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jingai
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Hit 'I' on one of the shows that has no banner. Select Choose Art. Is there a Banner() property there?
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Wow thank you so much ... great job
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jingai
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I'm giving the virtual keyboard some more thought now and shifting some things around.
The big problem I see with the virtual keyboard in general is that the symbols are tied to the alpha keys; that is, the symbols will be in a strange (and often inconvenient, like braces not being adjacent to each other) order if the layout is QWERTY. Because of this, I almost think it's a good thing to default to the ABC layout so the user doesn't expect it to behave like his physical keyboard.
I did end up moving around some of the modifier and function keys, and probably will offer the QWERTY layout as an option, but I think the way XBMC handles the virtual keyboard in general atm is kind of sub-optimal..
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jingai
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With what I said in my previous post in mind, I don't think I'm going to add the QWERTY layout upstream. I think this should be fixed in XBMC and not in each individual skin. If it's left to the skin authors, we'll all just end up laying it out differently and confuse users who want to switch between skins.
I did, like I noted, move the function and modifier keys into more standard (QWERTY keyboard) locations. Even this I'm a little nervous about, since I think most skins have used the same basic keyboard layout for a long time. After a lot of thought, I think what I did is more 'correct,' but I'm willing to bet I'll see some backlash over it.
Not preventing anyone from modifying the DialogKeyboard.xml file themselves, of course. Just don't think this change should be made upstream in the skin.