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I was wondering this also.
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The mupen64 core needs the libretrogl api which garbear hasn't implemented yet but I believe has stated he intends to at some point in the future.
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garbear
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Indeed. I recently hooked up the GL callbacks to xbmc, but currently they're just stubs and don't do anything. This may take someone with deeper knowledge of xbmc's rendering system, as i have much learning to do before I'm able to fully implement them.
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2014-04-01, 16:46
(This post was last modified: 2014-04-01, 17:39 by killahb33.)
Glad to hear it, I spent yesterday setting up RetroPlayer and RCB and am very happy with it. Only thing that I am missing is the mupen64.
garbear thanks for your work, I am a quick learner when it come to coding so if there is anything I can help with please let me know!
Does anyone know if there is a side way to run Mupen? I tried retroarch by zaggash and it seems it doesn't work with RetroPlayer branch as I was having no issue with it when I was using stock OE