2018-12-05, 03:09
Been trying to figure out how to add the Shift view to AEL in the addons section. I can get it to show up in the view selection menu, but choosing it always sets it to list view. Can anyone help? Thanks!
(2018-12-05, 06:02)DravinSharde Wrote: I'd really appreciate it, thanks It's almost 11pm here but I'll be up for a few hours more as I'm a night owl. I don't know a lot about skinning, I've tweaked a couple here and there a little bit for myself but I've never fully understood it. It seems like you need three or four different xml files for a single page in Kodi which makes it hard to figure out sometimes. I've thought that it might be good if somebody put together a visual guide for skinning, like taking a screenshot of each part of the default Estuary skin and marking on it which elements are controlled by which xml files so as to make it easier to see and understand and at least know where to go. The wiki has a text guide, true, but it can be a bit overwhelming and not everyone learns well just by reading.All good, bud. Best way to get into skinning is to just find a view you like, open the XML, and start breaking stuff until you figure out how and why. At least, that's how I got started and I originally began same way as you - shoehorning in views from the movies section of a skin into programs to work with Advanced Launcher. I then branched out into trying my own hand at views. As long as you can see what it is you want to do in your "mind's eye" and you are determined, you'll get there. Break it till you make it.
(2018-12-05, 09:31)Rufoo Wrote:Thanks, it works now! The art displays fine, though only in poster size. Anything else gets cropped. Is there a way to have it show the cover art in its proper shape when it isn't poster format? Some game covers, as you know, are in square or landscape format instead. Would there be a way to get them to show up properly regardless of shape?(2018-12-05, 06:02)DravinSharde Wrote: I'd really appreciate it, thanks It's almost 11pm here but I'll be up for a few hours more as I'm a night owl. I don't know a lot about skinning, I've tweaked a couple here and there a little bit for myself but I've never fully understood it. It seems like you need three or four different xml files for a single page in Kodi which makes it hard to figure out sometimes. I've thought that it might be good if somebody put together a visual guide for skinning, like taking a screenshot of each part of the default Estuary skin and marking on it which elements are controlled by which xml files so as to make it easier to see and understand and at least know where to go. The wiki has a text guide, true, but it can be a bit overwhelming and not everyone learns well just by reading.All good, bud. Best way to get into skinning is to just find a view you like, open the XML, and start breaking stuff until you figure out how and why. At least, that's how I got started and I originally began same way as you - shoehorning in views from the movies section of a skin into programs to work with Advanced Launcher. I then branched out into trying my own hand at views. As long as you can see what it is you want to do in your "mind's eye" and you are determined, you'll get there. Break it till you make it.
Anyway...
Here you go!
https://drive.google.com/file/d/19KE4K3G...sp=sharing
It works. Haven't done extensive testing beyond simply seeing that the view appears - which it now does. If various pieces of metadata or artwork doesn't display, you'll have to tinker with those pieces yourself. Like I said, didn't extensively test, just giving you hand. I'll get into the meat of these views when I decide to put my own stamp on them.
Enjoy.
DravinSharde Wrote:Thanks, it works now! The art displays fine, though only in poster size. Anything else gets cropped. Is there a way to have it show the cover art in its proper shape when it isn't poster format?If you have a look at the code for the icons in the itemlayout and focusedlayout areas, you'll see the aspectratio for them is set to scale. Changing them to keep may be what you are after. If you want to take the hasty approach just do a find-replace in your editor of choice.
DravinSharde Wrote:Some game covers, as you know, are in square or landscape format instead. Would there be a way to get them to show up properly regardless of shape?
(2018-12-06, 06:07)Rufoo Wrote: You could make multiple versions of the shift view for each shape respectively. You'll have to do some heavy tweaking in that sense.I thought about trying that. How do I know what ID to use for the new views? I've looked at the ones you did and while they're good, they weren't what I was looking for. I like the simplicity and larger covers of the shift view, and the lack of borders. And what do you mean by heavy tweaking?
Each one will need its own ID, the current one is 57. You'll then have to add them properly into your includes.xml, MyPrograms.xml, and the view selector.
You up to the task?
Alternatively, and this may sound like shameless self promotion, why not grab the views I added for Lyrebird? If you get the zip from the Google Drive link in the first post, these can be just dropped into your Mimic install. It may not be the Shift view, but it may serve your purpose.