2013-04-04, 04:54
Hi Kandungo, the log snippet shows that XBMC knows its a game, but I can't see the emulator core selection logic. Can you upload a full debug log to xbmclogs.com? That'd be helpful. Thanks!
(2013-04-04, 09:46)da-anda Wrote: garbear, are there any known input lags on windows with your branch? I'm using a XBOX360 controller and tried to play SuperMario (NES) but had the feeling it's reacting a little slow. As I never owned a NES (nor any other console except for a Wii) I can't really judge if it's like on a real NES or has a lag. It at least felt like it lags (jumps where 80% luck)
(2013-04-04, 04:54)garbear Wrote: Hi Kandungo, the log snippet shows that XBMC knows its a game, but I can't see the emulator core selection logic. Can you upload a full debug log to xbmclogs.com? That'd be helpful. Thanks!
Quote:18:02:33 T:3037472512 DEBUG: RetroPlayer: ---------------------------------------
18:02:33 T:3037472512 DEBUG: ------ Window Init (DialogContextMenu.xml) ------
18:02:33 T:3037472512 DEBUG: Window DialogContextMenu.xml was already loaded
18:02:33 T:3037472512 DEBUG: Alloc resources: 0.28m
18:02:35 T:3037472512 DEBUG: Keyboard: scancode: 0x24, sym: 0x000d, unicode: 0x000d, modifier: 0x0
18:02:35 T:3037472512 DEBUG: OnKey: return (0xf00d) pressed, action is Select
18:02:35 T:3037472512 DEBUG: ------ Window Deinit (DialogContextMenu.xml) ------
18:02:35 T:3037472512 DEBUG: RetroPlayer: No compatible game clients for installation
(2013-04-08, 07:04)garbear Wrote: android 4.0+ (and 3.1 to some extent) supports game controllers via host usb and bluetoothOh, great. Is there an application you need to install beforehand?
(2013-04-08, 14:04)Solo0815 Wrote: ^^^ no, on my Minix Neo X5 my gamepads are working all, except 1 or 2. Even some old Xbox1 Controllers and a PS2-Arcade-Stick with USB-Cable.I have a Droid RAZR Maxx HD. Is that any different from your MINIX?
(2013-04-09, 00:59)bornagainpengui Wrote: I apologize ahead of time if the answer to my question is 'just read the 50+ page thread' but is there any documentation I could read to learn how to set up RetroPlayer?
Right now Windows is freaking out when I try pointing Rom Collection Browser to the *DLL for the games to run--was I supposed to load the emulator executibles seperately, or are the DLLs not the emulators, just helpers to allow XBMC to interpret the games better?
I apologize if I'm unclear on basic concepts, it's just that I thought I'd already downloaded and installed the emulators from within the XBMC repos, or is this not the case?
--bornagainpenguin