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WIP Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Skins Support (https://forum.kodi.tv/forumdisplay.php?fid=67) +---- Forum: Metropolis (https://forum.kodi.tv/forumdisplay.php?fid=162) +---- Thread: WIP Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] (/showthread.php?tid=239998) Pages:
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Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-09-24 The big change here is the adoption of Skin Shortcuts, Library Data Provider, and Extended Info, which enables customization of all of the Home "furniture" and provides support for widgets. Because of the massive number of things touched in the skin, I'm going to push out release candidates for the next couple of weeks to make sure the upgrade works for others. Note: This doesn't have any of the Kodi 15.x Isengard changes yet. That will be coming soon. For now though, I suggest testing with 14.x Helix if possible, though it might mostly work under 15.x. 3.1.0 has been submitted for release. You should see it soon! Addressed issues since 3.1.0rc3:
Addressed issues since 3.1.0rc2:
Addressed issues since 3.1.0rc1:
Addressed issues since 3.0.3:
RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-09-26 For those of you trying this, I'd appreciate reports even if everything is working OK. I'm awaiting some feedback before I go ahead with the release ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - BobCratchett - 2015-09-28 Hey jingai. You asked me on Git to take a look specifically at the skin shortcuts implementation. As you've closed that issue, I hope this is a suitable place to give you feedback on it ![]() Basically, it's absolutely fine. Indeed, I love the thumbnail and background previews in the management dialog - first time I've seen those in a skin, and they work really well. If I was being ultra-pedantic, only two things stood out for me at all with issues with the implementation:- You don't need to include settings.xml in your shortcuts folder You shouldn't (though maybe you've tested this and found you actually do need to) need such a complex visibility condition for hiding the main menu management dialog when a submenu management dialog is loaded. I think it should only need to be Code: <visible>IsEmpty(Window.Property(additionalDialog))</visible> Other than that, the skin shortcuts implementation looks absolutely grand. Indeed, from my playing with the skin, I haven't come across any issues with it at all (albeit with only around half-an-hours playing). Nice job ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-09-28 (2015-09-28, 17:42)BobCratchett Wrote: You don't need to include settings.xml in your shortcuts folder Removed ![]() (2015-09-28, 17:42)BobCratchett Wrote: You shouldn't (though maybe you've tested this and found you actually do need to) need such a complex visibility condition for hiding the main menu management dialog when a submenu management dialog is loaded. I think it should only need to be Well, it won't show when editing the main menu if I do just that. I probably don't need to verify that that property is empty if it is already on the main menu, but I did it to be on the safe side. (2015-09-28, 17:42)BobCratchett Wrote: Other than that, the skin shortcuts implementation looks absolutely grand. Indeed, from my playing with the skin, I haven't come across any issues with it at all (albeit with only around half-an-hours playing). Thanks for the feedback! RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - BobCratchett - 2015-09-28 (2015-09-28, 17:55)jingai Wrote:(2015-09-28, 17:42)BobCratchett Wrote: You shouldn't (though maybe you've tested this and found you actually do need to) need such a complex visibility condition for hiding the main menu management dialog when a submenu management dialog is loaded. I think it should only need to be It should do - if that property is empty, it means that that that particular instance of the management dialog hasn't launched another instance. So, it will be empty when editing the main menu until a second dialog is launched to edit the submenu. As I say, I'm being pedantic with this, though. It works perfectly as it ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-09-28 edit: nevermind.. I think I must've introduced a typo when I was testing it. It does work lol. RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - BobCratchett - 2015-09-28 Strange, I've just tried it and it works fine for me. As long as what you've got is working though (and it is!), I wouldn't worry about it ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-10-01 Will submit this for release tomorrow (2015/10/02) since no one is complaining about anything ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - gate1975mlm - 2015-10-01 (2015-10-01, 19:02)jingai Wrote: Will submit this for release tomorrow (2015/10/02) since no one is complaining about anything Yes all seems good here ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - MacGyver - 2015-10-01 I can't test anything on Helix anymore else I'd try to help out. I can barely test Isengard. I'm sure it's fine, but if not you'll hear about it real fast. ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-10-01 Indeed I will. Not sure how many are still on Helix, but it still seemed worthwhile to push out a final update for it. Isengard release is a week or so behind this one. It's mostly done, but I'll do a release candidate for it as well before I push it up. RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - gate1975mlm - 2015-10-01 When will the following 3 enhancements from MacGyver Mod be added to the official build? 1. Poster Fixed large for Movies and TV Shows 2. Seekbar mouse support 3. Banner View 3x5 for TV Shows Thanks ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - jingai - 2015-10-01 (2015-10-01, 21:07)gate1975mlm Wrote: When will the following 3 enhancements from MacGyver Mod be added to the official build? 3.2.0. So, in 1-2 weeks when I release for Isengard. (2015-10-01, 21:07)gate1975mlm Wrote: 2. Seekbar mouse support Whenever I get around to mouse support in general. I'm going to be looking at the new adaptive seek bar in Isengard soon anyway, and I may add it then just because people keep asking for it. We'll see. (2015-10-01, 21:07)gate1975mlm Wrote: 3. Banner View 3x5 for TV Shows Slated for 3.2.1, but there are a couple of issues still to address before I can include it. RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - gate1975mlm - 2015-10-02 Cool Thanks jingai ![]() RE: Metropolis 3.1.0 Release Candidate [Kodi 14.x Helix only] - great_vc - 2015-10-04 (2015-10-03, 20:37)jingai Wrote: Votes aren't in yet. I need to work out how to include them in all views. But, I'm focusing on kodi 15 compatibility right now. jingai, about the votes thing. Why don't you implement the MacGyver awesome tab in mediaflags? It looks really good and I'm sure MacGyver doesn't mind sharing ![]() ![]() ![]() |