2013-12-16, 19:05
It looks like ProjectM has an Android build now, If anyone can guide me to build instructions for xbmc android, I'm willing to waste some time plugging at this.
(2013-12-16, 19:05)randprint Wrote: It looks like ProjectM has an Android build now, If anyone can guide me to build instructions for xbmc android, I'm willing to waste some time plugging at this.Great to hear! Would be nice to see it upgraded to ProjecM 2.1 / 2.1.0 or later version on all other OpenGL and OpenGL ES platforms as well.
(2013-12-11, 06:44)davilla Wrote: For the love of god, use the source Luke. It's always up to date ...Also see these additional feature requests which discuss of MilkDrop vis for Android, iOS, and GLES Linux devices like Raspberry Pi and Amlogic
https://github.com/xbmc/xbmc/blob/master...ME.android
https://github.com/xbmc/xbmc/blob/master...nds/README
(2014-02-02, 09:51)randprint Wrote: I was hoping to find a more detailed walkthrough for building than the readme.androidhmm, but http://raw2.github.com/xbmc/xbmc/master/...ME.android really is a very detailed step-by-step walk-through!
(2014-02-03, 13:13)RockerC Wrote: I would advice you to begin by porting ProjectM to OpenGL ES on Linux first if your GPU have OpenGL ES drivers for Linux.
Otherwise you can checkout ARM's OpenGL ES 2.0 Emulator http://malideveloper.arm.com/develop-for...-emulator/
Only later after you have successfully ported ProjectM to OpenGL ES on Linux should you begin to look into Android porting.
(2014-02-02, 09:51)randprint Wrote: I was hoping to find a more detailed walkthrough for building than the readme.androidhmm, but http://raw2.github.com/xbmc/xbmc/master/...ME.android really is a very detailed step-by-step walk-through!