My results testing each core - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: My results testing each core (/showthread.php?tid=255610) |
My results testing each core - N3MIS15 - 2016-01-08 Starting with SNES here are my results from testing each core on linux build. Beetle bSNES: Super Mario World: 78~%cpu-kodi 60fps Mega Man X: 83~%cpu-kodi 60~fps bSNES Mercury "Accuracy": Super Mario World: 105~%cpu-kodi 35~fps Mega Man X: 103~%cpu-kodi 33~fps bSNES Mercury "Balanced": Super Mario World: 82~%cpu-kodi 60~fps Mega Man X: 89~%cpu-kodi 60~fps bSNES Mercury "Performance": Super Mario World: 64~%cpu-kodi 60~fps Mega Man X: 68~%cpu-kodi 60~fps bSNES Mercury "Performance": Super Mario World: 64~%cpu-kodi 60~fps Mega Man X: 68~%cpu-kodi 60~fps Snes9x: Super Mario World: 29~%cpu-kodi 60~fps Mega Man X: 29~%cpu-kodi 60~fps Snes9x-Next: Super Mario World: 25~%cpu-kodi 60~fps Mega Man X: 24~%cpu-kodi 60~fps Notes: I ran the SFC controller test rom and L/R bumpers were backwards. Not sure if this is a problem with the rom?? BeetlebSNES did work correctly with Mega Man X, Mega Man X2 or Mega Man X3. Holding the B button (jump) makes all buttons unresponsive, including B. bSNES Mercury "Accuracy" runs in widescreen. Snex9x crashes randomly and on exit. Snes9x-Next just doesnt feel right. It "shudders" as if its skipping frames or something. The most playable for me was: bSNES Mercury "Performance". Log for the Beetle bSNES megaman issue: http://xbmclogs.com/p4jefwt4p If you like logs for any other cores, let me know RE: My results testing each core - garbear - 2016-01-08 (2016-01-08, 10:41)N3MIS15 Wrote: I ran the SFC controller test rom and L/R bumpers were backwards. Not sure if this is a problem with the rom?? See my explanation in this post. Input is a long chain of things that could go wrong, and most of this was hand-written by myself, so things probably did Looks like I just swapped a left and a right somewhere in this chain. (2016-01-08, 10:41)N3MIS15 Wrote: BeetlebSNES did work correctly with Mega Man X, Mega Man X2 or Mega Man X3. Holding the B button (jump) makes all buttons unresponsive, including B. Looking in the log, I see Code: 19:24:26 T:140305567823808 DEBUG: Joystick 8Bitdo NES30 GamePad Joystick: Button 1 pressed I see "B" being pressed 1 second, then pressed and held for 6 seconds. A bunch of other buttons are pressed/released while B is pressed. Does this issue happen in the other SNES cores? if not, can you open a github issue here? (2016-01-08, 10:41)N3MIS15 Wrote: bSNES Mercury "Accuracy" runs in widescreen. Can you open an issue on github? Eventually the wiki will link to these. (2016-01-08, 10:41)N3MIS15 Wrote: Snex9x crashes randomly and on exit. Snes9x* issues can be tracked here: https://github.com/kodi-game/game.libretro.snes9x/issues (2016-01-08, 10:41)N3MIS15 Wrote: The most playable for me was: bSNES Mercury "Performance". Until RetroPlayer allows default cores (on my list, open to ideas), this will have to do (2016-01-08, 10:41)N3MIS15 Wrote: If you like logs for any other cores, let me know logs are usually helpful. when in doubt, post one. |