Savegames - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: Savegames (/showthread.php?tid=205709) |
Savegames - Dippo - 2014-10-03 Hi! I could not merge the old savegame code from garbear into retroplayer-13 so I decided to implement something myself because I really need that feature. My current Implementation is pretty simple and saves the same way the original retro system would do (e.g. SNES saves directly on the cartridge). It is a proof of concept implementation that cannot be merged right now but if some people are interested in this feature I can put some work into it and talk with garbear. It is not very much code so maybe we can merge it... I will push it to github next week so you can take a look. current implementation behaves like a real retro system: 1) start game -> previous savegame is loaded if available 2) play game (use builtin save functionality) 3) press stop -> save savegame *.srm file will be created in the same folder the rom itself is located. Post something here if you find this useful otherwise I won't put any more effort in it. RE: Savegames - zag - 2014-10-06 Nice! Always worth getting it up on github so we can see the code. RE: Savegames - ChrisMyhre - 2014-10-06 Very cool. RE: Savegames - Hedda - 2014-10-07 (2014-10-03, 21:36)Dippo Wrote: Post something here if you find this useful otherwise I won't put any more effort in it.Yes please continue your work on this and share! RE: Savegames - Dippo - 2014-10-10 Here is the repo: github I don't know if every libretro core supports save states. I tested it on bsnes (SNES) and pcsx-rearmed (Playstation). My xbmc setup runs on Linux but I guess that won't make a difference for this implementation. RE: Savegames - garbear - 2014-12-12 nice work! sorry it took me so long to get around to checking this out. lemme know when you resume this effort and I'll help out in any way I can. |