2012-11-30, 04:03
Edit by Garbear
Instructions, FAQ and current status of XBMC's RetroPlayer branch can be found here: http://forum.xbmc.org/showthread.php?tid...pid1336026
</edit>
Before anyone asks, I will say that I am aware that there is an application for emulators available. I made this request because the application never seemed to work correctly for me, and I just think it would be awesome if the emulators were already built inside of XBMC itself rather than an external program you had to download on your own.
Some of the systems I'll list here. Most of them are older systems, so it should be easier to create an emulator for them.
Nintendo 64
Nintendo Entertainment System
Super Nintendo Entertainment System
MAME
Playstation 1
I suggest listing the emulators on the check-off list during download/installation, so if they don't want to download an emulator they can simply un-check it.
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UPDATE 12/3/2012:
I've decided to make an objective map of the development process. Also, I wanted to call it something and I decided on Universal System, or Uni-system for short.
Here's what I wrote down on my notebook earlier today:
Uni-system v1.0
-Support for MAME, NES, Super NES, and Sega Genesis
Uni-system v2.0
-Support for Nintendo 64 and Playstation 1
Uni-system v3.0
-Support for Gamecube, Playstation 2, and Original Xbox
Uni-system v3.5
-Develop online support by some kind of means. LAN tunneling enforced by p2p would be an option.
Uni-system v4.0
-Support for Xbox 360, Wii, and Playstation 3
-Enhanced "online" (see Uni-system v3.5)
That's just my abstract ideas, so take it for a grain of salt.
Instructions, FAQ and current status of XBMC's RetroPlayer branch can be found here: http://forum.xbmc.org/showthread.php?tid...pid1336026
</edit>
Before anyone asks, I will say that I am aware that there is an application for emulators available. I made this request because the application never seemed to work correctly for me, and I just think it would be awesome if the emulators were already built inside of XBMC itself rather than an external program you had to download on your own.
Some of the systems I'll list here. Most of them are older systems, so it should be easier to create an emulator for them.
Nintendo 64
Nintendo Entertainment System
Super Nintendo Entertainment System
MAME
Playstation 1
I suggest listing the emulators on the check-off list during download/installation, so if they don't want to download an emulator they can simply un-check it.
--------------------------------------------------------------------------------------------------------------------------------------------------
UPDATE 12/3/2012:
I've decided to make an objective map of the development process. Also, I wanted to call it something and I decided on Universal System, or Uni-system for short.
Here's what I wrote down on my notebook earlier today:
Uni-system v1.0
-Support for MAME, NES, Super NES, and Sega Genesis
Uni-system v2.0
-Support for Nintendo 64 and Playstation 1
Uni-system v3.0
-Support for Gamecube, Playstation 2, and Original Xbox
Uni-system v3.5
-Develop online support by some kind of means. LAN tunneling enforced by p2p would be an option.
Uni-system v4.0
-Support for Xbox 360, Wii, and Playstation 3
-Enhanced "online" (see Uni-system v3.5)
That's just my abstract ideas, so take it for a grain of salt.