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injecting images into texture.xpr - Printable Version

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+--- Thread: injecting images into texture.xpr (/showthread.php?tid=60368)



injecting images into texture.xpr - speed32219 - 2009-10-27

I am trying to load different buttons using texture tags.
ie.
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>

But where is the XBMCTex program that does the image injection into Textures.xpr with how to doc's?

Thanks


- SleepyP - 2009-10-27

You don't actually need to have the textures inside of an XPR file. Simply place the files into the "media" folder in that skin's folder and they should be accessible.


- rudeboyx - 2009-10-27

But if the skin is expected to run on the good old xbox they need to be compressed into an xpr file as the xbox dosent handle loads of texture files very well. (Memmory limitation)


if your having trouble finding it, you can always download xbmc skin manager from here
http://s205077464.onlinehome.fr/index.php?article=11
download the minimedia skin and look in the skins folder and there will be a XBMCTex.bat and a XBMCTex.exe.

simply delete all the files from the skins media folder and replace them with yours, and run XBMCTex.bat. it will make a textures.xpr file in the media directory. you can edit the .bat file for quality etc, but its set at max anyway.


- ronie - 2009-10-27

third option, just download it from svn:
http://xbmc.svn.sourceforge.net/viewvc/xbmc/trunk/tools/XBMCTex/XBMCTex.exe


- paul - 2009-10-27

Fourth and simply the best option is to download xprexpress from teamblackbolts website
this will compress and uncompress .xpr files and view any protected .xpr filesWink
A great application from a great teamCool


- speed32219 - 2009-10-28

Thank you gentlemen. The just put the files into the media folder I did not know, will be good for troubleshooting purposes. But I do want this to run on the xbox and linux distributions. At least now I know where everything is, thank you once again.


- rudeboyx - 2009-10-28

Wot Paul said.

forgot all about that tool. it probably is the easiest way to do it.
http://www.teamblackbolt.co.uk/projdetails.php?id=5