2015-04-03, 22:28
I keep my eyes locked on https://github.com/garbear/xbmc/commits/...r-15alpha2 for updates.
Eagerly awaiting RPi release.
Eagerly awaiting RPi release.
(2015-04-03, 22:28)Appletalk Wrote: I keep my eyes locked on https://github.com/garbear/xbmc/commits/...r-15alpha2 for updates.
Eagerly awaiting RPi release.
(2015-03-16, 12:57)garbear Wrote: shader/overlay support would be way cool. I have absolutely no idea how to add shaders or overlays to RetroPlayer anything is possible, it just takes time, and right now I'm focused on getting out Isengard test builds.
when I'm ready, I'll fire up RetroArch and start sinking some serious thought into this. In the meantime, you're welcome to post any shader-related ideas you have.
(2015-04-17, 11:37)aquiles2k Wrote: Thanks for the comprehensiv answer.@aquiles2k, also checkout the directly and indirectly related projects http://forum.kodi.tv/showthread.php?tid=164857 and http://forum.kodi.tv/showthread.php?tid=134012
Im yet more a coder than a designer so i dont think im experienced enough to answer on programm structure. But! To me, from a practical point, a single resource addon (one for all plattforms, one for controller) sounds better. The downside maybe that its not that modular and easy to extent.
Anyway, so you want me to help with the platform schema? Coding-wise or just information wise?
Your list of resources seems pretty good already, I could fill your PlatformInfo struct etc..
One question though, shouldnt the platform ID mapping be part of the scraper? Or do you want to hardcode it in the core?
(2015-04-17, 11:37)aquiles2k Wrote: One question though, shouldnt the platform ID mapping be part of the scraper? Or do you want to hardcode it in the core?
(2015-04-18, 08:28)garbear Wrote:(2015-04-17, 11:37)aquiles2k Wrote: One question though, shouldnt the platform ID mapping be part of the scraper? Or do you want to hardcode it in the core?
One thing's for sure, this mapping shouldn't be in core. A scraper would be fine, as long as it can be updated externally to Kodi.