2004-12-30, 22:12
i'm somewhat in a hurry so i'll just post my irc chatter:
[21:03] <phunqe> does anybody know if the skin loading mechanism in xbmc is modularised with a somewhat well defined api to the core components? or is it just implemented on a need-it-here basis...
[21:03] <phunqe> reason i ask is
[21:03] <phunqe> that i'm tired of all the skin problems regarding hdtv versions and other alignment issues.. also, many nice skins are coming to non hdtv and many people are lacking hdtv equipment.
[21:03] <phunqe> i was wondering how much work would be required (ballpark figure) if i or somebody else decides to rewrite the skin loading.
[21:04] <phunqe> to support weighted and relative references to objects etc instead
[21:05] <phunqe> instead of absolute positions.
thanks.
cheers,
phunqe
[21:03] <phunqe> does anybody know if the skin loading mechanism in xbmc is modularised with a somewhat well defined api to the core components? or is it just implemented on a need-it-here basis...
[21:03] <phunqe> reason i ask is
[21:03] <phunqe> that i'm tired of all the skin problems regarding hdtv versions and other alignment issues.. also, many nice skins are coming to non hdtv and many people are lacking hdtv equipment.
[21:03] <phunqe> i was wondering how much work would be required (ballpark figure) if i or somebody else decides to rewrite the skin loading.
[21:04] <phunqe> to support weighted and relative references to objects etc instead
[21:05] <phunqe> instead of absolute positions.
thanks.
cheers,
phunqe