[RELEASE] Hyper Launcher - A ROM launcher using HyperSpin assets - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Program Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=151) +---- Thread: [RELEASE] Hyper Launcher - A ROM launcher using HyperSpin assets (/showthread.php?tid=258159) |
[RELEASE] Hyper Launcher - A ROM launcher using HyperSpin assets - teeedubb - 2016-01-29 Hyper Launcher A ROM launcher for Kodi that uses HyperSpin assets. Features:
Configuration: The addon requires several files to be copied to the addon_data/plugin.hyper.launcher directory within your userdata folder before the addon is usable (necessary folders are created on the addon's first run):
Artwork:
Additional configuration: Alternate launchers: You can set a alternate launcher for specific games via the system-config.xml. Example in the system-config.xml linked to above. The game name tag needs to be games filename. It is also possible to use a alternate launcher when running a ROM via the context menu. Game variants: The addon can be configured to display a list of game variants when selecting the parent game. Game variants need to be in a sub-folder in that systems rom directory and folder needs to be named the same as the game ROM (minus the file extension). Parent game file name also needs to be added to the system-config.xml, example in the system-config.xml linked to above. Alternate launchers can be configured for all the game variations or individual variants using the method above. DOWNLOAD: Install via my repo plugin.hyper.launcher.systems.artwork Contains icons, fanart, clear-logos and posters for many systems, which have been edited to suit Kodi. Is far from complete though, contributions are welcome. Guide for creating new artwork in archive. Addon installation instructions can be found here. Code can be found on GitHub. Useful links: RocketLauncher HyperList HyperSpin ROM tools HyperSync EmuMovies EmuMovies DSU RE: [WIP] Hyper Launcher - teeedubb - 2016-02-10 Game rating icons: Age rating icons can be added to your game lists by copying the image files from RocketLauncher to your Kodi skin directory. The following is for Aeon Nox 5, but I imagine it would be similar for other skins (The images may be deleted when the skin is updated, I'm not sure): Copy the files in RocketLauncher/Media/Rating/_Default/ to the addons/skin.aeon.nox.5/media/flags/mpaa directory within your Kodi userdata directory. Studio icons: Studio icons can be displayed to Kodi (depending on which skin you're using, Kodi will already display some of these). You will wither need to copy the icons to a folder that your skin uses for studio icons, or if your skin is using a resources addon for studio icons (like Aeon Nox 5), you'll need to decompile the resource addon's Textures.xbt, add the game studio icons and recompile the Textures.xbt file. I've cloned Kisuan's game icons and have begun adding new ones and renaming existing icons to match the info in HyperList XML's - My icon repo is here, contributions are welcome! RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-10 Updates in first post: Hyper Launcher 1.1.0: Quote:Made available additional kodi artwork types (banners, clearart, thumb, poster, media). Hyper Launcher 1.1.1: Quote:Added focus random item context menu optionHyper Launcher service 1.1.0: Quote:Added attract mode. Set timeout via service addon settings, 0 to disable. (currently doesnt work properly due to a bug in Kodi) RE: [RELEASE] Hyper Launcher - MaxMustermann - 2016-02-12 Thanks for this wonderful addon. Since RCB is not continued any more (at least officially) this seems to be a good successor. I used HyperSpin for about one year. Then I switched from Windows to Openelec and had to drop HyperSpin. Things I didn't like with HyperSpin:
Are there any plans to address these weaknesses with your addon? RE: [RELEASE] Hyper Launcher - InkAndDrink303 - 2016-02-12 I'm going to give this a whirl! RE: [RELEASE] Hyper Launcher - bakito - 2016-02-12 I have an hyperspin already set up ( with the old hyperlauch) , could I use some of it to set up your add on? Like the xml files,images,videos....would it be faster that way or must I set your ( very very interesting) add on in a separate way? Thanks a lot will definitely try this add on! Thanks for your work! Cheers RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-13 (2016-02-12, 13:54)MaxMustermann Wrote: Thanks for this wonderful addon. Since RCB is not continued any more (at least officially) this seems to be a good successor. To be honest, I dont see the point of this - deleting files across multiple directories is easy via gui or cli and having artwork in that format would