2008-04-02, 04:31
Hey guys, i know those functions aren't working yet in the SDL/OpenGL compile's of XBMC, but ARE working in the win32/dx version compile's, and i can't remember the forum post that mentioned a workaround of manually keying them in for now, til that gets fixed, or something like that.
I tried using the dx version to make all my sources, then copied the sources.xml file into my SDL directory, but that apparently doesn't work. My windows build (up to today's) i make, i use for messing around, and only have my music collection on my computer, but my series and movies are on both my 500gig NAS drive as well as my 500gig xbox and 300gig USB hard drive with Ubuntu and linux xbmc on that one.
So to simplify things for now, i was just going to map things to my xbox, or NAS drive (this one i only backup and keep unplugged for archive storage purposes only though.) so i can still use them for testing on the SPL pc version. Could someone help remind me the workaround for now? I figured making them using DX version XBMC would work, since the format is the same. And double checking the sources.xml file, it looks ok, but when using XBMC SDL, it still doesn't show any of them i made. Thanks.
I tried using the dx version to make all my sources, then copied the sources.xml file into my SDL directory, but that apparently doesn't work. My windows build (up to today's) i make, i use for messing around, and only have my music collection on my computer, but my series and movies are on both my 500gig NAS drive as well as my 500gig xbox and 300gig USB hard drive with Ubuntu and linux xbmc on that one.
So to simplify things for now, i was just going to map things to my xbox, or NAS drive (this one i only backup and keep unplugged for archive storage purposes only though.) so i can still use them for testing on the SPL pc version. Could someone help remind me the workaround for now? I figured making them using DX version XBMC would work, since the format is the same. And double checking the sources.xml file, it looks ok, but when using XBMC SDL, it still doesn't show any of them i made. Thanks.