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Kodi DSPlayer – DirectShow Player for Windows
I have a question (sorry if this has already been answered, I haven't seen it before).

If I understand correctly, this version you are developing has image processing functionality directly integrated (HDR to SDR mapping for example, like MadVR).

That's great, but the question is: Will your version be able to be configured to use DSPLAYER with MADVR in the same way as the original version of this project? (i.e. the 17.6 DSPLAYER)

Thanks Smile
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Thanks so much for all your work. I Tried out v0.0.4. I no longer get the missing dll errors. I do have 1 error and 1 question.

For the question, when using MPC Video Renderer is there a way to change the "SDR display nits" setting like you can in the standalone version? The image is way to dark on my display. https://i.imgur.com/W4TMQht.png

And then the error is when using MadVR. I'm sure you're already aware of this one as I believe this was an issue in your 2024 releases, but the image is stretched to fill the screen when using MadVR
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For me it would be important if the aspect ratios would fit if the video is not in 16:9 format.

This is currently preventing me from testing the current versions.

But from me also big thanks for your work
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(2025-02-06, 09:28)lechtung Wrote: I have a question (sorry if this has already been answered, I haven't seen it before).

If I understand correctly, this version you are developing has image processing functionality directly integrated (HDR to SDR mapping for example, like MadVR).

That's great, but the question is: Will your version be able to be configured to use DSPLAYER with MADVR in the same way as the original version of this project? (i.e. the 17.6 DSPLAYER)

Thanks Smile
Madvr is already working

For the options for nits yes it will be added. But right now the i focused on having no bugs with libplacebo, d3d11 hardware accelerated, shaders, subtitles and almost all pixel format working out of the box.
I have to do a selection first of every options i want to have in the gui for libplacebo and the renderer itself.

For the aspect ratios a fix is already done in the source code
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You rule, thanks so much
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Good to hear, I had tried the last release earlier.

I had only tested an SD video in 4:3, and it had definitely expanded to 16:9
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Perfect! Thanks for your answer.

But I have another question (and sorry for my ignorance): what does libplacebo offer compared to madVR?
I mean, if with madVR we can already apply a multitude of filters, scaling, hdr -> sdr mapping and everything tested and improved for almost 20 years now, what does the new library have that madVR doesn't have and that makes it interesting for you to dedicate hours of development to integrate it into your version of KODI?

Pretty sure there is a good background, i am only curious Smile
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(2025-02-06, 23:24)lechtung Wrote: Perfect! Thanks for your answer.

But I have another question (and sorry for my ignorance): what does libplacebo offer compared to madVR?
I mean, if with madVR we can already apply a multitude of filters, scaling, hdr -> sdr mapping and everything tested and improved for almost 20 years now, what does the new library have that madVR doesn't have and that makes it interesting for you to dedicate hours of development to integrate it into your version of KODI?

Pretty sure there is a good background, i am only curious Smile
I have a big hatred in the fact madvr is not opensource but still i understand teh guy did study and do that for a living. If it was not for opensource project i would have not learned any coding. Also you need to understand madvr is not flexible in anyway and is running d3d9. If you think about it everything you use to play a video on your computer come from opensource project. Even big part of what madvr use come from opensource projects.
Using madvr in kodi is completly stupid from a coding standpoint. Madvr control everything we just copy the image it give to the screen but it control timing and a lot of stuff that make the gui not responsive as i would like.
libplacebo is coming from the best opensource developers out there. It was extracted from mpv to be able to use as a library. It provides every scaling madvr as except NGU which was developed by madshi. It provides Dynamic HDR tone mapping, a color managhement system, the custom shader system mpv as which mean ravu, fsrcnnx, annime4k and every other. It convert opengl shader into d3d11 usuable one.
Im doing everything possible so people move out from madvr and look into the future.

PS: https://github.com/tiben20/xbmc/commit/7...efde00718b

My todo list:
Display:
use 10bit for sdr option
limited color range
color management


Player:
add maximum nits for renderer
Adjust display hdr mode switch
Test other video options see if their is crashes
Add options for rtx scalers and hdr
Add libplacebo scaling in the code
Choose and add libplacebo settings
Work on the osd to have the info we want for debugging
Add dithering
Add hdr tonemapping
Add 16 bit color depth input format
Hdr to sdr conversion
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Thanks for your excellent work. I really would like to step away from madvr since the Hardware requirements are really high. The problem is that madvr is delivering the best tonemapping right now. I’m using a projector so I need a really good tonemapping. If this is done by libplacebo as good as madvr does it or even better that would be awesome.
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[font][font]Thank you very much for answering!
And yes, I totally understand you and the truth is that I love that you have taken the path of implementing something open source but without closing the door to anyone who wants to be able to use madVR as always. A very wise decision.
I am also a programmer and I work in it and I also love open source.

Greetings![/font][/font]
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Super excited to see this back in progress.  Are video addons working in this release?
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(2025-02-07, 18:42)Docbeeps Wrote: Super excited to see this back in progress.  Are video addons working in this release?
Not tested from my side
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Thanks, truly appreciate your work on this.
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I just asked the other devs if we can get a folder in the forum just for dsplayer
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Do you think libplacebo will get as good as madvr is regarding dynamic tonemapping? This is the only reason I’m using madvr. Upscaling is as good with the other scaler in my opinion.
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