2004-11-24, 04:44
is it possible to add a patch during the process ?? i'd like to add the multi-language subtitle support patch to the batch file... but don't know how... your batch kickass! ! :kickass:
(yuyu @ nov. 24 2004,05:33 Wrote:hmm, never heard of it. wanna point me towards that patch (and any tohers there may be that i don't know about)...yuyu, i appreciate your quick response..
i'll look into it then...
(yuyu @ nov. 23 2004,22:10 Wrote:all i can say is, wow! it works! i thought i was gonna break it for sure, but it works great.ask i can see, nobody else have written you a reply that they tested it, i'll test it for you again, then i'll give you my reply.
the update is being uploaded as i type so give it 5 minutes from post time.
the readme and first post have already been updated accordingly....
please give it a shot and tell me what you think. i actually might be able to give this thing a rest and only update it when the cvs or other code requires...
here's hopin'... :beer:
(yuyu @ nov. 30 2004,12:18 Wrote:ok uploading the newly updated package now!testing it now, i'm testing the newly added mplayer directory with ezar2003's mplayer.dll and codecs.conf file, then i'm going to test it again without his mplayer file. i'll report back in a few.
everything should be squared away...
tons of stuff removed and changed, just make sure you check out the readme so you know what is going on....
please use it and tell me what you think...
(diontae16 @ nov. 30 2004,18:28 Wrote:ok, i looked and tested everything in your xbmc autobuild.bat script and everything seems to be a ok, better overall. i also see that you have all of the correct files in the "web" folder. now, maybe you can do something for me. i need for you to manually download the cvs source and rebuild it all manually. after you finished, look in the media folder, the only files that're there are the following files "dsstdfx.bin", and "splash.png". i've been compiling manually for a while now and those other files such as the "fonts" and "textures" folders followed by the ".xpr" files are irrelevant because if they were, they would've been included in the cvs tree. the only files that matters in that media folder is "dsstdfx.bin" and "splash.png" also, look in this folderi like the rating system, very nice :lol:
q:\skin\ project mayhem\media\.
look at all the extra files that're there compared to the ones found in the project mayhem skin in your batch file. i don't know if all of them files are important or not cause even the skins on chokemaniac's website has only has 3 files in his. so no comment there, the only comment is about the extra irrelevant files in the media folder.
my overall rating:
9.6 out of 10.
awesome job, should'nt here any complaints because it builds perfectly now.
(coreyinoz @ dec. 01 2004,02:59 Wrote:first off, kudos on the good work. this really kicks ass. i enjoy being able to roll my own with no hassle.i will put the texture compression back in place when it is needed. as of now, it is not needed, chokemaniac updates the textures.xpr file in the cvs everytime he updates the project mayhem skin. this means we would basically be wasting our time, as he has already done it for us...
one question though, what happened to the texture compression in your latest version? i had no problems with it and i thought it was a good feature.
could you please put it back?
thanks.