RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Krypton) - KOPRajs - 2016-11-24 (2016-11-23, 19:53)lrusak Wrote: I could just compile a krypton build for wetek play Thank you. I haven't even noticed there are now official Krypton LibreELEC builds for WeTek Play. They were holding them up until recently as they were not usable yet. I still think it would be nice to know how to build binary addons though. RE: RetroPlayer Test Builds (updated for Krypton) - weppa - 2016-11-25 Estuary Next Gen build incoming? RE: RetroPlayer Test Builds (updated for Krypton) - noxx2 - 2016-11-29 Hello, i use LE8. Is it possible to add Linux Games like TuxKart? https://supertuxkart.net/Main_Page Regard RetroPlayer Test Builds (updated for Krypton) - lrusak - 2016-11-29 (2016-11-29, 21:12)noxx2 Wrote: Hello, That's not the point of retroplayer RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-11-30 (2016-11-25, 00:47)weppa Wrote: Estuary Next Gen build incoming? Working on it, will try to release a Beta 6 (with Estuary v2) soon after it's released tomorrow. RE: RetroPlayer Test Builds (updated for Krypton) - weppa - 2016-11-30 (2016-11-30, 00:31)garbear Wrote:(2016-11-25, 00:47)weppa Wrote: Estuary Next Gen build incoming? Awesome, thanks mate! Looking forward to it. Will this include a fix for "the dependency on game libretro version 1.0.0 could not be satisfied" problem also? RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-11-30 (2016-11-30, 05:43)weppa Wrote: Will this include a fix for "the dependency on game libretro version 1.0.0 could not be satisfied" problem also? It includes *a* fix for it, not sure yet if it's *the* fix RE: RetroPlayer Test Builds (updated for Krypton) - weppa - 2016-11-30 (2016-11-30, 06:44)garbear Wrote:(2016-11-30, 05:43)weppa Wrote: Will this include a fix for "the dependency on game libretro version 1.0.0 could not be satisfied" problem also? oh... *cough* patch aka band-aid... gotcha. RE: RetroPlayer Test Builds (updated for Krypton) - KOPRajs - 2016-11-30 (2016-11-24, 17:40)KOPRajs Wrote:(2016-11-23, 19:53)lrusak Wrote: I could just compile a krypton build for wetek play In the meantime I've successfully compiled RetroPlayer 15.2 based on OpenELEC 6.0.3 from lrusak's repository for my WeTek Play and it works. I've just discovered this project recently and I have to say it is great! Even this outdated build is actually usable and stable enough. Thanks everyone who participate in it. Lukas: Are you going to release a recent build for WeTek Play with the next version? Or I can build it myself if I know which repo and branch do you use for the public builds. Is there going to be a significant difference in emulators performance between RetroPlayer 15.2, RetroPlayer 17.0 and e.g. native RetroArch? According to this page from Lakka documentation (http://www.lakka.tv/doc/Hardware-support/) WeTek Play hardware (which is slightly faster than RPi3) should be able to emulate PSX and N64 in native RetroArch. Can RetroPlayer inside Kodi possibly achieve the same performance or is it limited? RE: RetroPlayer Test Builds (updated for Krypton) - a1rwulf - 2016-11-30 Honestly you'll have to try. I could imagine that kodi's player infrastructure has higher requirements to the system when emulating, than RetroArch may have. In fact, RetroArch is meant to emulate while Kodi is a full media center. RE: RetroPlayer Test Builds (updated for Krypton) - KOPRajs - 2016-12-01 Well, that is what I am asking. Since the libretro core for RetroPlayer is compiled the same way as for RetroArch I believe it should be able to achieve more or less the same performance. The question is what features of RetroArch are possibly missing in RetroPlayer? I've seen there is GL support being worked on? Is there also GL ES support? Is there some kind of feature status page? What works? What is in progress? Are there any other missing features that can possibly improve performance? It would be nice to have some kind of hardware support page similar to the Lakka so people know what they can expect on which hardware (what works now and what is possible to work in the future). Maybe expand the table on wiki (http://kodi.wiki/view/Game_add-ons) and add minimum hardware requirements for every core? Some cores seems to be better suited for x86 while others are better optimized for ARM etc. RE: RetroPlayer Test Builds (updated for Krypton) - a1rwulf - 2016-12-01 (2016-12-01, 11:36)KOPRajs Wrote: Well, that is what I am asking. Since the libretro core for RetroPlayer is compiled the same way as for RetroArch I believe it should be able to achieve more or less the same performance. The question is what features of RetroArch are possibly missing in RetroPlayer? I've seen there is GL support being worked on? Is there also GL ES support? Is there some kind of feature status page? What works? What is in progress? Are there any other missing features that can possibly improve performance? It would be nice to have some kind of hardware support page similar to the Lakka so people know what they can expect on which hardware (what works now and what is possible to work in the future). Maybe expand the table on wiki (http://kodi.wiki/view/Game_add-ons) and add minimum hardware requirements for every core? Some cores seems to be better suited for x86 while others are better optimized for ARM etc.I don't know if there is anyone who will ever be able to answer this. For the things I can talk about: - Yes RetroArch has a features that are still missing in kodi (I have no idea about the full feature set of RetroArch, so I can't name them) - There is work happening on OpenGL support - Maybe there will be OpenGL ES support at some point in the future I see that lakka has info about supported hardware, but for n64 for example there are 3 or 4 gfx plugins, that work for some games while fail for others and vice versa. IMHO adding minimum hardware requirements for every core isn't possible, because maybe one gfx plugin has more requirements than the other while still being the same core. You see, this is a complex topic and can't be addressed easily. RE: RetroPlayer Test Builds (updated for Krypton) - weppa - 2016-12-02 @Irusak, does http://lrusak.libreelec.tv/retroplayer/ server contain correctly structured releases.json file to support Show Custom Channels in LibreELEC System Settings? Thanks in advance. RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2016-12-02 Builds based on 17-beta6 have been uploaded. The MyGames window has been adapted to Estuary v2, but the savestate manager hasn't, so it's probably unusable currently. RE: RetroPlayer Test Builds (updated for Krypton) - Solo0815 - 2016-12-02 Congrats for merging into v18! Looking forward to it and I hope this bug will be fixed soon. Quote:There is also a bug with LiveTV: On switching channels Kodi seems to loose the info, that it is LiveTV. For about a second it doesn't show the LiveTV-Bar (on Estuary). On AeonNox it is the same, but in this second it shows the bar for streams instead. Bug report and some FR |