2013-03-29, 01:05
Ive been trying to compile for android (patiently awaiting my ouya). But no luck so far
(2013-03-29, 00:53)garbear Wrote: I happen to be the proud owner of a Xios DS, the little things are fricken awesome I haven't attempted a port because I haven't heard any interest so far. Something people are interested in?
(2013-03-24, 19:26)drivesoslow Wrote: I just reinstalled Xcode and I am currently compiling it. If it is successful I will post binaries.
(2013-04-01, 01:04)garbear Wrote:(2013-03-24, 19:26)drivesoslow Wrote: I just reinstalled Xcode and I am currently compiling it. If it is successful I will post binaries.
Any luck?
(2013-03-29, 01:05)N3MIS15 Wrote: Ive been trying to compile for android (patiently awaiting my ouya). But no luck so far
(2013-04-01, 19:24)squarepusher Wrote:(2013-03-29, 01:05)N3MIS15 Wrote: Ive been trying to compile for android (patiently awaiting my ouya). But no luck so far
You can try it of course but I honestly think on Android you're better off with the standalone RetroArch Android port.
(2013-04-02, 00:21)Robgue Wrote:I'm interested too, and could also test the Linux version.(2013-03-29, 00:53)garbear Wrote: I happen to be the proud owner of a Xios DS, the little things are fricken awesome I haven't attempted a port because I haven't heard any interest so far. Something people are interested in?
I'd be very interested and can test. Linux version...
(2013-04-01, 19:24)squarepusher Wrote: Android has horrendously bad audio latency issues and using RetroPlayer on XBMC for Android is hardly a good idea when even the standalone RetroArch Android version has trouble matching the same performance as seen on iOS/Blackberry, never mind PCs or consoles. Having to go through audio and video layers that were originally meant for video playback purposes has the potential to make it much, much worse still. And the Ouya CPU already isn't that hot to begin with compared to the hardware that is coming this year (Tegra 4 will perhaps at last put Android at parity performance-wise with PS3 and 360 - assuming that the dreadful garbage collector stalls have been resolved by then - which they still aren't - Tegra 3 has absolutely no hope of even matching a Wii though in terms of CPU performance [at least on Android] - so you need every little ounce of CPU power you can get out of it).
(2013-04-01, 21:50)garbear Wrote: I had to fight tooth and nail to minimize the audio buffering problems on windows and alsa, if android audio is as bad as you say in the android stack itself... well, that doesn't leave us with much hope :/ I read about your refresh rate challenges on android, that doesn't sound too promising either. So basically, audio sucks, video sucks, cpu sucks... 3 not good things an emulator wants to hear. At least XBMC's use of java is pretty light, so GC shouldn't be much of an issue.