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Is the Windows iteration of RetroPlayer fully functional? I know that features for XMBC need to be compatible across platforms but that doesn't mean they all finish at the same time. Hence, my curiosity about the windows side.
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I don't mean to speak for Garbear, but I believe he mostly makes cross-platform contributions, so in general they all progress at the same rate. Sometimes things break on one platform and not the other, and that is where we come in to let him know.
Since Garbear is a student, I would expect this project to have progress in the winter and summer vacation. Then he'll probably get a job and be too busy to deal with such childish things.
XBMC team please get behind this project!
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2013-12-24, 18:30
(This post was last modified: 2013-12-24, 18:36 by AMediaConsumer.)
I'm sorry, I'm not exactly a programmer... but I am very interested in this build of XBMC and I have a few questions that I'm not quite sure exactly would be an appropriate place to ask them, other than hereabouts.
1. Is Libretro being integrated into mainline XBMC? (i,e version numbers #13, 14, etc.)
2. Is it possible to upgrade an existing version of XBMC (windows build) to include libertro support?
3. Is there a stand alone addon?
Now, as for #2 I backed up my xbmc directories and then installed RetroPlayer (Windows) everything works correctly except I do not quite understand how to add the feature to existing pre installed skins. If I use confluence I have a game menu and it works quite well, I'd like to know how to add such a thing to Aeon Nox as I've tried doing it through editing the menu and have had no luck.
Thank you to all of your for your patience in taking the time for reading my questions and for any help which may be supplied.
- AMediaConsumer