make it harder to keep ontop of artwork with the current tools available, neither EmumoviesDSU or HyperSync support artwork in this format. Plus RocketLauncher and RetroFE (possibly others too) also use this style of artwork storage. Duplicate artwork is a annoying, especially as I like to keep mine on a SSD, but I'd rather have a few extra images than not use HyperSync, DSU or RocketLauncher's Pause. I guess when RetroPlayer is merged I can see if this is necessary, but it would probably be easier to use a script to link files to their required directories/files names outside of the plugin. Quote: Yeah this could be handy, I too would add a second entry for HD texture packs etc.. maybe a section for game variations inside system-config.xml, add the parent as a element and list all variations under that element. If the parent is present have kodi display another list with possible alternates when the parent is selected. Quote: Previously a blank search would return all games, but I disallowed these types of searches as they could take a long time with a ample collection, but I'll add a setting to allow them. I saw that you can sort lists by file paths so this would enable grouping of roms by system. I'm hoping that threading will speed up list generation and searches so blocking blank searches could become moot. (2016-02-12, 23:49)bakito Wrote: I have an hyperspin already set up ( with the old hyperlauch) , could I use some of it to set up your add on? Like the xml files,images,videos....would it be faster that way or must I set your ( very very interesting) add on in a separate way? You can reuse everything, though your xml's and system artwork needs to be in the userdata/systems folder. For your game art use the HS locations in the system-config.xml file. If logo view for systems is important to you use the logos in the artwork pack I provided above - I've edited the HS ones so they are inline with Kodi's clearlogo guidelines (400*155 and centered in the image), most of the ones provided by HS were of differing sizes and the art was not centered within the image, so they didn't look very nice when displayed in Kodi (at least with logo view in Aeon Nox 5). RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-16 v1.1.2 in first post: Quote:Artwork lists now display mp3 and ico files RE: [RELEASE] Hyper Launcher - bakito - 2016-02-16 Well i look into it and i am a bit confused how to set up this.... Since i already have an hyperspin set up it is not that bad ( it is the rlauncher part that confused me as i set up my hyperspin a long time ago with the old hyperlaunch ahk...) BUT i happen to have many ( many) art and videos for my hyperspin that i could spare, the problem is that is a huge amont of files, if you are interested i could share it with the forum but i really don't know how ( ftp ?) if you could help me exchange this files I'll be glad to do it! Pm me so we can help each other ( and don't mess with this thread with out of subject posts )... Cheers! RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-18 Rocketauncher is the new name for Hyperlauncher. You can use any thing to launch your emulators, you just need a launcher script for it. My example was for rocketlauncher because that’s what I use. If you want to use hyperlauncher you'll need to set up a launcher script to suit. As for the artwork, probably best if its added to the emumovies/hyperspin websites/ftp so everyone can benefit. RE: [RELEASE] Hyper Launcher - Rion - 2016-02-18 How can you get this to work on OpenElec using Retroarch? RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-18 You'd need some script-fu to convert the system name to the core you want to use, eg: retroarch_launcher.sh Code: #!/bin/bash Not sure if the above will work without testing it on OE, but that would be the gist of it. You'd need to edit it to suit, add bits in to quit/restart kodi if required, add to the statement for extra cores etc... EDIT: or make a separate script for each system RE: [RELEASE] Hyper Launcher - bakito - 2016-02-18 Well my artwork,video etc... Came from hyperspin ftp so... Anyway thanks for your answers! Cheers RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-20 Update in first post, plugin.hyper.launcher-1.1.3: Quote:Add support for game variants. plugin.hyper.launcher-1.1.4 Quote:Fix text encoding for launching pdf's RE: [RELEASE] Hyper Launcher - teeedubb - 2016-02-23 Update in first post, plugin.hyper.launcher-1.1.7 Quote:Add context menu item to select specific launcher at rom run time. plugin.hyper.launcher-1.1.7 Quote:Fix fallback artwork having priority service.hyper.launcher-1.1.1 Quote:Skip loop if viewing artwork lists |