(2016-06-01, 10:14)Wintermute0110 Wrote: Rufoo,
I tested yesterday your views with AEL. Seems everything works OK and by the way the new views are really impressive.
I have one comment: instead of having several options for the thumb (wide, square, poster, etc.), is it possible for the thumb as wide as possible in the allowed space and then keep the height according to the aspect ratio? When you have a console launcher, for example, SNES or MegaDrive, all thumbs (typically boxfronts) have the same aspect ratio, so you choose what looks best among the options (in the example, wide for SNES, poster for MegaDrive). However, for the Favourites launcher or MAME launchers, typically thumbs will have a different aspect ratio, and forcing all images to be square is poster does not look good (I usually use title screenshot for MAME thumb, and the aspect ration varies greatly depending if the game is horizontal or vertical).
Same philosophy can be applied to fanarts: most ROMs do not have fanarts. Only "famous" games on each system have them. For this reason, in both MAME and console ROMs I like to use in-game screenshots as fanart, and have proper fanart when available. Can be possible to have an option to keep the aspect ratio of fanarts as well?
Thanks, mate. Appreciate that.
Glad it is behaving itself.
In relation to the thumbs, this has been a thorn in my side for a while. It's a complex problem to tackle because as snooty as it sounds, it almost borders on being a philosophical one about design. By allowing loose aspect on thumbs you can easily bring on sheer ugliness because, for example, the boxes solely for Super Nintendo, while all wide, are likely not exactly the same pixel dimensions, things start getting ugly, then you multiply the inconsitency further with each other system that is getting mixed in, see how the problem grows?
A little part of that does stem simply from how I have my own setup and I guess how I envision things being presented. When things have too many spastic shapes everywhere, to me, it reminds me too much that this is a PC doing a hacky job of trying to be like a console. So where to draw the line? This sort of ties in with your question about fanart image aspects...
Galleria Series views, have loose aspect for the fanart. The aspect stated is simply the governing aspect of the maximum bounds of each image. They were designed for this purpose and mostly to be used in conjunction with the Persistent Backdrop feature, to present old school as best possible using common assets. By the same token, Galleria also has a special function called Box Substitution to allow some mixing but still in a constricted fashion. Read the FAQ on the third post to understand how it works. I should warn you I just realised only the fatbox version is working, I'll up a fix tomorrow for the rest, simple error. Also in the older SexyCirrus there was a series called Versa which will return in the next wave. This is what it looked like in the previous version...
It is sort of like Galleria but not quite. Follows the Poster, Square, Wide, Slim route but the fanart is loose. It is made for the purposes of things like arcade, dos, snes, old school. A better version is forthcoming.
As for freeform fanart in other views, there are still more series coming. Namely Hitomi and Versa.