network bandwidth utilization
#1
Sad 
first of all - thanks to anyone involved in building of this excellent product!!

i have one network bandwidth related issue:
i'm using wireless bridge (22mbit dlink dwl-810+/ap dwl-900ap+ combination) to link my xbox to the net at home. the max upload/download speed i'm able to get using this setup is aproximately 900 kbyte/s (7.2-7.5mbit/s).
i mentioned xbmc (build 03.dec) does not use the full available bandwidthwhen playing via xns (i'm using relax). it goes only up to ~ 450kbyte/s (3.6mbit/s) when cashing at the begining and sometimes during the playback i'm experiencing choppy playback (at fast schene changes) - obviously the bandwidth is not enough (i can see it hitting the top at 450kb/s exactly at these moments).

the wired thing is that the issue appears only when xbmc does playback from network - when i try to ftp to my xbox using xbmc's built-in ftp server - it goes to the max of my wireless (900kbs)

both ftp and playback can reach the max of my wireless using xbmp(layer).

any suggestions/ideas why this happens?

leo.
#2
could just be that when streaming, the box not only has to transfer the file and write it to disk, it also has to decode and display it. try playing a file from the xbox hard drive and ftping another at the same time to see if it affects the ftp speed.
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#3
(rjm2k @ dec. 07 2003,17:09 Wrote:could just be that when streaming, the box not only has to transfer the file and write it to disk, it also has to decode and display it.  try playing a file from the xbox hard drive and ftping another at the same time to see if it affects the ftp speed.
if i start playing a file stright from xbox dvd drive and at the same time i upload another file to the xbox hard drive - everything is fine - transfer reaches the max speed of the wireless - so decoding is not the issue.
and actually this is out of question, because xbmp does not have this bandwidht-half-utilization effect - only xbmc encounters it.

leo

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