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How to Debug/Develop PVR addons in OS X? - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=26) +---- Forum: PVR (https://forum.kodi.tv/forumdisplay.php?fid=136) +---- Thread: How to Debug/Develop PVR addons in OS X? (/showthread.php?tid=224894) |
How to Debug/Develop PVR addons in OS X? - dzendian - 2015-04-20 I understand the basic process and I had a working PVR add-on for Frodo, but testing is quite a bear (unless I'm missing something). I want to be able to rapidly iterate on a plugin I'm writing without having to pepper it with debug (XBMC->Log(...)) statements, which may not bear fruit. I'm trying to move from the older Frodo API to the newer Kodi Helix 14.2 API. Is setting breakpoints even possible with PVR add-on development? What do you guys use? Eclipse? Xcode? I'm trying to development on a Mac. Also, I'm having trouble getting kodi-platform to install on my Mac. I got Kodi built in Xcode, but modifying a plugin and hitting "run" doesn't exactly work with the new changes. Thoughts? Suggestions? RE: How to Debug/Develop PVR addons in OS X? - ironic_monkey - 2015-04-24 Use -G with cmake to generate an xcode project for the addon. |