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Linux building new dev platform: questions regarding best practice guide and IDE/debugger - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Linux building new dev platform: questions regarding best practice guide and IDE/debugger (/showthread.php?tid=365172) |
building new dev platform: questions regarding best practice guide and IDE/debugger - Boilerplate4U - 2021-10-28 Ok, time to give the next platform a try. I would be very grateful if anyone could shed some light on following questions before I go on: 1. Is there any best practice guide for Ubuntu (or whatever dist) when it comes to choices like gl/gles/wayland/etc, if to use the builtin individual dependencies or not (crossguid, libfmt, libspdlog, waylandpp, etc). There are a lot of options but no obvious choice when it comes to pick the most optimal way to build a Linux dev platform for Kodi. 2. Does anyone use Ecplise any other IDE to debug Kodi? -- Any sugestions are welcome! RE: building new dev platform: questions regarding best practice guide and IDE/debugger - Boilerplate4U - 2021-10-28 I decided to build Kodi with gl/x11 to facilitate debugging using remote display together with Eclipse. To build Kodi using Ubuntu 21.04 went all the way without any errors this time. RE: building new dev platform: questions regarding best practice guide and IDE/debugger - wsnipex - 2021-10-28 generally x86 platforms with halfway decent gfx, including iGPUs in intel and amd cpus use GL, while embedded / arm platforms use GLES. RE: building new dev platform: questions regarding best practice guide and IDE/debugger - Boilerplate4U - 2021-10-28 Thanks! Are you using any IDE to build or debug kodi on Linux? |