Posts: 17,859
Joined: Jul 2011
Reputation:
371
2012-12-24, 03:03
(This post was last modified: 2012-12-24, 03:04 by Martijn.)
Some languages (other than English) didn't translate it and just have the "-" in that case
Posts: 6,684
Joined: Mar 2009
Reputation:
147
phil65
Retired Team-Kodi Member
Posts: 6,684
just translated to german.
Posts: 149
Joined: Nov 2012
Reputation:
4
2012-12-29, 11:29
(This post was last modified: 2012-12-29, 11:35 by barney stinsen.)
Hey Martijn. Great Work, but why does the Ad ignores the most of my local Logos? The option for "use local files" in settings is on. But some art he takes, some not. I use the 12.0.12 version.
BTW is the registration for fanrt.tv for free?
Posts: 38
Joined: Aug 2012
Reputation:
0
I'm having the same problem barney seems to have, even with the local art option enabled, Aeon Nox 4 refuses to load about 5 or 6 of my tv show logos, even if I have a correct logo.png in the show's folder.
I noticed these shows show only an option for banner, poster and fanart in the "Choose art" dialog. Wilfred (US) is one of these, I thought it meant that there were no logos available for it in fanart.tv, but there ARE. Is there anyway to force AD to get these logos or at least SEE the ones I know are there?
Posts: 451
Joined: Sep 2012
Reputation:
4
Hello,
is it possible to run the ArtworkDownloader automatically?
Posts: 861
Joined: Mar 2012
Reputation:
27
Vaikin
Posting Freak
Posts: 861
For the 3rd time, no. Is it that hard to click 1 button by yourself?
Posts: 868
Joined: Jul 2011
Reputation:
9
Is the issue with locally saved logos still ongoing? I've had Nox 4.0 running for a few days now and still don't have my custom logos displaying. Wanted to check before I start messing about with versions of Artwork Downloader. Also if this is indeed the case is it something that will be addressed in the future?
Posts: 2,441
Joined: Apr 2009
Reputation:
73
`Black
Team-Kodi Member
Posts: 2,441
Martijn said that he will eventually add proper support for local files but you shouldn't expect that soon. The current implementation is a quick hack so you have to live with it's issues for now. It's working fine for me so far.