RetroPlayer Test Builds (updated for Nexus) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: RetroPlayer Test Builds (updated for Nexus) (/showthread.php?tid=173361) Pages:
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RE: RetroPlayer Test Builds (updated for Krypton) - td75 - 2017-01-10 Hi, can I use RetroPlayer with Aeon Nox skin and if so how? thanks RE: RetroPlayer Test Builds (updated for Krypton) - Scourge - 2017-01-10 As far as I know, there are no skins out that support Retroplayer (yet). Your best bet is to wait until skins will be made for Kodi18, or even better: start making a skin yourself RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2017-01-10 (2017-01-03, 14:59)muehlmeyer Wrote: - Will there still be RetroPlayer based builds based on Krypton Stable or shall we switch to v18 Development branch, since Retroplayer will be integrated? I'll upload some final RetroPlayer builds based on Krypton release, but since RetroPlayer has been merged in master all new changes will go there. (2017-01-03, 14:59)muehlmeyer Wrote: - Can you estimate a date when RetroPlayer will be enabled again in v18 dev branch (when the build errors might be solved)? I tried to enable it by editing a guisettings.xml -> gamesgeneral, but when I restart Kodi it overwrites this value. This can be overridden in advancedsettings.xml: http://kodi.wiki/view/advancedsettings.xml#guisettings.xml_settings Code: <advancedsettings.xml> (untested but should work) (2017-01-10, 09:14)Scourge Wrote: As far as I know, there are no skins out that support Retroplayer (yet). Your best bet is to wait until skins will be made for Kodi18, or even better: start making a skin yourself Estuary in v18 supports RetroPlayer. Maybe the other skinners should catch up RE: RetroPlayer Test Builds (updated for Krypton) - td75 - 2017-01-11 How do I add fanart, posters, logos etc. for added games or is this not possible yet? RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2017-01-11 (2017-01-11, 01:44)td75 Wrote: How do I add fanart, posters, logos etc. for added games or is this not possible yet? Not possible yet, unless you're using an add-on (like IARL). Library artwork requires a game database, and that probably won't happen by v18. RE: RetroPlayer Test Builds (updated for Krypton) - darwin - 2017-01-11 I'm sorry if I'm dense. I have an install of a Windows nightly, I have enabled IARL and the gamesgeneral stuff in my advancedsettings.xml. I am using Estuary. I go into "Game Addons" and all I see is "support addons -> libretro compatibilty" which I have enabled. But I don't see any emulator cores? Should I? RE: RetroPlayer Test Builds (updated for Krypton) - MacGyver - 2017-01-11 (2017-01-10, 09:14)Scourge Wrote: As far as I know, there are no skins out that support Retroplayer (yet). Your best bet is to wait until skins will be made for Kodi18, or even better: start making a skin yourself You can use my alpha version of Metropolis with 17 if you want. (no official support) Until there is media support you can simply name your box art as "gamename.ext.jpg" under my skin and it will be displayed in the list. It's a kludge, but will work for now. eg. if you have a rom named "007 - The World Is Not Enough.gbc" then put its cover in the same folder and name it "007 - The World Is Not Enough.gbc.jpg". Put a file named "poster.jpg" in the root of the same folder for a system poster. You can see screenshot examples at the bottom of this commit. RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2017-01-11 (2017-01-11, 03:45)darwin Wrote: I have an install of a Windows nightly, I have enabled IARL and the gamesgeneral stuff in my advancedsettings.xml. I am using Estuary. I go into "Game Addons" and all I see is "support addons -> libretro compatibilty" which I have enabled. But I don't see any emulator cores? Should I? Unfortunately, we don't have a way to package add-ons for different CPU architectures, just different platforms. For this reason, we can't distribute binary add-ons, we gotta ship them all with Kodi. Adding all the emulators would inflate the download size, so ATM we've just included a simple web app, 2048. Soon I'll start doing Windows nightly builds with game enabled by default and emulators included. EDIT: For now it should work if you download the 17 build and extract the emulators and copy them to the "addons" folder alongside userdata. RE: RetroPlayer Test Builds (updated for Krypton) - Julipo - 2017-01-17 An easy solution i supose that can be create per-architecture repositories. Windows x64 libretro cores repository Linux x64 libretro cores repository ARMxxx libretro cores repository with the addons by platform. RE: RetroPlayer Test Builds (updated for Krypton) - jdig4240 - 2017-01-21 Would be awesome if you could use Estuary Mod as the default skin instead of stock Estuary so we can have some kind of options to customize the home screen RE: RetroPlayer Test Builds (updated for Krypton) - trihy - 2017-01-23 @garbear, do you think you can fix the controller problem on rom collection browser before v17 final release? Problem is when selecting a game with "A" button, if you hold more than a sec, game will relaunch in loop every time you close it. When you press more than a second the "enter" on keyboard to launch a game, rom collection browser will show context menu instead of launching game. I think controller should do the same when you holding A too long, to avoid the problem. Or another solution could be not doing anything if holding A too long. JFYI, context menu on rom collection browser can also be accessed by pressing "C" con keyboard or hitting "X" button on controller. Thanks RE: RetroPlayer Test Builds (updated for Krypton) - jdig4240 - 2017-01-25 Hey guys, it seems there is an issue with the Android Retroplayer test build. Internet Archive Archive Rom Launcher will not open with this Android build. I tested IARL with the latest Nightly Android Krypton and opens fine, just wont open on the Android test build. All needed dependencies for IARL are installed. Heres the log: http://jed.one/Other%20stuff/retrokodi.log. Please let me know if theres something i can do. Thanks!!!! RE: RetroPlayer Test Builds (updated for Krypton) - jdig4240 - 2017-01-26 (2017-01-10, 11:38)garbear Wrote:(2017-01-03, 14:59)muehlmeyer Wrote: - Will there still be RetroPlayer based builds based on Krypton Stable or shall we switch to v18 Development branch, since Retroplayer will be integrated? Im confused, looked everywhere, where do I download v18 development build? All im really trying to do is to get Retroplayer working on Android and IARL. IARL, but IARL doesnt work on the latest Android Retroplayer test build. RE: RetroPlayer Test Builds (updated for Krypton) - garbear - 2017-01-26 There's no v18 build with a working RetroPlayer on Android. The v17 build I uploaded has a custom patch to work around the bug. I can upload a v18 build with the patch, but it might be a couple days before I'm able to get to this. RE: RetroPlayer Test Builds (updated for Krypton) - jdig4240 - 2017-01-26 (2017-01-26, 21:36)garbear Wrote: There's no v18 build with a working RetroPlayer on Android. The v17 build I uploaded has a custom patch to work around the bug. I can upload a v18 build with the patch, but it might be a couple days before I'm able to get to this. Thanks, im fine with the v17 Android test build, but the only issue i have is that Internet Archive Rom Launcher crashes on open with that latest Android test build. I posted a log. IARL opens fine on the latest Kodi nightlies, just not working on the Retroplayer test build for Android. If you can possibly fix that would be awesome. |