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are there any plans to implement playready for windows?
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peak3d
Team-Kodi Member
Posts: 319
Hi, sure, still waiting for a windows dev who is more into the window api things.
From my side I'll provide all information about the workflow, if someone signals time for development
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peak3d
Team-Kodi Member
Posts: 319
I did some performance tests in my WIP branch, but it was no real improvement.
I'll wait until async is implemented in NDK and try again (Android API 28 IIRC)
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peak3d
Team-Kodi Member
Posts: 319
Tunneled playback is an option but does not really fit into kodi's VideoPlayer.
The only option is to write a new videoplayer (see rbpi / OMX) and bypass all the options which are posssible if you have control over the frames.
Beside this performance in tunneled mode (with my heavy 4K sample on AFTV4K (2017) was not too good. Because of that I didn't spend too much time on it.