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2024-12-07, 16:03
(This post was last modified: 2024-12-07, 16:44 by h3llrais3r. Edited 1 time in total.)
Anyone managed to set this up?
I've added AKL to a fresh install, installed addon and plugins, added source, but from the moment I start scraping it goes wrong.
Also tried adding default launcher to rom collection, this fails as well...
Any suggestion about which version to run on kodi 21?
I've ran both latest stable and beta and they both have issues.
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Back again!
Have had a lot of other projects and work that needed my full attention these last couple of months (of course that what pays the bills has a priority). Now I finally have some time free again. That said, if anybody has or knows some nice freelance IT projects drop me a message. I am currently looking around for new projects to take on.
But let us got back into AKL now. First of a reminder, if you know how to code, if you have solutions, just fork and make a PR back to my codebase. I will always make time to check it out and apply if it helps/fixes the code.
I just fixed a little settings reference bug I found out through some of your posted logs. My first focus is to get the current RC version stable and release an update. I will be going through all your posts that I missed out on one by one.
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UPDATE: Release 1.5.2
Version 1.5.2 of AKL has been released and is now available on the stable repository.
Changelog:
- Fixes for standalone sources. Now easier to simply add a new standalone application through 'add source'.
- Applied several fixes concerning scraping and scanning.
- Now you can set asset directories directly on ROMs themselves (mainly needed for standalone sources)
For release 1.6 I will be focussing on merging the default scanner/launcher addon into the main addon. This will give you a more straightforward, plug-and-play solution when starting with AKL.