RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Krypton) - rome - 2016-10-06 (2016-10-06, 00:03)lrusak Wrote: New RPI2/3 build posted more will be coming. Thanks, but configure controller doesn't do anything when pressed. Also all the new rumble settings are missing. Edit: Never mind, all good RE: RetroPlayer Test Builds (updated for Krypton) - Solo0815 - 2016-10-07 RPi2-build from lrusak (0510) can't load Kodi. I've updated from Milhouses 0210-build. Here are the last log-entries: Code: 19:06:11 142.713074 T:1961701376 DEBUG: ADDON: cpluff: 'Plug-in xbmc.codec has been installed.' RE: RetroPlayer Test Builds (updated for Krypton) - MacGyver - 2016-10-08 Just tested the new LibreElec build "LibreELEC-Generic.x86_64-8.0-devel-20161005162640-r24139-g79bbcc1" and it has some controller issues. The controller input setup menu is doing that thing where when you select a button to set and press enter/select, it skips that button and goes straight to the next. (spastic mappings follow as it is skipping or setting the buttons to something on its own). The Playstation controller xmls may have been scrambled at some point, this is an excerpt of the default genesis setup in all the Playstation controller files in "\usr\share\kodi\addons\peripheral.joystick\resources\buttonmaps\xml\linux\". Code: <controller id="game.controller.genesis"> Code: <feature name="up" axis="4" /> RE: RetroPlayer Test Builds (updated for Krypton) - Anonymous Coward - 2016-10-10 Connecting a wii remote as controller, is there any way to configure the input device to control ONLY emulator controls as opposed to both emulator + Kodi functions? We should be able to isolate Kodi input devices, so I could define for example CEC devices can only execute functions within Kodi while attached remote can only execute functions within Retroplayer (keeping them mutually exclusive, thus eliminating the potential need for a multi-button "boss-key"). RE: RetroPlayer Test Builds (updated for Krypton) - xodiuser - 2016-10-10 I can't see any Android test build. Will Android be supported? RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-10-12 (2016-10-05, 22:03)rome Wrote:(2016-10-05, 19:48)garbear Wrote:(2016-10-05, 18:58)rome Wrote: Kodi is still taking input from unused buttons while emulator is running. This bug might be fixed in builds starting on 11 October. (2016-10-05, 22:03)rome Wrote:(2016-10-05, 19:48)garbear Wrote:(2016-10-05, 18:58)rome Wrote: pcsxr doesn't recognize my .bin files and the .img file says not compatible with any emulators. The files are on the VFS because they're loaded from a samba drive. See our table for VFS support. I added an error msg to Kodi about moving the files to the local hd. However, other game add-ons on your system CAN play from the VFS and support the extension. So Instead of notifying you, kodi asks if you want to install the incorrect game add-on. Not sure how to best fix this. RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-10-12 (2016-10-08, 02:47)MacGyver Wrote: Just tested the new LibreElec build "LibreELEC-Generic.x86_64-8.0-devel-20161005162640-r24139-g79bbcc1" and it has some controller issues. The problem while mapping is due to the accelerometer. I have a couple ideas on how to detect these, but I don't have any PS controllers to test yet. In the meantime, this change should fix the problem. The add-on will compute a genesis mapping based on the other xml files. RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-10-12 (2016-10-10, 06:54)Anonymous Coward Wrote: Connecting a wii remote as controller, is there any way to configure the input device to control ONLY emulator controls as opposed to both emulator + Kodi functions? We should be able to isolate Kodi input devices, so I could define for example CEC devices can only execute functions within Kodi while attached remote can only execute functions within Retroplayer (keeping them mutually exclusive, thus eliminating the potential need for a multi-button "boss-key"). Delete the joystick.xml keymap. That way the wii controller can still be used for games, but won't have any affect outside of games. RE: RetroPlayer Test Builds (updated for Krypton) - Anonymous Coward - 2016-10-12 (2016-10-12, 03:17)garbear Wrote:(2016-10-10, 06:54)Anonymous Coward Wrote: Connecting a wii remote as controller, is there any way to configure the input device to control ONLY emulator controls as opposed to both emulator + Kodi functions? We should be able to isolate Kodi input devices, so I could define for example CEC devices can only execute functions within Kodi while attached remote can only execute functions within Retroplayer (keeping them mutually exclusive, thus eliminating the potential need for a multi-button "boss-key"). Thanks for the tip! RE: RetroPlayer Test Builds (updated for Krypton) - lrusak - 2016-10-12 updated the LibreELEC builds to include the latest fixes from garbear. I also added an Odroid_C2 build RE: RetroPlayer Test Builds (updated for Krypton) - MacGyver - 2016-10-13 (2016-10-12, 03:05)garbear Wrote: The problem while mapping is due to the accelerometer. I have a couple ideas on how to detect these, but I don't have any PS controllers to test yet. Let me know if you need any logs and any actions you need from the controllers while collecting them. Thanks again for the project, hope to see it in the next official build. RE: RetroPlayer Test Builds (updated for Krypton) - Solo0815 - 2016-10-13 The latest RPi3 version (20161011234013-r24183-g4d60848) doesn't start Kodi with inputstream.mpd as a addon installed. Removing the folder resolves starting, but afterwards I can't control Kodi with my remote or via Yatse (json) updated from latest Milhouse build RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-10-21 New builds uploaded! We finally got emulators building on windows again, so there's no need to download the older alpha3 build on windows. Games on RPi are broken, so wait a little while if you're running an RPi. RE: RetroPlayer Test Builds (updated for Krypton) - lrusak - 2016-10-22 an updated RPi2 build has been uploaded and now works properly Also, I have finally got around to creating the releases.json file so now you can update retroplayer builds by adding a custom channel to the LibreELEC settings add-on LibreELEC settings add-on --> system Enable custom channels type in Code: http://lrusak.libreelec.tv/retroplayer/ Then you can browse the releases, newest are at the top. RE: RetroPlayer Test Builds (updated for Krypton) - Woerd88 - 2016-10-23 Thanks for the windows build Garbear, it's a real stable release for me. The small issues i had with configuring my controller seems to have been solved. So keep up the good work. I did found a small bug: when i control kodi with the controller i don't get the navigation sounds. When i use the keyboard to navigate the menu's i get a click. Or is this by design? |