posted for RPi2 and GenericHow did you compile these? Can I checkout your repo: https://github.com/lrusak/OpenELEC.tv/tree/retroplayer-openelec-6.0 Branch: retroplayer-openelec-6.0 and compile a build for WetekPlay by myself like a regular build of OE or do I have to do something else? RE: RetroPlayer Test Builds (updated for Isengard) - charlie0440 - 2016-01-17 Think you need to add RETROPLAYER_SUPPORT= “yes” to the make command |