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How to compile libretro game-addons from source? - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Game support (https://forum.kodi.tv/forumdisplay.php?fid=292) +--- Thread: How to compile libretro game-addons from source? (/showthread.php?tid=354174) |
How to compile libretro game-addons from source? - MastaG - 2020-05-05 Hi there, I've successfully compiled kodi 19 from source with some addons (tvh.pvr visualization.projectm etc..). So for these addons it's simple. git checkout addon (optionally switch to Matrix branch). cd addon; mkdir build; cd build cmake -DADDONS_TO_BUILD=visualization.projectm -DADDON_SRC_PREFIX=../.. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../../kodi19/addons -DPACKAGE_ZIP=1 ../../kodi19/cmake/addons make Now for flycast for example it doesn't work, I'm running cmake from the game.libretro.flycast/build directory: Code: $ cmake -DADDONS_TO_BUILD=game.libretro.flycast \ Any ideas? I'm on Odroid XU4, so I want to compile them from source with so I can tweak the depends/Makefile with some optimized flags. RE: How to compile libretro game-addons from source? - Wintermute0110 - 2020-05-06 You can try my Kodi compilation scripts. For Odroid XU4 maybe you will need to change the build dependencies a bit. Even if you don't want to use my scripts the process is well documented and you can have a look inside the scripts to see the commands they invoke. |