2016-05-10, 09:26
I was wondering if another possible use-case idea for RetroPlayer could be VR game-streaming from an high-end gaming-PC to an Android or iPhone smart-phone that is mounted into a virtual reality HMD (head mounted display stereoscopic-googles a'la Google Cardboard) which can send back input in the form of three-axis rotational tracking to the game-streaming server?
I know that RetroPlayer game-clients that will do low-latency game-streaming from a desktop-PC (or game-cloud) have already have been brought up with Moonlight (that is based on NVIDIA's GameStream protocol).
To better grasp this extended concept for VR based on that same idea, please checkout this article about the similar idea behind "VRidge" which is a new Android app and desktop-PC companion software that does this to try to achive wireless virtual reality game-streaming from a high-end gaming-PC.
http://www.theverge.com/circuitbreaker/2...oard-phone
I would think that other than translating three-axis rotational tracking data from the smartphone gyro to the desktop in the form of low-latency input, the main issues with this concept will be video latency of the game-stream, as too much high latency on input or game-streaming video playback in VR can give you sea-sickness symptoms.
Since there is already a long-term plan to make RetroPlayer into a low-latency video player, and game-clients being for RetroPlayer being able to transfer input data to a game-streamig server over the network, could the concept of VR game-steaming be on that to-do list for RetroPlayer game-clients?
I know that RetroPlayer game-clients that will do low-latency game-streaming from a desktop-PC (or game-cloud) have already have been brought up with Moonlight (that is based on NVIDIA's GameStream protocol).
To better grasp this extended concept for VR based on that same idea, please checkout this article about the similar idea behind "VRidge" which is a new Android app and desktop-PC companion software that does this to try to achive wireless virtual reality game-streaming from a high-end gaming-PC.
http://www.theverge.com/circuitbreaker/2...oard-phone
I would think that other than translating three-axis rotational tracking data from the smartphone gyro to the desktop in the form of low-latency input, the main issues with this concept will be video latency of the game-stream, as too much high latency on input or game-streaming video playback in VR can give you sea-sickness symptoms.
Since there is already a long-term plan to make RetroPlayer into a low-latency video player, and game-clients being for RetroPlayer being able to transfer input data to a game-streamig server over the network, could the concept of VR game-steaming be on that to-do list for RetroPlayer game-clients?