Beta Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: Beta Advanced Emulator Launcher - Multi-emulator frontend for Kodi (/showthread.php?tid=287826) Pages:
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RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Pahapaavali - 2017-08-04 (2017-08-04, 13:38)Wintermute0110 Wrote:(2017-08-03, 17:23)Pahapaavali Wrote:(2017-08-03, 13:01)Wintermute0110 Wrote: Can you please elaborate? To launch navit I guess you need to create an Standalone Launcher. Setting the platform to "Unknown" should be OK. Thanks again for answering and clearing things out! If I write /usr/bin/navit in terminal, it opens a window for navit. For some reason it only runs in the background in AEL. Is there a way to kill the process without exiting Kodi? EDIT: Already found a way to kill the process. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - zachmorris - 2017-08-05 (2017-08-04, 13:34)Wintermute0110 Wrote:(2017-08-04, 02:55)zachmorris Wrote:(2017-07-31, 01:30)yevaman44 Wrote: Hello, Yes, I don't believe the issue is fixed in Kodi yet. It's probably easier at this point to close Kodi and then re-open it again after as you suggested. I believe users in Windows and Linux reported the same thing, although it's not entirely consistent so I'm not sure what triggers the controller controlling two applications. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - ibanana - 2017-08-06 Hi Guys, I've been trying for couple days to make AEL work on my HTPC, but no way. I'm using AZ+ skin, and no way to get all the visual as AZ+ can do. Else, I've an alert message "Invalid zip archive" while launching snes9x emulator from AEL (does with any Rom) Any idea/help? Using : W10 x64 snes9x x64 1.54.1 (tried arguments : -fullsreen -autostart "%ROM%", -fullsreen "%ROMS%", -fullsreen -autostart "$ROM$%", -fullsreen "$rom$", etc.) Krypton custom build for MVC 3D All Emulation files (*.exe/roms) are on the NAS (samba) EDIT : Solved!! Not compatible with network play.... EDIT 2 : In fact, it is not possible to run in samba, but with a mounted drive : no problem! ------------>>>> I suggest to add this info in the first post EDIT 3 : I've scrapping issues. I can not have the asset downloaded... See log file In addition,is there an option "Rescrappe all the Rom for Assets" ? I could not find it.... Code: 17:18:10.697 T:7028 ERROR: EXCEPTION Thrown (PythonToCppException) : -->Python callback/script returned the following error<-- RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - ibanana - 2017-08-06 Sorry to be "question addict"... I can not find any possibility for an automatic scrapping ofr all assets. Ihave found the way to scrap manualy each (title, box, etc.) but doing this for each Roms is so long.... Maybe there is a solution to get this automaticly? RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - nalthien - 2017-08-07 I'm very much at a loss here. I've configured AEL and RetroArch on a few different systems. This is my first time working with it on Windows and I cannot get it to work RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2017-08-07 For some reason there is something going on on the log: (2017-08-07, 01:11)nalthien Wrote: The core name in variable arg_list is wrong, however it is correct in the variable arguments. I think the problem maybe that the libretro core filename has no quotes so the Python library that transforms the argument string into a list of arguments do not do the job properly. Please try quoting the core filename, even if it does not have spaces: Code: "C:\Users\brian\AppData\Roaming\RetroArch\retroarch.exe" -L "C:\Users\brian\AppData\Roaming\RetroArch\cores\bsnes_balanced_libretro.dll" -f "C:\Users\brian\Documents\Games\SNES\7th Saga, The (USA).zip" To do so, in the launcher context menu select "Edit launcher", "Advanced Modifications", "Modify Arguments:" and change the arguments to: Code: -L "C:\Users\brian\AppData\Roaming\RetroArch\cores\bsnes_balanced_libretro.dll" -f "$rom$" and report back. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - loktar - 2017-08-07 (2017-08-06, 14:11)ibanana Wrote: Hi Guys, I have the same problem using mobygames as asset scraper, but when using arcadedb instead the process goes normal. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2017-08-07 (2017-08-06, 14:11)ibanana Wrote: Hi Guys, You can use AEL's Launcher/ROM context menu to check if the artwork is correctly configured. Also, the DEBUG View in AEL Estuary MOD can be useful. (2017-08-06, 14:11)ibanana Wrote: EDIT : Solved!! Not compatible with network play.... Sorry, AEL still lacks proper documentation/tutorials because I didn't have time to write them yet. Writing the docs takes a lot of time, sometimes every more than development. Also, because AEL is under heavy development lot of things are changing so I do not want to spend time in writing the docs and then have to change them later. Yeah, AEL is a launcher plugin so if the launched program does not support ROMs in remote filesystems then it won't work. In order to solve this I believe ROM Collection Browser automatically copied the remote ROM into a temporal local file before launching the emulator. AEL does not support this and all ROMs must have in a locally accessible filesystem. A mounted Samba share is a locally accessible filesystem (basically, anything you can see with the ls command is locally accessible). (2017-08-06, 14:11)ibanana Wrote: EDIT 3 : I've scrapping issues. I can not have the asset downloaded... See log file You get this crash when executing "Rescan ROMs local assets/artowork" in the launcher context menu? (2017-08-06, 18:11)ibanana Wrote: Sorry to be "question addict"... Currently there is not such an option for two main reasons: a) Due to the huge number of assets I do not want to overload the artwork websites. If you have few ROMs then it should be OK to download artwork manually for each ROM. If the task is tedious because you have many ROMs then you must download the artwork packs as suggested in the first post b) Not all scrapers support all types of artwork. The current implementation allows you to choose one scraper and then it will download all the artwork types supported by that scraper. If I implement an option like "Scrape all artwork types" then it would be difficult to configure the scraper for each type of artwork. To download missing artwork using a different scraper you can then go to addon settings, in the "ROM scanner" tab choose "Local Images + Scrapers" in the "Asset scan policy". In the "ROM scraping" tab choose a different asset scraper than before. Then, using the launcher context menu delete all the ROMs from the launcher. Note that the downloaded assets in the previous scan will still be there (deleting ROMs from launcher only removes them from AEL's database but does not delete any ROM or artwork file). Scan the launcher for ROMs again and the missing artwork will be scraped. In order to not re-scrape the metadata again, I recommend you configure the Offline scraper as the metadata scraper to speed things up OR save the ROMs metadata to NFO files before deleting them and then you choose "NFO files" in "Metadata scan policy". RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2017-08-07 (2017-08-07, 06:46)loktar Wrote: I have the same problem using mobygames as asset scraper, but when using arcadedb instead the process goes normal. OK, I will have a look. TO EVERYONE: by popular demand, I will implement an option to scrape all assets at once. I will need some time since I have to change quite some stuff inside AEL's guts. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - nalthien - 2017-08-07 (2017-08-07, 06:13)Wintermute0110 Wrote: To do so, in the launcher context menu select "Edit launcher", "Advanced Modifications", "Modify Arguments:" and change the arguments to: *sigh* Thank you! Yup, that did it. I double checked to verify that's not needed on MacOS or Linux. If it weren't for a few Steam games that are Windows exclusives, I'd be switching this Gaming HTPC over to Arch or even Ubuntu in a second! I might even do some tests with Steam streaming from my big gaming box to see if I can live with that. Thanks again! RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - nalthien - 2017-08-08 Something I came across this evening. I'm using Hyperspin / EMUMovies asset packs which are named to match NoIntro/ReDump data. For most everything, these work great! However, I notice that for any game that's multi-disc, these assets don't work because they are named to match each disc; not to match the overall game. An example for Chrono Cross: The game name is parsed as: Code: Chrono Cross (USA) The images are: Code: Chrono Cross (USA) (Disc 1).png So the system can't match them up. I see a path to patching this fairly easily in the Python code; but, it's more work than I can take on this evening as the call to process_scanned_rom relies on the stripped name. If you have an alternate plan to fix this issue, I thought I'd ask about it here before I dive into Python code in the next few days. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2017-08-08 (2017-08-08, 07:35)nalthien Wrote: Something I came across this evening. I'm using Hyperspin / EMUMovies asset packs which are named to match NoIntro/ReDump data. For most everything, these work great! However, I notice that for any game that's multi-disc, these assets don't work because they are named to match each disc; not to match the overall game. An example for Chrono Cross: Multi-disc ROM support is still preliminary. Thanks for reporting this, I will have a look ASAP. If you can provide a patch to save me some work that would be great. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Slurm - 2017-08-08 Is it possible to implement ScummVM support? XML file is available at GameDBInfo. RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Wintermute0110 - 2017-08-08 (2017-08-08, 10:57)Slurm Wrote: Is it possible to implement ScummVM support? XML file is available at GameDBInfo. Yes, I guess so. I will need to do some research about the "ROMs" ScummVM uses and create the database because I have never used it myself. Do you have any useful links about how to setup ScummVM Retroarch core? For example: all ScummVM games have a file like "shortname.scummvm" that matches GameDBInfo name and can be used in the ROM scanner with extension "scummvm". RE: Advanced Emulator Launcher - Multi-emulator frontend for Kodi - Slurm - 2017-08-08 (2017-08-08, 14:34)Wintermute0110 Wrote:(2017-08-08, 10:57)Slurm Wrote: Is it possible to implement ScummVM support? XML file is available at GameDBInfo. This works for me: https://retropie.org.uk/forum/topic/6905/adding-libretro-dosbox-scummvm-cores/13 (last post). |